The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

90 valoraciones
Changed syntaxes
   
Premiar
Favoritos
Favorito
Quitar
Category: Miscellaneous
Tamaño
Publicado el
279.000 B
18 SEP 2012 a las 15:17
1 nota sobre cambios ( ver )

Suscríbete para descargar
Changed syntaxes

Descripción
A REALLY minor mod, that changes three syntaxes in the game. "Open" [place] is now "Enter" [place], "Search" [container] is now "Loot" [container] and "Talk" [person] is now "Speak with" [person]. Only reason I made this mod was because I was annoyed at "Open Skyrim" or "Talk [someone]" messages.
29 comentarios
₸ʌʟwıcĸ 2 DIC 2016 a las 7:46 
Any chance of a version that doesn't replace "Search"?
"Enter" and "Speak with" seem like perfectly reasonable changes,
but "Loot" seems out of place, especially when using my own storage.
Leuten 3 OCT 2016 a las 20:26 
thekahunalagoona, I was thinking the exact same thing.
I love the mod, its great and all, really nice and the "Talk [person]" or Open Skyrim (through a cave) bugged me.
Thing is, I wish there was an option to disable certain parts of the mod, Speciifically the Loot instead of Search.
Search is totally fine IMO and makes sense in most cases, but Looting things in my home or elsewhere doesn't really feel right.
thekahunalagoona 9 NOV 2013 a las 20:39 
I'm looting containers I own... Seems silly but overall it's a pretty fun mod.
Squirrel1256 7 NOV 2013 a las 21:52 
Mod is still working great, I don;t know if this is intentional or accidental, but display cases now say Enter Display case, as they must have had the same command "Open" on them.
D.Cub3d 7 NOV 2013 a las 11:30 
I just actually got done merging your ideas and TTYM in the CK. I spent a bit of time fiddling around in there and found the strings. Thank you for the reply, and I added you to my friends so I could get a fast reply, you can remove me :P
Xalehander  [autor] 7 NOV 2013 a las 9:44 
DymeDef, this mod only alters strings, so custom HUDs or menus won't break with this. I think.
D.Cub3d 7 NOV 2013 a las 9:36 
Would love to check this out but because of how the workshop works I can't tell what the mod will overwrite or what it replaces. Could I get a little info on what this will alter? I have a custom hudmenu.gfx and want to know if this will be replaced if I use this mod. Thanks
iLexx 4 AGO 2013 a las 18:13 
DUDE!!! This is AWESOME!!! How did you change that? I want to do something like that too. I wanted to change QUITE a few things though. Like Naming Dragon Priests Dragon Clerics and the like. If you can post the instructions or even send me a PM, that would be freekin amazing.

Thanks in advanced and great mod!
Zenithas 11 JUN 2013 a las 5:12 
I think "to" would have been a better option than "open" or "enter" - "To Skyrim", "To Dragon's Reach", etc.
Joy Puke 5 JUN 2013 a las 9:08 
It's sometimes still weird to see "Enter Skyrim" when leaving a house. I guess it's technically correct, but if you could somehow change the indoor scripts to say "Exit [location]" instead of "Enter Skyrim" that would be neat. And the whole "Loot" and "Search" Thing should maybe be changed to Search if it's a non-owned container, and Loot if it's an owned container (Taking from it would be stealing) or a dead body.