The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Changed syntaxes
   
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Category: Miscellaneous
File Size
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279.000 B
Sep 18, 2012 @ 3:17pm
1 Change Note ( view )

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Changed syntaxes

Description
A REALLY minor mod, that changes three syntaxes in the game. "Open" [place] is now "Enter" [place], "Search" [container] is now "Loot" [container] and "Talk" [person] is now "Speak with" [person]. Only reason I made this mod was because I was annoyed at "Open Skyrim" or "Talk [someone]" messages.
29 Comments
₸ʌʟwıcĸ Dec 2, 2016 @ 7:46am 
Any chance of a version that doesn't replace "Search"?
"Enter" and "Speak with" seem like perfectly reasonable changes,
but "Loot" seems out of place, especially when using my own storage.
Leuten Oct 3, 2016 @ 8:26pm 
thekahunalagoona, I was thinking the exact same thing.
I love the mod, its great and all, really nice and the "Talk [person]" or Open Skyrim (through a cave) bugged me.
Thing is, I wish there was an option to disable certain parts of the mod, Speciifically the Loot instead of Search.
Search is totally fine IMO and makes sense in most cases, but Looting things in my home or elsewhere doesn't really feel right.
thekahunalagoona Nov 9, 2013 @ 8:39pm 
I'm looting containers I own... Seems silly but overall it's a pretty fun mod.
Squirrel1256 Nov 7, 2013 @ 9:52pm 
Mod is still working great, I don;t know if this is intentional or accidental, but display cases now say Enter Display case, as they must have had the same command "Open" on them.
D.Cub3d Nov 7, 2013 @ 11:30am 
I just actually got done merging your ideas and TTYM in the CK. I spent a bit of time fiddling around in there and found the strings. Thank you for the reply, and I added you to my friends so I could get a fast reply, you can remove me :P
Xalehander  [author] Nov 7, 2013 @ 9:44am 
DymeDef, this mod only alters strings, so custom HUDs or menus won't break with this. I think.
D.Cub3d Nov 7, 2013 @ 9:36am 
Would love to check this out but because of how the workshop works I can't tell what the mod will overwrite or what it replaces. Could I get a little info on what this will alter? I have a custom hudmenu.gfx and want to know if this will be replaced if I use this mod. Thanks
iLexx Aug 4, 2013 @ 6:13pm 
DUDE!!! This is AWESOME!!! How did you change that? I want to do something like that too. I wanted to change QUITE a few things though. Like Naming Dragon Priests Dragon Clerics and the like. If you can post the instructions or even send me a PM, that would be freekin amazing.

Thanks in advanced and great mod!
Zenithas Jun 11, 2013 @ 5:12am 
I think "to" would have been a better option than "open" or "enter" - "To Skyrim", "To Dragon's Reach", etc.
Joy Puke Jun 5, 2013 @ 9:08am 
It's sometimes still weird to see "Enter Skyrim" when leaving a house. I guess it's technically correct, but if you could somehow change the indoor scripts to say "Exit [location]" instead of "Enter Skyrim" that would be neat. And the whole "Loot" and "Search" Thing should maybe be changed to Search if it's a non-owned container, and Loot if it's an owned container (Taking from it would be stealing) or a dead body.