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Zombie Estate 2
Genre: Action, Shooter
Platforms: PC
Languages: English
Sep 17, 2012 @ 5:53pm
Apr 3, 2014 @ 1:01pm
Recent Announcements View All (5)
Still Working!
Zombie Estate 2 - Campaign Mode
Zombie Estate 2 - PC
NOTE: All of features are still in flux. I'm listing them here to give my dream vision for the game, but none of these are guaranteed to appear in the final game.

What have I been working on? ZE1 and ZE2 have always been fantastic "party games." Getting friends on the couch to just mindlessly shoot some undead is always enjoyable. However, I felt like the gameplay lacked some things for a PC game that I plan on addressing.

Introducing, Zombie Estate 2 - Campaign Mode! (Tentative title)

My answer to give some depth to ZE2-PC is to add "Action RPG (ARPG)" elements such as Diablo, Torchlight, or Path of Exile. Completely separate from, what I'm calling "Classic Mode", Campaign Mode brings new excitement to give ZE2-PC even more depth.

  1. Custom Characters - Create your own character that persists across sessions.

  2. Randomly generated levels consisting of varied zombie encounters, treasure chests, and bosses. Complete quests, or simply get from point A to point B. For example, you might be tasked to traverse city streets to gather medicine from a hospital. How these levels will interconnect is still TBD, but I envision a quest HUB that you visit (perhaps the Estate!) that links to various location. These levels will be substantially bigger than the levels you are used to.

  3. Random Loot/Guns/Armor/Hats - Randomly generated guns with new cool stats to help you on your quests. Equip armor on your character to enhance your defenses, or make your guns even more powerful. This means a much bigger inventory and random drops from zombies you defeat. Maybe even crafting or modifying your guns.

  4. Talents - Gaining experience levels up your character allowing you to spend talent points in a brand new talent tree. Enhance your character to fit your play style.

  5. And, the most requested feature, Online Play! Quest with up to 3 of your friends!

As far as my progress, I've been rewriting systems to allow for these exciting features. I've even recruited a friend to help.

Some notable changes/features we've been working on:

Camera Angle
I decided to try rotating the camera angle for a more "isometric" look to the game. Aesthetically, I think it looks a lot better, and there is a big improvement on visibility of doorways. Vertical doorways have always been difficult to distinguish from a normal wall. This was because the camera angle made seeing the opening in the wall impossible if the player was near it. Shadows/Ambient occlusion helped this, but turning the camera ~45 degrees makes viewing each wall infinitely better.

Lighting Engine
Dynamic Ambient Occlusion: Ambient Occlusion (AO) is a lighting technique designed to simulate how much a point is exposed to ambient light. Basically, corners of rooms are darker since there are less directions ambient light can bounce to them. It helps the world feel much more "grounded". I recently rewrote some of this logic to dynamically render these shadows. Not only does this drastically speed up the development process, it supports procedurally generated levels as well.

Dynamic Shadows: ZE2 for the XBox also had fake dynamic shadows. These shadows consisted of black blobs under all the objects in the world. Especially with the ability to jump, this helped objects/zombies to visually read better in 3D space. In ZE2-PC, I'm working on dynamic shadows that allow for real shaped shadows. Even the level casts shadows.

Weapon/Armor/Stats System
I'll have more details on this soon, but the new stat system allows for immensely flexible gun/armor stats. The complexity can range from simple things, like "50% chance to catch enemy on fire" to crazy complex things, like a hat you're wearing curving bullets you fire, from any gun. With this new system, you could get a Card Shuffler that freezes enemies, or a Rocket Launcher that generates black holes on impact!

That's all for now! We're working hard and we appreciate your patience! Lots of work to be done. The wait will be worth it!

Sequel to one of the best selling indie games, Zombie Estate 2 is almost here!

Have you ever wanted to shoot a rocket launcher into a crowd of zombies? Have you ever wanted to do that... as a duck? Zombie Estate was an instant XBLIG classic selling over 120,000 copies and rated top 10 out of over 2000 games. Mixing a twin stick shooter with tower defense and RPG elements, Zombie Estate 2 brings forth an exciting online co-op experience.

  • Battle thousands of zombies!
  • Play with up to four friends online for co-op zombie killing action!
  • Over one hundred guns to use!
  • Four levels to play in: The Estate, The Mall, Zombie High School, and Skyscraper!
  • Tons of characters to unlock and play! All of them have unique stats, starting weapons, and unlockable super weapons! Be a firefighter who takes less fire damage but dishes out more water and ice damage, or a hulking, slow character who can take a beating before going down.
  • Six unique talent trees that allow you to spend points customizing what role your character will play to help your teammates. Want to be a medic? A tank? A melee damage dealer? Or do you prefer to drop turrets and minions and let them kill zombies for you?
  • Earn points to unlock new characters and hats!

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Popular Discussions View All (30)
Jan 24 @ 1:24pm
So, I think we can all assume it's not coming out.
Apr 26 @ 5:21am
april 2016 is here
Jan 24 @ 5:46pm
Almost 2016
< >
Honoric Apr 19 @ 4:46pm 
im quite simply baffled tis thou game still in progres
K4sios Apr 12 @ 5:19pm 
Thanks for the update, so stoked for this game!
Netherius updated im bouta bust
Majestic Monkey Apr 9 @ 9:59am 
Is this coming to steam?
dakdaros Apr 4 @ 5:59pm 
Heck yeah! Nice update!
driZZle Mar 31 @ 12:16am 
There was an update. Netherius delivered.

I think my heart just stopped.
dakdaros Mar 25 @ 7:48am 
Weekly Friday check to see if any more information has been released. Kind of. Looking forward to the screenshot!
blazingshokt Mar 24 @ 4:04pm 
Do you have any plans on releasing an early alpha or beta and then updating it from there? Similar to Plague Inc and Terraria? I'd imagine the early sales would help out a bit with development, no?
Netherius  [author] Mar 24 @ 1:42pm 
Hoping to have a screenshot showing off the improved level engine by the end of this weekend!
Gimshatiboy Mar 18 @ 12:26pm 
Weekly Friday check to see if any more information has been released. Nope. - dakdaros