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Solar Apocalypse and Rogue Planet
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0.011 MB
Jun 17 @ 2:57pm
Jun 21 @ 11:16pm
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Solar Apocalypse and Rogue Planet

This mod enables two game conditions - Solar Apocalypse and Rogue Planet. These should be used in a scenario as a permanent game condition. Strange things will happen if you add both of them, so please don't.

BaRKy made a timelapse video of the mod in action, you should go check it out. :)

Solar Apocalypse

Solar activity increases at an alarming rate, creating a never-ending heatwave and runaway greenhouse effect.

This map condition slowly increases the temperature over the course of many years. At first this increase is quite small, but with each passing year the rise becomes more evident.

In addition, fewer animals will migrate into your part of the world, and plants will become scarce.

As even more time passes, your cooling systems will be unable to sink heat fast enough and this means you will be unable to grow crops or keep animals even indoors. Plants which are outside in the searing heat will die.

This necessitates eventually building a spaceship to escape the searing heat. You will need to acquire the materials to do so while continuing to fight off raiders and the like in ever-increasing temperatures.

Rogue Planet

Through misfortune, this rimworld has broken from its orbit and is steadily escaping its parent star.

This map condition decreases the temperature over the course of many years. Like Solar Apocalypse, the decrease starts out small but gets bigger with each passing year.

Again, plant and animal density will decrease as the temperature gets lower.

Because of the nature of the map condition, less light will reach the surface and you will get less power from solar panels.

The temperature will now eventually reach a point slightly above absolute zero, and solar flares will stop affecting the colony after a certain time.

[Version 1.0.6]

Go to Alpha 15 version.

If you would like to support me on Patreon, use this link: https://www.patreon.com/marvinkosh
Popular Discussions View All (1)
Jun 23 @ 12:42pm
How the mod got started
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Cheezy Mike Jun 23 @ 9:30am 
I'm about to do these both at the same time.
BaRKy Jun 23 @ 3:28am 
Wow, this is amazing.
Marvin  [author] Jun 21 @ 11:20pm 
Huh. It was easier than I thought. I've uploaded a fix.
Marvin  [author] Jun 21 @ 10:46pm 
Well... not sure if it's a bug with RimWorld, but the permanent game conditions don't seem to affect the whole world if some time has passed since the start of the game.

I'll try to come up with a fix for this, but it may take some time.
Mass Jun 21 @ 6:01am 
good idea , worth to try ~
Marvin  [author] Jun 18 @ 9:16am 
Wool is still king of the insulating.
gabgab01 Jun 18 @ 1:43am 
not if they're wearing muffalo wool parkas. in fact, last time i played this back in a15, i had my dudes wear muffalo wool parkas in the poles and they overheated :D although it might be fixed now.
but yeah, raider popsicles ftw
Marvin  [author] Jun 18 @ 1:40am 
If you're on the sea ice at the poles it's already plenty cold to kill raiders. ;)
gabgab01 Jun 18 @ 1:04am 
great! time to settle on the poles again with rogue planet mode^^ it's always fun to see the raiders die of hypothermia as soon as they arrive
Goninon Jun 17 @ 9:34pm 
Great mod, very excited to see it return... And to think i was on verge of shelving the game after completing the mechanoid mod on lunatic.