The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Training Dummies and Targets
   
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Category: Gameplay
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55.251 KB
6 sep 2012 om 1:48
19 mei 2013 om 0:16
2 wijzigingsnotities (weergeven)

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Training Dummies and Targets

Omschrijving
Training Dummies and Archery Targets


Have you ever wanted to practice and improve your combat skills on the practice dummies in Skyrim, only to find you can't? Well, now you can.

This mod adds to all practice dummies and archery targets (apart from snow-covered ones) the ability to train your skills. The player can use these to train their One Handed, Two Handed, Archery, and Destruction skills, depending on what weapon you use. The skill increase is less than real combat, but works to simulate the player "learning" while practicing.



What trains what, and how it works.

Practice Dummies will train your Archery, One Handed, Two Handed, and Destruction skills (using Fire, Frost, or Shock spells).

For spells like Fire Hands that have a stream, short bursts that last a second or two work best for the training script.

Archery Targets (not snow-covered) will only train your Archery skill.

If you are too close to the dummies and targets when you fire your bow, it won't improve your skill and a notification will show in-game. It takes no skill to shoot from 2 feet away ;)

Your archery skill increases more the further back you are from the target and dummy.


All you have to do is attack the dummy or target, as you would an enemy. Simple!



FAQ.


Dummies and Targets added by mods don't train my skills!!?

This mod changes all vanilla Skyrim ones with ones with scripts. If the mod has placed the "activator" version of combat dummies, it should work. If they have placed the "static" version, they wont. Purely and simply because I've changed the game placed ones, not ones placed by mods.


Can mod user X use my script for their mod/May I use your script please in my mod?

You are welcome to use my script in your mod, but please credit me in your description and/or readme file. Also send me a message and let me know, just so I know :)


Conflicts

Shouldn't conflict with mods that alter the area where dummies and targets are located.

Will conflict with any mods that alter the base objects of dummies, not targets as they are my own "activator objects". Texture replacers will still work fine ofcourse.


I've found a bug/problem with this mod, will you fix!?

Cool, please comment and hopefully if I can fix it I will.


Notes.

This mod was made for qwert and the other members of the Bethesda Skyrim forums.

Please see my other mods.


Also available on:

Skyrim Nexus - http://skyrim.nexusmods.com/mods/23698/


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If you like this mod please rate and comment.
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145 opmerkingen
Mr. White 8 aug 2020 om 15:51 
Really nice addition to make early game a bit easier
Pacer457 21 jun 2018 om 4:02 
M'aiq the Liar says: One learns best by hitting real people.
lupus_hegemonia 2 dec 2016 om 4:17 
Because if so, you should add in the description "Companions Yard Dummies & Targets".
lupus_hegemonia 2 dec 2016 om 4:16 
I subscribed it, but I didn't try in "Companions" Guild's yard; I tried on other place's dummy-doll and didn't work.

So... is this working ONLY on "Companions" yard's dummies???
rarazard 2 aug 2016 om 14:51 
i like how it wont train the bow if you're to close
Joeker Wilde 22 apr 2016 om 13:18 
Bash them with a shield & boost your Block skills too ;)
VorrikKast 10 feb 2016 om 20:42 
Does this work for Hearthfire?
vxlkyrie 8 sep 2015 om 2:04 
it doesn't raise my levels ;-;
LoboGris 1 aug 2015 om 9:36 
Great mod, very usefull
ReaperOfThefallen 19 jan 2015 om 5:52 
theres a bug were it dose not show progress