The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Training Dummies and Targets
   
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Category: Gameplay
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Posted
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55.251 KB
Sep 6, 2012 @ 1:48am
May 19, 2013 @ 12:16am
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Training Dummies and Targets

Description
Training Dummies and Archery Targets


Have you ever wanted to practice and improve your combat skills on the practice dummies in Skyrim, only to find you can't? Well, now you can.

This mod adds to all practice dummies and archery targets (apart from snow-covered ones) the ability to train your skills. The player can use these to train their One Handed, Two Handed, Archery, and Destruction skills, depending on what weapon you use. The skill increase is less than real combat, but works to simulate the player "learning" while practicing.



What trains what, and how it works.

Practice Dummies will train your Archery, One Handed, Two Handed, and Destruction skills (using Fire, Frost, or Shock spells).

For spells like Fire Hands that have a stream, short bursts that last a second or two work best for the training script.

Archery Targets (not snow-covered) will only train your Archery skill.

If you are too close to the dummies and targets when you fire your bow, it won't improve your skill and a notification will show in-game. It takes no skill to shoot from 2 feet away ;)

Your archery skill increases more the further back you are from the target and dummy.


All you have to do is attack the dummy or target, as you would an enemy. Simple!



FAQ.


Dummies and Targets added by mods don't train my skills!!?

This mod changes all vanilla Skyrim ones with ones with scripts. If the mod has placed the "activator" version of combat dummies, it should work. If they have placed the "static" version, they wont. Purely and simply because I've changed the game placed ones, not ones placed by mods.


Can mod user X use my script for their mod/May I use your script please in my mod?

You are welcome to use my script in your mod, but please credit me in your description and/or readme file. Also send me a message and let me know, just so I know :)


Conflicts

Shouldn't conflict with mods that alter the area where dummies and targets are located.

Will conflict with any mods that alter the base objects of dummies, not targets as they are my own "activator objects". Texture replacers will still work fine ofcourse.


I've found a bug/problem with this mod, will you fix!?

Cool, please comment and hopefully if I can fix it I will.


Notes.

This mod was made for qwert and the other members of the Bethesda Skyrim forums.

Please see my other mods.


Also available on:

Skyrim Nexus - http://skyrim.nexusmods.com/mods/23698/


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If you like this mod please rate and comment.
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145 Comments
Mr. White Aug 8, 2020 @ 3:51pm 
Really nice addition to make early game a bit easier
Pacer457 Jun 21, 2018 @ 4:02am 
M'aiq the Liar says: One learns best by hitting real people.
lupus_hegemonia Dec 2, 2016 @ 4:17am 
Because if so, you should add in the description "Companions Yard Dummies & Targets".
lupus_hegemonia Dec 2, 2016 @ 4:16am 
I subscribed it, but I didn't try in "Companions" Guild's yard; I tried on other place's dummy-doll and didn't work.

So... is this working ONLY on "Companions" yard's dummies???
rarazard Aug 2, 2016 @ 2:51pm 
i like how it wont train the bow if you're to close
Joeker Wilde Apr 22, 2016 @ 1:18pm 
Bash them with a shield & boost your Block skills too ;)
VorrikKast Feb 10, 2016 @ 8:42pm 
Does this work for Hearthfire?
vxlkyrie Sep 8, 2015 @ 2:04am 
it doesn't raise my levels ;-;
LoboGris Aug 1, 2015 @ 9:36am 
Great mod, very usefull
ReaperOfThefallen Jan 19, 2015 @ 5:52am 
theres a bug were it dose not show progress