Total War: WARHAMMER

Total War: WARHAMMER

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Impressive Armies and Battles
   
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Tags: mod, Battle
File Size
Posted
Updated
168.275 MB
Jun 2, 2017 @ 8:51am
Aug 14, 2017 @ 1:26am
9 Change Notes ( view )

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Impressive Armies and Battles

Description
With this mod the armies are really huge and impressive. The battles are epic and longer, but still with vanilla gameplay and balance (only melee hit chance and morale are modified).


ARMIES

- All unit have bigger model than vanilla, the bonus is small but efficient.

- Some soldiers size ratio are modified to bring more life to the game (gobelin and dwarf smaller, some monsters taller, savage orc bigger than normal orc, human heroes with human size, some elite unit bigger than the normal one, etc).

- Add variation model's size for some unit, look more wild and monstrous.

- All unit spacings completely redone, to have bigger and more natural regiment, some unit dont fight in formation, savage orc regiment is more like a wild pack, same for zombie, etc.



BATTLES

- Morale change for longer battle (better bonus for defending city, reduced the huge penality for lossing battle, resulting in mass rout, morale stronger : reduced tables of decrease), unit now will rout only when they are strongly damaged.

- Battle melee hit chance - 50%, battles are longer, you can take the time to watch the fight.

- Melee fatigue cost - 50%.

- All city towers effective range 450 -) 250.



GRAPHICAL

If you dont want the graphical part, use the Lite version.

Removing flame effect for some unit :
- Knights of the blazing sun.
- Grail knights.
- Grail guardians.
- Royal Knights (grail knights on royal hyppogriph and royal pegasus).
- Dwarf warriors of dragon fire pass.
- Chaos weapons and mounts (Archaon, his mount dhorgar, and aspiring champion keep their effects).
--) The initial mod idea came from Haradrim, thanks to him ! His workshop here.

Removing a lot of buff spell graphical effect, and the small purple lighting summon effect.
--) The initial mod idea for the buff effect, came from setrus86 His nice mod here.

Change Questing Knights warhorse, they use now the normal Bretonnia knight warhorse.

Change Royal Knights weapons, they use now lord's swords, instead of lances. Units cards modified.

Included : my reskin mods "Beautiful Spellsinger elf version", "Righteous Knights", and "Pretty Damsel", "Impressive Green Knight", "Graceful Fay Enchantress", "Mighty Paladin", "Feminine Prophetess".

And add little reskin : zombies dirty clothes.





48 Comments
Mehtulbawkses Sep 25, 2022 @ 1:51pm 
Can you make a mod that makes the campaign map less laggy for laptop/potato pc users?
Den  [author] Oct 9, 2017 @ 1:31pm 
Slow have longer battle, but not really big difference now.
Korpen Oct 9, 2017 @ 8:19am 
What are the differences between this mod and Slow Movement and Battle?
Miyamoto Aug 14, 2017 @ 8:28pm 
currently downloading, but damnnnn the description is like apple crumble i'm just waiting now for it to cool off so i can dig in and enjoy thanks bro
Den  [author] Aug 14, 2017 @ 1:35am 
Mod updated, with Norsca and new RoR.
Nomad Aug 12, 2017 @ 9:06am 
Ok thanks and by the way your battle banners mod is just awesome ! Can't play without it.
Den  [author] Aug 11, 2017 @ 1:06pm 
Thanks Nomad ! No it's only the melee hit chance, but i think for my Warhammer 2 battle mod, i will increase the fire delay (like +25% fire delay and -25% melee hit chance) , for better balancing betwen melee and distance.
Nomad Aug 11, 2017 @ 11:48am 
Hi ! First of all thanks for the mod looks really great ! But I have one question though, you said "Battle melee hit chance - 50%" but what about long range hit chance ? I mean it should be "All atttacks hit chance -50%" if you want to keep a balancing gameplay right ?
Den  [author] Aug 1, 2017 @ 10:18am 
Huge update for the SMAB (my other battle mod), you should try it.
Den  [author] Jul 31, 2017 @ 8:41am 
Finally, if i buy Warhammer 2, maybe i will make the SMAB again for it. Walking regiments and slow battles are so much fun and tactic.