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BlackSoul
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Platforms: PC
Languages: English, Italian
Players: Single-player
Posted:
Updated:
Aug 31, 2012 @ 9:54am
May 23, 2013 @ 3:28pm

Would you buy this game if it were available in Steam?

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Recent Announcements View All (1)
First BlackSoul Gameplay Video
Description
Official Web Site: http://www.xeniosvision.com

BlackSoul is a third person survival horror with an intriguing story that takes place somewhere in the English countryside: people has been turned into psychotic killers by an unknown infection and you must try to help Ava and Sean to survive in the quarantine zone and find out the truth about the infection.
You won't spend all your time in a killing spree, but you'll need to solve a lot of puzzles which will give you a hard time.

The story is set in England in 1972. Forget any government research labs in which they're working on some kind of ultimate weapon, instead think of something much more sad and cruel... and even if the story is not based off of a true story, we'll tell you about some events really happened in the mid-century.

FEATURES:

'INTO THE EYE OF TERROR'
we're using something we can call 'dynamic camera system':
this means that BlackSoul uses a third person camera but not at a fixed
distance behind and slightly above the player ( no tracking camera ).
Anyway camera isn't fixed in the scene, but it can look at the player and
move when player moves, by giving the game new and disturbing cinematic qualities.
"Dynamic camera" means that BlackSoul is not prerendered
and everything you can see is computed in real time

'HANSEL AND GRETEL COVERED WITH BLOOD'
Ava and Sean, two main characters with distinct personalities and some different
skills ( like velocity, health and so on ) in order to make the gameplay
the most various as possible. Health doesn't regenerate automatically,
you need to use a medikit ( you'll find medikit exploring levels )

'INSTRUMENTS OF JUSTICE'
weapons range from a melee weapon to some firearms. They have different
features: damage, rate of fire, reload velocity, accuracy and so on. There
aren't infinite ammo but only those you can find somewhere in each level. In this way
choosing the best weapon in a given situation can make the difference
between life and death

'TORTURED SOULS IN A CRADLE OF MADNESS'
we've different kind of enemies, ranged from 'walking' to 'running' enemies.
They will have different skills such as strength and health, apart from velocity,
in order to make the action much more strategic.
Enemies can not only hurt, but also infect you: infection lower your health slowly
until you drink the antidote... or die

'SURVIVAL OF THE SMARTEST'
puzzles are another important feature. You should need to find
one ore more items to be used togheter in order to activate a device
or to free a passage (or anything else); in this case you must find all the items you need
( this will force you to explore any level ) and then use them in the right way.
Often you'll need to use only your brain or your senses: for
example you should figure out how to open a safe by reading a document.
Some puzzles need more detailed perspective ( for example to open a safe you must
rotate the handles ): in this case we use the point and click system,
something like graphic adventure ( camera close to the object and a little hand to
perform action )

'HIDDEN TREASURES, HIDDEN MEANINGS'
Exploration is another feature of the game: you need ammo to reload your gun and
medikit and antidote to treat yourself and you will find them only by exploring each level
accurately. For this reason we've made very wide levels giving you the opportunity
to move all around them. Sometimes exploration can also help you to find some documents
in order to add some great detail to the story

'CARRY THE HORROR WITH YOU'
By exploring the world you'll find a lot of items and documents... you can manage
all that stuff in your inventory. There are distinct actions to perform depending on
the object you want to use or analyze. For example you can read a document, listen a
cassette player and destroy a wall by using a pickaxe

'THE SOUND OF THE UNDEAD'
Last but not least is the soundtrack. Especially in a survival horror you need a really
immersive sound which comes well with the player through the whole game... in other words
you need the best: Gargiulo ( www.stefanogargiulo.it )


LINKS:
  • http://www.indiedb.com/games/blacksoul
  • http://www.facebook.com/pages/BlackSoul/446859108659111?ref=hl
  • http://twitter.com/blacksoulgame
  • http://www.xeniosvision.com - Official website
  • http://www.youtube.com/user/XeniosVision - YouTube
  • http://stefanogargiulo.bandcamp.com/album/blacksoul - Soundtrack by Stefano Gargiulo
190 Comments
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OneTrueSaxon May 21, 2013 @ 2:15pm 
Sounds like my kind of game, so will keep an eye on and upvote.
alexandermez May 16, 2013 @ 9:19pm 
Интересно бы в нее поиграть, жаль русского языка не анонсировали
Deran May 16, 2013 @ 9:24am 
this is kind of game that we miss today
Boo May 13, 2013 @ 9:55pm 
COOL I CAN PLAY RESIDENT EVIL WITHOUT PLAYING RESIDENT EVIL! Wait, what?
Dbomb May 11, 2013 @ 12:46pm 
This could be really good with better graphics
GTO May 7, 2013 @ 11:44am 
You got my money for sure. This is what a REAL Survival Horror looks like and i think it has to be done.
MaximBoss May 1, 2013 @ 11:03pm 
Крута
[AvBG] Wandolf May 1, 2013 @ 11:14am 
This game just needs to improve their graphics a bit and then it would be PERFECT!
Graeme- Mr.G Apr 28, 2013 @ 4:10pm 
I have voted on every greenlight item. My current count is 1175 No votes, and 90 yes votes. I thought I should let you know I voted Yes here. I vote for games bringing something beautiful or new to either their Genre or the industry as a whole. From one dev to another, well done, keep up the good work.
Царевич Елисей Apr 27, 2013 @ 2:09am 
This game shows old school gameplay with thick atmosphere - things that are rarely seen in modern horror games. Looks very interesting.