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FRACT OSC
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Posted:
Updated:
Aug 31, 2012 @ 7:40am
May 31, 2013 @ 3:16pm
Recent Announcements View All (3)
FRACT feature on Polygon
FRACT OSC devlog on TIGSOURCE
Behind the scenes on FRACT OSC

We've started an informal devlog on tigsource for those curious about how we're making FRACT OSC. Check it out right here.We're keeping it spoiler free, but if you really want to go into FRACT OSC a blank slate, you may want to steer clear!

Description
Release date: 2013
FRACT is a musical exploration game. Explore an abstract, broken-down world built on sound, rebuild its forgotten machinery and create your own sounds and music within the world. It draws inspiration from Myst, Tron, electronic music, and most importantly, synthesizers.

Features
  • Expansive and abstract open world to explore
  • Music-inspired puzzles
  • Unique visual style
  • Dynamic user-controlled audio system
  • ^^That means synthesizers
  • Lazers. Lots of them.
  • Music creation and sound shaping tools
  • Ability to create, export and share your music with others
Awards & Recognition
  • 2013 Independent Game Festival - Honorable Mention: Excellence in Audio
  • Early version won the 2011 Independent Games Festival Best Student Game Award
  • 2011 Canadian Talent Awards Emerging Talent
  • 2011 Propeller Awards Honorable Mention
  • 2011 Fantastic Arcade Finalist
  • Featured on Rock Paper Shotgun, Kotaku, PC Gamer, Giant Bomb, Joystiq, Indiegames.com, Gamespot, and more

***Please note, the videos we've posted here are older builds of the game. FRACT OSC has since come a long way. Once we have a new trailer, we'll be sure to post it here right away.

Check out www.fractgame.com for more about the game; links to articles, and more screenshots and goodies! Follow us on Twitter.
441 Comments
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Nakriollag 8 hours ago 
is the beta avilable? if not, when it will be?
phosfiend  [author] Jun 18, 2013 @ 4:30am 
@Oneonyourface I spoke too soon, technically 24bit should be doable. We still would need to make an elegant way to give users the option though, we'll see
De'adhiel Jun 18, 2013 @ 2:43am 
sweet! great concept.. original! LOVE IT
Oneonyourface Jun 9, 2013 @ 2:15pm 
uhh ok then, thanks for the prompt reply m8

16bit 48khz?
phosfiend  [author] Jun 9, 2013 @ 12:57pm 
@Oneonyourface We've got some optimizing to do yet, but 16bit will be likely. Unlike DAWs, we're also rendering a full 3D open world, physics, and tons of funky logic too. We'll have the audio engine running at the highest reasonable quality to run alongside a complex game, but FRACT OSC will likely never compete (nor was it meant to) with the audio quality of something like DIVA
emhotep77 Jun 9, 2013 @ 12:23pm 
wow very nice, need this :)
Oneonyourface Jun 7, 2013 @ 5:36pm 
looks great.
you say the sound are synthesized? can you output/render 24bit HD audio sounds from the game ? or are we stuck in good old 16bit land
WanneBe1 Jun 7, 2013 @ 4:43am 
looks pretty coool. I want to try it someday :)
Ace Jun 7, 2013 @ 2:12am 
I saw your talk at the Game Developers Conference this year and have been waiting to play this game ever since then! Looks awesome!
Sense The Escape Jun 6, 2013 @ 1:19am 
Shut up and take my money!!!!!