Help this game get on Steam!

Take a look around and learn about this game. If this is something you'd like to see available on Steam, you can help by rating it up using the buttons below. Click here to learn more about this process.

Positron
Favorite
Favorited
Unfavorite
Report
Posted:
Updated:
Aug 31, 2012 @ 2:05am
May 17, 2013 @ 11:53am

Would you buy this game if it were available in Steam?

Yes
No thanks /
Not interested
Ask me
again later
Recent Announcements View All (1)
Multiple Platform Support + Oculus Rift
Description
Release date: June 2013
Race your way through a number of unique and varied digital landscapes in this fast paced racing puzzler. Featuring more than 100 levels spanning 3 game modes offering a wide range of challenges to beat!

I'd like to start off by stating the obvious, yes, Positron was inspired by Tron and is rooted in the same concept set out by the original Tron game of 1982. I have added my own personal touches to Positron, added new game modes, a new and unique visual style and other key aspects which make the game stand out above any other games using this style of gameplay.

Game Overview
The game features 3 unique game modes which offer a number of challenges:

Arena
Based on the classic Arcade games this mode sees you battling against enemy vehicles that are trying to destroy you by forcing you to crash in to their trails or in to the arena's walls. It is your goal to do the same to these enemies and remove them from the arena. Featuring 36 unique arena designs and layouts the levels progressively get more intricate and more difficult to navigate while also offering more opportunities to take out your enemies.

Maze
Your only goal in maze mode is to reach the end of an intricate maze laid out in the arena. There are no enemies to deal with and your only goal is to reach the exit as quickly as possible. Once you have memorized the path to the exit it is then your goal to complete the maze without crashing even a single time and to share your fastest times with the online community. The maze mode offers 3 difficulty levels, each featuring 12 levels with increasingly complicated mazes to complete.

Race
Somewhat similar to maze mode, in race mode you must complete laps of a circuit laid out in the arena. The trick is however to avoid hitting your own trail (and the arena walls) on subsequent laps of the tracks! This mode features 36 levels of increasing complexity making navigation more difficult as you progress. Ultimately your goal is to complete the required number of laps as quickly as possible and share your fastest times with the online community.


Please help spread the word on Facebook and Twitter
http://facebook.com/positrongame
http://twitter.com/positrongame

http://www.facebook.com/retroburngames
http://twitter.com/retroburngames


Who's making Positron?
The game has been developed over the past 9 months on-and-off as a hobby project. The team working on the game consists of 5 core people and we all work on the game when we can usually for a few hours a week at most.

Martin Caine - Code / Management
I have designed and developed the game from the ground up. Originally developed using XNA for Xbox Live Indie Games the game has now been ported to a range of platforms including Windows Phone, iPhone, iPad, Android, PlayStation Mobile, Mac and Linux. The game was originally intended to be a very short project but ultimately I wanted to improve upon the design and feel of the game to create something unique that also beats any of the competition out there.

Chris Walker - Music
Chris is an experienced sound designer, composer and musician. I've been working with him for a few years on various projects and the work he has done for Positron is pretty awesome. You can check out the full soundtrack for Positron on Chris' SoundCloud:

Neil Sutcliffe - Art
Neil is particularly skilled in 2D illustration and has worked with me on a number of games in the past. He created concepts for the game at an early stage and also produced the promotional imagery, game logo and other in-game 2D art work.

Eduardo Teixeira - 3D Models
Eduardo is a professional 3D artist and he was tasked with turning Neil's vehicle concepts in to working 3D models in both hi-poly and low-poly formats for consolles, PCs and mobile devices. There is still much more work to be done over the coming months as we intend to expand the game greatly and add a wider range of vehicles and game modes.

Laura Caine - Level Design
Laura has been working on designing and tweaking the levels in Positron to provide a variety of layouts and skill levels required to make the game difficulty increase over time. The levels themselves are all created as simple 2D bitmaps at varying resolutions (8x8, 16x16 and 32x32) which are then transformed in to the 3D worlds you see on screen through code.
124 Comments
< >
AHTOH May 20, 2013 @ 9:58am 
Colorful and Fast
^4M.T|.^2KILLER_KEKS[HaMG] May 20, 2013 @ 7:55am 
good
[KCHSS]Lazer Blazer 22 Apr 29, 2013 @ 2:47pm 
more for mobile, but if somewhat cheap (like $4.99 or ($9.99) on steam, may get it.
Erosinnin Mar 5, 2013 @ 6:07pm 
ill get the demo on xbox just for the music
Treyzen Feb 2, 2013 @ 8:23pm 
looks kinda interesting, is like Tron & Maze
Son Of Bhaal Jan 28, 2013 @ 3:34am 
armagedatron, thats the other one
Son Of Bhaal Jan 28, 2013 @ 3:34am 
wasnt this out about 10 years ago? this and another very similer, those where free to dload so why would i want to pay for a clone? no vote
isdop Jan 24, 2013 @ 2:39pm 
I like it! UpVoted :D
FusionX Jan 18, 2013 @ 6:26am 
There is already a game similar to this on Open Linux For free... Fun for a While...
Hammerguard Jan 8, 2013 @ 3:35pm 
uhh, two button games don't belong on a PC. Try some mobile platform...