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Vox
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Genre: Action, Adventure, RPG
Platforms: PC
Languages: English
Posted:
Updated:
Aug 30, 2012 @ 2:36pm
Nov 14, 2013 @ 6:32pm

View Vox in the store

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In 1 collection by Always Geeky
Voxel Games
12 items
Recent Announcements View All (5)
Version 0.26 is out and 50% off Sale on Desura
  • Ore deposits now take a number of pickaxe hits before they are expired of ore.
  • Each ore deposit hit with the pickaxe will yeild minerals on each strike.
  • Ore deposits get smaller and smaller with each hit.
  • Ice wand sound effect fadein and fadeout, rather than abrupt start/stop.
  • Play dirt crumble sound effect on mining ores.
  • Player stats/level/experience are now saved and loaded, progress is stored.
  • Better bee movement... no longer velocity based.
  • Aggro reset timers on ALL enemies - skeleton archers, bees, slimes, etc.
  • Better slime knockback when hitting the player.
  • Add name to character stats screen.
  • Add create world screen to the front-end and enable world creation buttons.
  • World creation is based on a number of parameters specified and a random seed.
  • World profiles saving and loading to file.
  • Ability to select small, medium, large or infinite world sizes.
  • Can now select what biomes are generated for the world - forest, tundra, desert, etc...
  • HUGE improvements to the collision detection and reponse with the world and items.
  • Player and monsters will no longer get stuck in the world or inbetween blocks as moving.
  • Improved bomb collision detection and 'bounce' around the world when thrown.
  • Add hats and helmets as a new item that can be equipped to the player.
  • Add shoulder items as equippable.
  • Dont replace the players head mdel when equipping a hat, add it as a new block sprite.
  • Add left and right side checkboxes to the weapon create GUI, so we can have non-semetrical equipment items.
  • Add furnace item, to allow for smelting of ores and other crafting.
  • Add anvil item to allow for creation of brand new equipment.
  • Minimum draw distance set to 100 in options menu.
  • Allow for non-semetric equipment items, use the left/right checkboxes in the weapon editor to select sides.
  • Add check to see if we can add an inventory item first, so we dont overspill the inventory.
  • Allow pickups and looting only if we have room in the inventory.
  • Crafting GUI is available when interacting with an anvil or a furnace
  • Items can now be crafted using the anvil and the furnace.
  • Ore nuggets can be smelted into ore bars... i.e. Copper Ore -> Copper Bars.
  • Create armor and wearable items using your newly smelted ore bars.
  • Exploding arrows, created by combining arrows with bombs.
  • Anvil and furnace have collision.

Bugfixes:
  • Can't target enemies when the player is a miner.
  • Better ghost random target wandering.
  • Only do the wand retract animation if we are actually casting.
  • Player stats are now stored in the profile manager.
  • Make sure we cant open the inventory,character stats or pause menu when we are dead.
  • If we die with the pause menu or inventory or other GUI open, close it automatically.
  • Hitting with bare fists doesn't cause a knockback on enemies.
  • Stop moving when we interact with a treasure chest.
  • Only allow random quests if we have random monsters to choose from.
  • NPCs now have a radius for collision.
  • NPCs dont render or update when out of draw distance.
  • Make sure that enemy target positions are always on the ground, not floating.
  • Better silhouette rendering, can't see lines/wireframe now.
  • Turn around to face camera view when throwing bombs also.
  • Also reset the chunk hash table when we goto frontend and back into game.
  • Make sure we render the block particles AFTER any outline silhouettes. (Stop particle bleed)
  • Only camera sort chunks if we are using occlusion culling.
  • Don't display the selection block (mining) if we are interacting with a copper ore deposit.
  • Fix player floating above the world.
  • Don't used the modified delta time when updating the diagnostics objects.
  • Don't always re-create the loot slots when loading and unloading the LootGUI.
  • Don't always re-create the inventory slots when loading and unloading the InventoryGUI.
  • Fix the light flicker rendering bug.
  • Don't allow opening/closing of the inventory or character screen when crafting.
  • Allow removing of 'non-quantity' items from the inventory. i.e. weapons
  • Fix shadow rendering draw order in the front-end.
  • Make sure shoulder slot is reset in the weapon create GUI when unloading.
  • Support ghost render wireframe mode.

Vox version 0.23 is now available.
  • All new dynamic deferred lighting rendering and lighting system.
  • New item placeable in the world - Torches.
  • Torches light up the world and need to be placed to stay safe at night time.
  • Add torch as a weapon type.
  • Options menu now also available from the frontend as well as in-game.
  • Multi-line textbox GUI component.
  • Allow weapon creation GUI screen to edit the description of the weapons.
  • Re-enable actionbar loading and saving to file.
  • Better transition to follow cam.
  • Player now carrys a light object when a torch is equipped.
  • Aggro reset on monsters, i.e You can now escape chasing monsters by running away.
  • Do different damage with melee hits depending if we are using a sword, pickaxe or bare hands.
  • Line width is now a parameter when rendering outlines on the target enemies.
  • Variable line width for target rendering depending on distance to target.
  • Night time now moves faster than day time, i.e less time spent in 'night mode'.

Bugfixes:
  • Options menu resolution pull down now has top level depth.
  • "Update Icon" button rather than "Update Texture".
  • Properly equip the players items when the player respawns.
  • Remove the bug where rogue particle effects were staying around after a respawn.
  • Properly organise the keys and input during speech bubbles.
  • Dont allow to jump, open inventory/stats during speech bubbles.
  • Enter/Return and escape can now be used properly during speech bubbles.
  • Dont allow different attack types unless we have a sword weapon equipped.
  • Add modelloader header files to Juice engine main header.
  • Fix many actionbar loading and saving bugs.
  • Fix the bugs where the action bar wouldnt update properly when inventory was opened and reshuffled around.
  • Remove the duplicate list of inventory buttons since this pointer is also referenced in the parent list.
  • Better inventory and action bar config file loading
  • Fix inventory components not being removed from the GUI after unloading inventory.
  • Wait delay when a monster reaches his waypoint destination.
  • Delay between monster jumping - stop constant jumping up and down.
  • If we close the Inventory/LootGUI while dragging an icon, reset the icon position.
  • Fix draggable-button GUI component actions when the animator is disabled.
  • Make sure we cancel any mouse button presses when we turn the cursor off.
  • Use proper skeleton names in the quest text - "Skelebob" and "Skeleton Archers".
  • Fix the quest text never appearing again after you close the inventory.
  • Only allow enemy targetting in Game mode, not Frontend.
  • Don't go to loading screen, goto blank screen. So we can open inventory/character in game without pressing esc.
  • Shader fixes for laptop and other graphics cards.
  • Frame buffer fix for laptops and other GPUS. (Use same internal RGB format)

Description
Release date: November 2012
A new voxel based action, adventure and creation game. Big focus on player created content such as characters, items, weapons, monsters, NPCs, quests, etc...

Launch Date : Pre-Alpha - November 2012

Vox started life as a voxel engine, created as an entry to the Ludum Dare 48 hour competition (Number 23).

Vox is an adventure and creation game currently under development and follows on from other voxel based games such as Minecraft and Infiniminer. Vox will have a big focus on player created content, and will allow the player to customize every aspect of the game.

Players can create their own custom characters, weapons, items, monsters, NPCs and everything else in the game. Since everything in the game is made up of voxels, everything can be edited and customized using the same interface. The editors and tools that allow for creation of voxel objects and sprites are part of the game and built into the gameplay of the game. This allows Vox to go one step further than other voxel based games, that only allow modification to the voxel world.

Vox will also feature a dynamic world that is populated with many interactive elements, such as monsters and NPC villages and will have a fully driven story and adventure mode. This mode also features a dynamic quest system that will give the player greater focus and drive to do more in the game than just 'create stuff'.

Features:
  • Fully destructible world, every block can be edited.
  • Completely customizable characters, use preset parts, or completely build a character from scratch, block by block.
  • Create anything! Items, Monsters, NPCs, Scenery, Houses, Quests, Items. If you can see it, you can build it!
  • Share your creations easily online and through the Steam Workshop.
  • Random world generation.
  • Worlds created containing distinct biomes: forest, jungle, desert, snowy mountains, tundra, floating islands, graveyard, frozen wasteland, and more...
  • Villages with NPCs and dynamic quest system.
  • Explore underground caves and discover secrets, treasure, loot.
  • Monsters, bosses, dungeons.
  • Character progression and leveling system.
  • Most dynamic water system used in any 3d voxel based game. Fluids include water, oil, poison, magma, lava, slime.
  • Full day/night cycle.
  • Weather effects.
  • Seasons (summer, spring, autumn, winter)
  • Dynamic shadows and SSAO rendering (Screen Space Ambient Occlusion)

NOTE : There is currently a public playtest and alpha version available for anyone who wants to help test Vox. :)

Links:

I am also maintaining a tutorial and article site on voxel development and basically documenting the steps I took to make Vox, if you want to check that out or are interested in learning about making a voxel engine, then please have a look at: https://sites.google.com/site/letsmakeavoxelengine/

(NOTE : This game is not a clone/ripoff of Minecraft, Cube World, InfiniMiner or any other voxel based game. It is an original game being developed using the voxel/block style of rendering and features some voxel/block based gameplay.)

System Requirements:
Minimum:
OS : Windows XP
Processor: 1.6 Ghz
Memory : 1GB RAM
Graphics : DX9.0c compatible graphics card, capable of running shaders.
DirectX : 9.0c or Greater

Recommended:
OS : Windows 7
Processor: 2.66 Ghz
Memory : 2GB RAM
Graphics : Nvidia GeForce GTX 280, ATI HD 4800 or higher
DirectX : 9.0c or Greater
Popular Discussions View All (9)
75
Nov 3, 2013 @ 9:03pm
PINNED: Developer Q&A: Ask Any Questions About Vox
Always Geeky
13
Nov 12, 2013 @ 10:52pm
Steam Key ?
SirRitter
4
Oct 25, 2013 @ 9:19am
This game going to be awesome when the full version is released!
KIRPAT
768 Comments
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wutoupal Jul 27 @ 6:26am 
nice
Minecraftslave Nov 29, 2013 @ 10:02pm 
This game looks great their is also another game thats like minecraft and world of warcraft called cubeworld.
ATSStalker Nov 17, 2013 @ 3:53pm 
3d dot game heros meets minecraft, seems nice
YinKit Nov 16, 2013 @ 9:32am 
No comment on rip-off or clone. The gameplay are different in details, but the artist style look similar to Cubeworld. If there are some place that i can view like progress time table, it would be good.
sayler_ Nov 12, 2013 @ 12:18pm 
Awesome! it's on steam now! waiting for my steam key (bought it on IndieRoyale).
[A.N.Y.M]I'm simcommando Nov 6, 2013 @ 11:54am 
super
artiom.6051 Nov 5, 2013 @ 10:43am 
rasia kyler cantri
bun Oct 31, 2013 @ 2:26pm 
tried 0.40 version and its looks great! but my graphics lags loads. The previous version runs smoothly but now it is very laggy. Need to optimize the game.
Always Geeky  [author] Oct 27, 2013 @ 8:29pm 
Hey Capt. Baldy, thanks for your comments. Vox will be coming to Steam soon, hence why at the top of the page it says that Vox was recently greenlit :)

More details will be revealed soon about the launch on Steam and what features and additional stuff is planned (Trading cards, achievements, SteamWorks, etc)

Cheers!
Capt. Baldy Oct 27, 2013 @ 6:50pm 
I got Cube World first but the development is simply too slow. I'll give it several more months and if there still isn't any significant improvements on Cube World then I will buy Vox. However, I will not buy Vox if I have to make an account on Desura just for one game.