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Adventurezator: When Pigs Fly
Genre: Adventure
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Aug 30, 2012 @ 2:03pm
Jan 6 @ 11:17pm

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Recent Announcements View All (5)
Monthly Development Update - Feb-2014
SteamController native support!
Release date: Mid 2014
You enter the room. Squinting your eyes under the dim light, you can make up the improbable form of a pig with wings. It is glorious. “We are Pigasus. Mighty game developers”, asserts the airborne swine, “And this here is Adventurezator”.

“Adventurezator is an adventure game. Well, sort of. You see, we all love adventure games (as all sentient beings in their right minds should) but you must admit that even the best of them lack something very special: good old YOU.”

“In Adventurezator, you not only play an ever-renewed pile of brilliantly designed point-and-click adventures: you actually get to design your own, and publish them too! The best part? You can do that without all that boring programming, or math. It’s all very technical, but (if we had to put it in layman’s terms) it works like a very fancy cable connected directly to your brilliance.”

You stare at the flying mammal for a while, barely containing your happiness. But still, you could use a little more detailed information. Something like a feature list. Maybe with bullet points. Pigasus opens its inventory and gladly gives it to you.


  • An Adventure Sandbox: create your own adventures with no scripting or technical knowledge required;

  • Free-form Object Interaction: objects dynamically interact with each other – no need to manually make a cup and a water fountain find what they can accomplish together;

  • Actor editor: create, save and share your own characters;

  • Cutscene Editor: show the world your movie-directing abilities have been drastically underrated until now;

  • Level Editor: easily drag, drop and rotate components to create your own levels;

  • Campaign Editor: string your chapters together and create a world-spanning saga;

  • Community-shared content: share your creations, or easily find the best adventures the internet has to offer;

  • Full-fledged campaign and stand-alone extra levels: for your enjoyment and to inspire greater creations!

  • More post-launch content: we will continue supporting Adventurezator with official and community-driven updates;

“Amazing, I know. How could you ever repay us? Cash would be nice. But right now, you'll have to make do with supporting our Greenlight! Then you can give us cash.”

“Of course, all of this is a glimpse into THE FUTURE, since Adventurezator is still under development. Beta-testing starts early 2014, and the release by mid 2014“

Before you can ask anything else, Pigasus Games shouts “look behind you, a three-headed monkey!” and vanishes. Lucky for you, they are still available to answer any questions in the comments below. Whew.

Project page:
Dev blog:
Popular Discussions View All (1)
Dec 13, 2013 @ 6:14am
Naming the Adventurezator - When Pigs Fly
< >
OsfordRanger Apr 12 @ 9:02pm 
Kabal Apr 12 @ 11:27am 
Th3 N1NJ4 W4RR10R Apr 12 @ 10:02am 
Tecnofenix Apr 12 @ 9:30am 
Jasser Apr 12 @ 6:52am 
ta de brincadeira né? jogo brasileiro com os trailer tudo em inglês, pelo menos vai ter idioma português no jogo?
Яεɳ@τo Apr 12 @ 4:27am 
Katyzinhaz Apr 12 @ 1:50am 
petrucio  [author] Apr 12 @ 12:54am 
Bora Brasil! Chama mais brazuca pra ajudar CHAKKAL! Valeu :)