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Critical Point : Incursion
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Recent Announcements View All (5)
February Changes – Update LOG
February Changes – Update LOG

Dear Community,

Here at CP:I we burning through change logs and updates like no tomorrow due to many code modifications and features being implemented within last week.
Kolby has been doing a fantastic job helping to smooth out minor issues, fix annoying bugs and visual problems. All these changes is really making CP:I feel like a playable game, please find below a summary of such work which has been going on behind the scenes:

New:
- Implemented Grenade 3p throw animations, as well as Shotgun 3p reload animations
- Implemented the Hacking animation, where the gun is put down in both 1P and 1P perspective mode.


Changes:
- You can no longer cancel a melee weapon's attack by using your alternate fire key
- All melee weapons should no longer produce a muzzle flash
- You can now stop a shotgun reloading action before the first shell is put in. If the shell inserting action is started, you must wait until the shell is fully loaded and the shotgun pumped before being able to stop the reloading sequence.
- Players can now cancel a reload by swapping weapons or using an objective
- Changed ThirdPersonFireEffects( ... ) design
- Third-person shell reload and pumping animations are now properly synced with their first-person counter-parts
- Adjusted the HackTime to 15seconds
- Players can no longer change crouch or jump states when Hacking an objective.


Bug Fixes:
- WeaponAttachments now properly update again
- Weapons should now properly be set to an Idle state when the player first spawns.
- Fixed 2 instances in which the Sniper scope appeared when swapping weapons. This was caused because of the new state changes
- Fixed a bug that caused a weapon to improperly Activate( ... ) a weapon when leaving a Hacking state
- You can now properly defuse the bomb again
- Fixed a problem with the bomb state code that allowed the player to move when planting the bomb etc.
- The grenade first person throw animation is now shown properly
- Fixed a rare grenade bug that allowed you to throw infinite grenades if you clicked quickly enough after releasing a grenade
- Switching a laser on or off no longer resets the idle animation or forces an empty gun to fire
- Fixed the Muzzle Flash showing for the Bomb in CPAttachment_Bomb.uc
- Adjusted the brightness of muzzle flashes.
- Fixed a bug that locked the player's movements if he was killed when hacking.
- Fixed a bug online that allowed players to look around when hacking, and optimised the code that locked the player's movement.
- Fixed a bug that caused armour to still be visible the next round, after the wearer died.
- Fixed armour shadows not being displayed properly
- Armour will now display on local clients and properly update when purchasing and dying.
- Fixed a bug that allowed players to swap weapons in odd states & when hacking.
- Fixed and tidied up many networked variables for better performance and optimisation
- Fixed many accessed none logging issues
- Completely recoded and optimised the Reloading functions
- Fixed an issue in which Special Forces received 2 round wins for Hostage Rescues and Hacking Objectives

There are still quite a lot of tidying and cleaning up to do as well as implementing one or two key features, but none the less is the game very polished and coming together quickly.

We are aiming internally to carry out some bigger play tests with several players simultaneously to stress test performance as well as looking for unusual problems that may occur when escaping, hacking and planting/ diffusing

Good news is, we are still on track for a DEMO this year by Q3.

Keep up the support and if you are an experienced programmer or level designer then do click “apply” to help us push development further.

All the best
Your Critical Point Team

Visit our official Website

what makes CPi fast? why is CPi semi-realistic?
  • no hit penalty (e.g. not slowing down when you are shot)
  • no gimmicks’ affecting your aiming (e.g. jumping around, moving cursor rapidly gives you the same accuracy)
  • the player constantly runs and there is no energy bar/ or stamina.
  • quick reloading and weapon changing allow for fast rapid decision making
  • small to medium sized maps, resulting in quick rounds around 2-3 minutes (reducing the waiting time between rounds when joining or dying)


  • As you can read, all of the above combined facts result in an arcade (semi realistic) and fast moving game.

    Our FOCUS is on the gameplay and the players skill not on:-
    • team mate radars
    • spotting of enemies
    • being blown up by RPGs, C4, Claymores etc..
    • being bombed or mowed down by helicopters/ tanks / jets

    What’s amusing is, how many modern and AAA games ship with such features, yet are later stripped down for leagues, cups and LAN parties.

    SOOOOOOOO why not make a game focused on pure gaming and aiming which will definitely be attractive for the average gamers and of course our main target group, the competitive players.

Description
Release date: Third quarter 2013
„Play with the best… or die like the rest“

VOTE! By pressing the THUMBS UP “YES” BUTTON you help our game get added to Steam!
This will enable us to reach the masses via the huge platform base, giving us the best chance of a successful and long future. We will be able to offer VIP and weekend playing for free during beta stage as well as deliver updates and patches quickly and smoothly over Steam.


Critical Point: Incursion is a standalone game created with Epic Games' Unreal Development Kit.

Incursion is a semi-realistic, arcade-like first-person shooter combining tactical gameplay with arcade-style speed. Utilising a wide variety of modern weaponry and set in fantastically rendered locations, the Mercenaries and Special Forces meet at a critical point!

In a rush-based mode as seen in first-person shooters such as CoD4, Battlefield 3, Counter Strike and TO:AoT, teams are given level-specific objectives in round-based scenarios!

CP:I is aimed at a large player base, offering a huge platform for competitive clan and league play, allowing individuals to shine and capture their glory regardless of how many hours they have played. It accentuates skill vs luck, aiming vs spraying, etc.

We differ from the competition by having no unlockables, no RPG's, no claymores, no tanks, jets or other vehicles. No spotting of enemies, no gimmicks affecting reloading, no influence on aiming, and no movement hit penalties when shot!

Just PURE infantry combat action!!

Features:
  • Multiplayer online FPS up to 64 players
  • Built in self-made Anti-Cheat
  • Demorec functions for recording gameplay footage
  • Spectator slots for officials (customisable)
  • Developer and community involvement
  • LAN/WAN support
  • Dedicated servers
  • Custom Map support
  • Huge platform for competitive clan and league play
  • Pure FPS action game, no gimmics, no unlockables, no achievements as mentioned above
  • 22 weapons
  • 6 completed levels and more in progress
  • 4 Objective types; team deathmatch, bombing, hacking, rescue
  • 4 completed Character models, male and female Swat and Mercenaries.
  • Built ingame chat (text) communication
  • Built ingame commands and menu for server administration
  • Custom MOCAP character animations and effects
Planned features:
  • Steam integration (when approved) for statistics and playing with friends
  • New hostage rescue scenario
  • New CTF objective
  • New playable levels (already in progress)
  • WebAdmin support
  • Additional weapon features, such as flashlight and night vision
  • AI support for bots in offline play
  • Support for other languages
  • Integration of IRC in game or a match making system
If you love action-packed first person shooters with great community & developer involvement, then Critical Point: Incursion is for you!

See you on the servers very soon!
CP:I Development Team

Follow us!
Facebook: www.facebook.com/DominatingStudios
Website: www.criticalpointgame.com
IndieDB: www.indiedb.com/games/cpi

Minimum System Requirements

Windows XP SP2 or Windows Vista
  • 2.0+ GHz single core processor
  • 512 GB system RAM
  • NVIDIA 6200+ or ATI Radeon 9600+ Video Card
  • 2 GB free hard drive space
Recommended System Requirements

Windows Vista 64 SP2 or Windows 7
  • 2.4+ GHZ Dual Core Processor
  • 1 GB system RAM
  • NVIDIA 7800GTX+ or ATI x1300+ Video Card
  • 2 GB free hard drive space
Popular Discussions View All (5)
1
May 30, 2013 @ 5:07am
GuNNeR #VemPraRua
4
Nov 23, 2012 @ 5:07am
{dTa}aRny
3
Oct 17, 2012 @ 10:51am
Mr Elusive
617 Comments
< >
MaGY_certo Jun 18, 2013 @ 2:12pm 
jolie jeux jdr
TOP-Proto - Dominating Studios  [author] Jun 17, 2013 @ 9:18am 
We are still going strong, and regardless of if we greenlight or not we will be releasing. but guys, you will make our lifes 100x easier if you get everyone you know to upvote us, we are seriously short of those votes, and greenlight is a popularity contest! sign your gran up or something and buy her a cheap game! :D
logic ill Jun 17, 2013 @ 1:31am 
gg guys, game looks pretty good. Hopefully will make a good successor to TO.
dopeymeteor0 Jun 16, 2013 @ 6:08am 
eweryone want this
harD Jun 14, 2013 @ 6:08am 
Найс)
Dmitry.ru Jun 12, 2013 @ 11:40am 
Tactical Ops 3 - the best ;-)
[iP]Foorzan Jun 11, 2013 @ 10:40pm 
rly hoping for this "TO" happen ^^
m0rgan Jun 11, 2013 @ 12:29pm 
Waiting for so long <.<, no doubt it will be great
Mutant Jun 11, 2013 @ 9:07am 
Looks great, keep it up! :)
SmokeUp420 Jun 10, 2013 @ 2:40pm 
If there is no iron sights than no upvote