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Critical Point : Incursion
Recent Announcements View All (11)
February 2014 Development News

  • implemented impact sounds for different surface materials (wow, these rock!!)
  • implemented new round announcer notification sounds ( team rewards in a sexy female voice)
  • players can now pick up money from other dead opponents
  • server settings are now displayed in the welcome screen (friendly fire, FF % value, Spectator mode restrictions, team balancing etc..)
  • server settings are also displayed in the multiplayer browser window, so you can see what values are set
  • altered the way the 1st Person view changes when ducking. If you move whilst ducking, the camera will also bob up and down, just as it does in the 3P mode, so now you actually SEE what the player model should see.
  • implemented a basic death camera, so when you are killed you see yourself fall to the floor, before other spectator rulesets take place
  • we are now using the SystemSettings BUCKET system, which allows us to have pre-configured video settings, from ultra low, low, medium, high and ultra high. These are changable in-game via a drop down button.
  • made our own Water volume
  • implemented our PRI system to store player score, kills/deaths stats and money! So if you leave and re-join during the same map, you will keep your data.
  • moved our in-game CHAT system from Canvas to Scaleform, so we can visually change how it looks and control it's usage better (still WIP!)
  • implemented a bullet whizzing effect, which plays when a bulet is fired within "x" distance from you
  • We are also working on various other characters in the background to keep up a steady pipeline

The team has also spent a lot of time developing our keybinding and option menus, allowing our player base to manually change various video, audio and advanced shading/lighting settings in-game without the need to tweak the config files.

This gives the player an array of choice, with 5 drop down menus ranging from from ultra low to ultra high, assisting the player in selecting pre-configured settings to help the player get started.

Some of the options we have been working on are:
  • Anti Aliasing from 0 to 16
  • Change Gore options (low to ultra high)
  • Bloom
  • Motion Blur
  • Dynamic Shadows
  • Particle Details
  • Max Anisotropy

Alongside the more technical and visual settings we have numerous gameplay options too:
  • Toggle Show FPS
  • Play As Spectator
  • added Auto Weapon Switching option
  • added Auto Reloading Option
  • Toggle "hit indicator" option
  • Change the view bob value
  • Change the weapon position from right to left

Not only that, we have put in a huge effort in the whole development area fixing a lot of gameplay issues, here is just a stripped down list of bugs fixed since Christmas.
  • fixed glock animations
  • fixed desert eagle animations
  • fixed crash using Editor
  • Altered gameplay rules for 1on1 (was causing an issue when someone disconnected)
  • fixed armour button buying, playing sounds to everyone in the server
  • fixed bug where pressing ESC in game caused a wierd sound to play
  • fixed breaking glass not playing the correct sound
  • fixed HUD objective icons not always showing correctly (replication)
  • Footsteps and running sounds drastically changed, so you are not heard from the other side of the map!
  • bots are also given an ingame ID so you can kick, ban and control them.
  • fixed the in-game menu announcer slider not having any affect
  • Setting and changing options in-game now saves them correctly when loading the game the next time
  • fixed bug that when suiciding it would actually remove a KILL and not a Death
  • fixed many accessed none issues

We are already planning to have future custom characters in CPI, which will be implemented further afield during the course of our BETA. Here is one finished in-game render for you to take a sneak preview at.

Sculpted by Diego Teran
Textured by Nakshatra “Naky" Solanki


We are eager to get your mitts on our game and go trigger happy dominating the servers, so keep on waiting - it will be worth it!


All the best
Your Critical Point Team

December 2013 Update - CP:I
    [li]Admin messages implemented to log kicks & bans, on both the server and clients[/li] [li]Implemented our new Hostage skin in game (thanks to Naky and Hamid for this!)[/li] [li]Fixed up a horrid bug causing head hit zones not being replicated online[/li] [li]Amount of money is now remembered when leaving and rejoining the same map[/li] [li]Optimisation and clean up of player movement code[/li] [li]Changed code and game play rules for entering a server and team selection[/li] [li]Game logic further extended to support spectators switching to live players[/li] [li]Implemented 2 variations of hit indicators, inner circles to show direction where you where hit from as well as an outter splatter effect. Both are client side optional and can be turned off.[/li]

We have updated the images here in our gallery, do check them out. In addition we wanted to take this opportunity to show you some sculpts from our newest character artist, Diego. These are still WIP. No textures.

MERC Male Head (Highpoly wip)

SWAT Lieutenant (Lowpoly wip)

Here are some ingame previews of our inner hit indicators made by Xynode:

Hit Indicators (inner circles)

The festive period is approaching so a lot of us will be busy taking a much needed break with family and friends over the next 2 weeks. We hope you all do the same, Christmas is a time to be with loved ones.

Have a wonderful time and continue supporting our project, it will be worth it :)


All the best
Your Critical Point Team

Release date: coming 2014
„Play with the best… or die like the rest“

Critical Point: Incursion is a standalone game created with Epic Games' Unreal Development Kit.

Incursion is a semi-realistic, arcade-like first-person shooter combining tactical gameplay with arcade-style speed. Utilising a wide variety of modern weaponry and set in fantastically rendered locations, the Mercenaries and Special Forces meet at a critical point!

In a rush-based mode as seen in first-person shooters such as CoD4, Battlefield 3, Counter Strike and TO:AoT, teams are given level-specific objectives in round-based scenarios!

CP:I is aimed at a large player base, offering a huge platform for competitive clan and league play, allowing individuals to shine and capture their glory regardless of how many hours they have played. It accentuates skill vs luck, aiming vs spraying, etc.

We differ from the competition by having no unlockables, no RPG's, no claymores, no tanks, jets or other vehicles. No spotting of enemies, no gimmicks affecting reloading, no influence on aiming, and no movement hit penalties when shot!

Just PURE infantry combat action!!

  • Multiplayer online FPS up to 64 players
  • Built in self-made Anti-Cheat
  • Demorec functions for recording gameplay footage
  • Spectator slots for officials (customisable)
  • Developer and community involvement
  • LAN/WAN support
  • Dedicated servers
  • Custom Map support
  • Huge platform for competitive clan and league play
  • Pure FPS action game, no gimmics, no unlockables, no achievements as mentioned above
  • 22 weapons
  • 6 completed levels and more in progress
  • 4 Objective types; team deathmatch, bombing, hacking, rescue
  • 4 completed Character models, male and female Swat and Mercenaries.
  • Built ingame chat (text) communication
  • Built ingame commands and menu for server administration
  • Custom MOCAP character animations and effects
Planned features:
  • Steam integration (when approved) for statistics and playing with friends
  • New hostage rescue scenario
  • New CTF objective
  • New playable levels (already in progress)
  • WebAdmin support
  • Additional weapon features, such as flashlight and night vision
  • AI support for bots in offline play
  • Support for other languages
  • Integration of IRC in game or a match making system
If you love action-packed first person shooters with great community & developer involvement, then Critical Point: Incursion is for you!

See you on the servers very soon!
CP:I Development Team

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Minimum System Requirements

Windows XP SP2 or Windows Vista
  • 2.0+ GHz single core processor
  • 512 MB system RAM
  • NVIDIA 6200+ or ATI Radeon 9600+ Video Card
  • 2 GB free hard drive space
Recommended System Requirements

Windows Vista 64 SP2 or Windows 7
  • 2.4+ GHZ Dual Core Processor
  • 1 GB system RAM
  • NVIDIA 7800GTX+ or ATI x1300+ Video Card
  • 2 GB free hard drive space
Popular Discussions View All (13)
Sep 13, 2014 @ 5:43am
Jan 28 @ 12:08pm
Oct 14, 2014 @ 6:08am
PINNED: New video released 15th Oct of our gameplay
TOP-Proto - Dominating Studios
< >
ROMAN.cL Jan 28 @ 12:08pm 
CPTNickCo Jan 25 @ 1:28pm 
when it comes out
CPTNickCo Jan 25 @ 1:28pm 
Is it for mac
Ahnassi Jan 16 @ 4:20pm 
I hope it won't be streamlined for controlers ...
BECKBRU Jan 15 @ 10:08am 
sera que e bom mesmo so jogando pra saber
Carolina Gudovantceva Jan 14 @ 9:18pm 
very nicee
Wandi Jan 14 @ 9:41am 
when can we try it been waiting since tac ops 3.4
☻___Rico____☻ Dec 4, 2014 @ 10:10am 
∑b0La√ irus❤ Fa-lium Dec 4, 2014 @ 12:17am 
ich habe auch auf gehört daran zu glauben :(
+rep Nov 29, 2014 @ 1:06pm