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Immortal Defense - (Tower defense. Demo available.)
 
 
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Genre: Strategy
Platforms: PC, Mac
Players: Single-player
Posted
Updated
Aug 30, 2012 @ 11:46am
Jan 26 @ 7:48pm

View Immortal Defense - (Tower defense. Demo available.) in the store

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Recent Announcements View All (3)
Immortal Defense now Released on Steam
Immortal Defense launch date: August 31, Coming Soon page up
Description
Release date: May 31, 2007
DEMO: This game was finished in 2007 and you can download the demo and try it out right now at http://www.immortaldefense.com -- the game is name your price with a $1.75 minimum, and the demo contains one-third of the entire game (which is around six hours of gameplay). Most likely, people who have purchased this on my site before it is released on Steam will get Steam keys if it passes through Greenlight.

Is there anything you would give up everything to defend? Immortal Defense is a story-driven, strategic tower defense game in which you give up life and your family forever to traverse pathspace and defend your home world from destruction. Becoming intangible and immortal, you defend your planet through the generations, eventually forming a friendship with your granddaughter. The story line takes place over millions of years, as the universe drastically changes and you remain immortal.

Immortal Defense was acclaimed 2007 Indie Strategy Game of the Year by GameTunnel.com, and praised by many others for its storytelling and unique twist on the strategy genre. It's considered a classic indie game and was one of the first successful commercial tower defense games. The game has sold thousands of copies, mostly on its own website, so we are confident it can do well on steam within the tower defense niche. Here are some excerpts from reviews the game has received:

I typically hate the tower defense genre (Plants vs Zombies and Lock's Quest notwithstanding), and was thus truly surprised to see myself power through all one hundred levels of Immortal Defense. Granted, I began to suck near the last act of the game and may have lowered the difficulty a bit (and by 'a bit', I may mean 'all the way') in order to see the rest of the story, but I still had some serious fun with Immortal Defense. Perhaps you will, too. - Anthony Burch, Destructoid

The brief text sequences between levels carries the story--to fight in 'pathspace,' you have foregone your body and normal existence, and the concerns of the people who are sworn to defend seem increasingly irrelevant to you, in this very different existence. I typically think this kind of backstory is irrelevant (and often poorly written), but here it's almost haunting--nicely done. - Greg Costikyan

Note that this game's demo is BEEFY. 30 some levels out of the full game's 90-some with access to all 10 difficulty levels. You could probably squeeze 3-5 hours out of this demo if so inclined. - Caltrops.com

I’m not proposing the game would be better in the first person, Thornton clearly intended me to have these intense moments of reflection while playing. But at the same time, I’m not sure what to make of a game that induces them by blasting me out of the experience. Should a video game ever do this? I don’t really know. - Popmatters.com

Immortal Defense is only a game, but it touches many quite serious subjects - like protecting the family, barrier between gratitude and worship, limits of responsibility, loneliness, memory and love. Actually the game seems like a stylish metaphor of human life, gameplay aside. - Thomas Grochowiak, of MoaCube

I think this was maybe the second game where a specific piece of text haunted me late, after completion. 'What can change the nature of a man?' was the first - if you know what game that's from, you'll like Immortal Defense. - Patrick Dugan, Play This Thing

Immortal Defense is a very well designed game that is easy to control and has a lot of replay value because of the freedom granted to the user. The limited suite of points you have to choose from means you have to (gasp!) think about your placement and how your points will work together to destroy the enemies. - Out of Eight PC Game Reviews

The only comparison I can think of for it is a really hot swinger nymphomaniac who has a very particular fetish (In this case, defending stuff with towers), but anyone’s willing to put up with it because of how hot they are. - TIGSource.com

This is a game that will force you stop. It will force you think about the world around you, your very mortality and the price you would pay to become immortal. It will LIE to you on a level that Portal never would have dared to go. And you know what the worst part is? You will KNOW it’s lying to you. You will know it is all a lie but you will not want to believe it. Even as it becomes clearer and clearer – even as the inevitable comes right into your sight and starts to strangle your very mind, you will refuse to believe it. - The Angry Pixel

As the story progresses it's fair to say that the Bavakh might be the least of your worries, but I won't spoil the imaginative storyline - you'll just have to play it to find out. - Bytten.com

System requirements: Windows XP or above, DirectX 8.0 or later, 128MB+ RAM, 1.0GHZ+ CPU, 32MB+ videocard, 1024x768 resolution.

Please vote, favorite, comment, and ask others to vote for it. Every little attempt helps. If you elect to downvote, please leave a comment explaining why you didn't like it (I do not delete critical comments).

facebook: http://www.facebook.com/ImmortalDefense
twitter: http://www.twitter.com/rinkuhero
contact / email: rinkuhero@gmail.com

Features:
  • 150 levels, making up an average of 20 hours of game time.
  • 11 types of unique, upgradeable tower designs.
  • 26 distinct types of enemy, each requiring a different strategy, and 6 bosses.
  • A science fiction story written by Jeanne Thornton, a published novelist and professional writer.
  • A level editor so that you can build your own levels and create your own campaigns.
  • Ten levels of difficulty, with the highest level so difficult that only two players have ever completed the game on it.
  • Resources that carry over between levels: go back and do better on earlier ones to improve your chances in latter levels.
15% of sales (on our site or anywhere else) go to lending to the working poor through the microtransactions nonprofit Kiva.org, which seeks to eliminate world poverty.
Popular Discussions View All (3)
3
Aug 17, 2015 @ 3:17pm
A Masterpiece
Clutch | BUBBY
11
Jun 17, 2013 @ 10:46pm
Review by Sgt.Psycho
Psycho
5
May 16, 2015 @ 1:51pm
PINNED: useful resources and links for immortal defense
RinkuHero
< >
281 Comments
RinkuHero  [author] Sep 23, 2015 @ 11:50am 
But anyway, I'm going to try re-coding / optimizing some of the vertex buffer parts of the code, so the VRAM usage should be reduced for the next patch. But until then you can try my suggestions below.
RinkuHero  [author] Sep 23, 2015 @ 11:30am 
Another thing that may help is turning off 'damage' indicators (the numbers for damage), turning that off will also reduce video card ram usage.
RinkuHero  [author] Sep 23, 2015 @ 11:27am 
Another thing to try is to try reducing the visuals slider a bit, the game may use less video RAM if that setting is lower. But basically this probably isn't really going to be easy to "fix" -- it's more of a problem of the game requiring more video card memory than your computer has, on the settings that you set it for, and crashing because it runs up against the upper limit of your video card's memory.
RinkuHero  [author] Sep 23, 2015 @ 11:23am 
In the mean time, what I can suggest is to try it again and see if the bug always happens on that level, or if it was just a one-time thing. Does it repeat if you play that level again?
RinkuHero  [author] Sep 23, 2015 @ 11:20am 
I've looked into the bug ParanoidDroid, and it seems to be caused by your video card not having enough VRAM. I'll try to recode the game so that it doesn't require as much VRAM, because it really shouldn't be using 800MB of VRAM. I'll look into why it's using so much. I guess since I have 1GB of VRAM it never ran out for me so I never noticed that bug.
RinkuHero  [author] Sep 23, 2015 @ 11:15am 
thanks, will look into it!
ParanoidDroid Sep 23, 2015 @ 8:48am 
I've been getting a crash bug in the level What is Noble?


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object pd:

Fatal Error: Can not create vertex buffer of size 98304 bytes
10177 vertex buffers allocated with total size of 814720 KB
at gml_Script_print_damage2
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_print_damage2 (line 0)
gml_Script_draw_blastprocessing
gml_Script_draw_cursor
gml_Script_draw_level
gml_Script_pd_draw
gml_Object_pd_Draw_0

Any advice?

deltarys Aug 20, 2015 @ 10:31am 
I almost lose my hope to play this AWESOME game !! go to my wishlist ASAP
RinkuHero  [author] Aug 16, 2015 @ 9:06pm 
ah, there's a way to 'subscribe to the forum' to get notifications, didn't see that option. i should now see any new posts posted there.
RinkuHero  [author] Aug 16, 2015 @ 9:02pm 
i just noticed it now actually! sorry for missing it. i don't get notified about posts there with the steam notification system apparently.