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Steam Marines
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Genre: Action, Adventure, RPG
Platforms: PC, Mac
Languages: English
Players: Single-player
Posted:
Updated:
Aug 30, 2012 @ 10:59am
Jun 11, 2013 @ 1:56pm

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Recent Announcements View All (19)
Steam Marines v0.7.8a has come bearing a Target Panel, context sensitive buttons, and more!
Reduce All the Clutter!



In my ongoing war against UI, I managed to add more UI. Oops. But I also reduced the clutter in the center of the screen. Enemy target HP/AP, damage/accuracy to fire, and a keybind tooltip all pop up on the bottom center of the screen now instead of overlaying text on the target directly.

Buttons have been shifted and Grab and Interact buttons are not context sensitive, only popping up when the active character can actually perform those actions. In addition the inventory has been shifted down and the upper right corner now informs the player when the game is being autosaved.

Additionally talents have been tweaked, more dialogue and randomized marine names have been added, class weapon variants have been implemented, and a nasty preferences file bug causing crashes has been squashed!


As usual you can download the latest alpha build of Steam Marines from the official website or the forums. Thanks for reading and happy robot hunting!



Changelog for v0.7.8a

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New/Changed Features
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Added a context sensitive Grab button that appears when the current character is on an item or chest.
Added a context sensitive Interact button that appears when the current character is facing an environment object that can be used.
Added an auto save indicator to the upper right hand corner of the screen.
Added basic geomorph functionality to level generation. Eventually this will be extended to special rooms and encounters, locations for hidden gear, cross level connections (e.g. a small Medical Deck room on the Engineering Deck), and other uses.
Gratings now appear on walls and can spawn monsters on floor tiles below them.
Monsters cannot use gratings to travel on the first level of the Command Deck.
Added more randomized marine names for character creation.
Added more marine dialogue when spotting/killing enemies.
Added more starting marine dialogue on new game.
The camera mounts to the first valid target when toggling fire controls.
Added new Support class passive talent icons.
Changed Scout class passive talent "Biohazard" to affect all organics.
Increased Scout class active talent "Stasis" to require 4 Action Points per use instead of 3.
Added new enemy targeting panel on the bottom center of the screen. It pops up when a valid enemy has been targeted and shows a portrait, current/max health, current/max action points, and the approximate damage and accuracy of the shot if taken.
Added Grenadier class weapon variants.
Updated weapon/armor swap panel to use the consistent HUD theme.
Stripped device names (e.g. "keyboard", "joystick") from keybind tooltips.
Added a small delay when firing. This is to prevent accidental firing and to lock the camera onto valid targets throughout the firing sequence.
AI downgrade; enemies will not alert quite so many nearby enemies upon spotting the player's units. This reduces the likelihood you will be surrounded and smashed to pieces in the early game.

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Bug Fixes
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Fixed the grab action deducting an action point even when no items/treasure is on the active character's tile.
Marines can now only have a single dialogue popup at any given time to avoid text overlapping.
Fixed nasty keybinding/input.cs.dso bug that could cause crashing on startup for players first installing the game or using a non-installed version.

Steam Marines v0.7.7a with massive bugfixes, cleaner UI, and more!
Cleaner HUD UI




Mission objectives and equipment details are now in the Promotion panel and UI elements have been shifted around. Font sizes have been streamlined and all buttons are now in the same place - on the bottom center of the screen. The inventory has been shifted to the bottom right corner.


Where's my ammo counter?!?




The ammo bar was clunky and some people never even used or noticed it! It's been pushed into the Promotion panel as well, so if you want to know exactly how many loose rounds and magazines you have left, take a peek in there! Until then ammo counters will keep you appraised of the current situation without too much mucking about!


Thanks for reading and happy robot hunting!



Full v0.7.7a changelog follows:

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New Features
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The game now automatically saves before the player turn/after the enemy turn.
Added more Leader and Scout class weapons.
Reduced grenade main target damage to 15. Aoe damage remains at 10 damage.
Stripped weapon/armor information and placed them in the Promotions Panel.
Stripped Deck information/mission objectives and placed them in the Promotions Panel.
Cleaned up the main UI HUD to only present really necessary information.
Event log has been extended in size and is less verbose.
Added a text ammo counter that scrolls when a marine fires.
-------------------------------------------------
Bug Fixes
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Fixed crashing issues.
Fixed potential infinite loop in deck generator.
Fixed various sprite loading issues.
Fixed a potential memory leak with weapon attachment sprites.
Fixed music not properly playing when loading a save game with the Hulk encounter in progress.
Fixed miscellaneous display bugs with the Promotion and Inventory DUI.
Fixed ammunition not loading properly on some generated weapons.
Fixed Guard Mode not triggering on the very last action of the enemy turn.
Fixed marines being able to enter Guard Mode without action points.
Can no longer enter Squad Follow Mode while any marine is in Guard Mode.
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Notes
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Game text font sizes more consistent. Game option large/small font sizes not yet re-enabled.
Fog of war reveal and level generation code is faster.

Description
Release date: 2013
The latest build is v0.7.8a, released 2 June 2013.

Steam Marines is in a playable state and the latest build can be downloaded on the official site.


What is Steam Marines?
Steam Marines is a squad based Roguelike set on a steampunk spaceship. It features tactical play focused on positioning and careful use of resources, Steam Marines is built to keep you on your toes as you progress through the decks of your besieged ship, clearing enemies and trying to escape.



2D Retro Art
Pixels with attitude. The world of Steam Marines is steampunk, and the environment reflects a world of brass and copper, of mechanical mechanisms and engineering excellence. And guns.

Permadeath
Build your marines up into long range or up close death machines, but don't expect any mercy. Death is permanent and if a marine falls he's gone forever.

Turn and Squad Based Gameplay
Command up to four marines, each with their own gear, talents, and Action Points. Positioning is critical - even a lone enemy can be lethal! Use your Scout to sight and snipe or your Grenadier to funnel enemies into a choke point and blow them up!

Procedural Generation
The steampunk spaceship is composed of multiple decks you must progress through. Different environments and creatures await, and you'll never know for sure what lies beyond the next corner.'



State of the Game
Steam Marines is currently in open alpha. This means more gear, mods, implants, monsters, talents, and tilesets will be added in the coming months. Much of the core gameplay is already implemented. Movement, firing, monster AI, fog-of-war, gear and inventory system, and a Follow Mode to help move the entire squad through areas quickly.



Links


A Note on Moderation (i.e. deleting comments)
This is apparently a touchy spot with some people so I'll state this outright - I've deleted exactly zero comments thus far. This is more a testament to how polite the responses have been, both positive and negative, than any indication of my behavior. You guys and gals are awesome!



Thank you for reading!
Popular Discussions View All (4)
5
Jun 2, 2013 @ 1:52pm
[KOK] Charles Bronson
2
May 5, 2013 @ 2:44am
Cyanidekoolaid
2
May 19, 2013 @ 4:11pm
apsyse
370 Comments
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milknorf1469 Jun 16, 2013 @ 6:43pm 
looks fantastic!
Blah Jun 12, 2013 @ 10:00am 
love this game, waiting for it to be completed :)
alexkidd86 Jun 10, 2013 @ 1:54pm 
another cool looking steam game, no pun intended. steam punk rules, no pun intended
Krate May 31, 2013 @ 10:03am 
Love what you did with the game!
PsychoCandy May 27, 2013 @ 10:50am 
@apsyse Yes haha. Dungeons can get lonely sometimes.
apsyse  [author] May 27, 2013 @ 2:38am 
@PsychoCandy Someone Googled that search other than me? :D
PsychoCandy May 26, 2013 @ 11:22pm 
Just found this today by googling "squad based roguelikes". I'm super impressed so far. Looks totally rad. I'll be following this closely ;)
Uncle Bourbon May 18, 2013 @ 1:51pm 
Seems like X-COM meets Dungeons of Dredmor. I can dig it.
szarywilk1991 May 12, 2013 @ 2:26pm 
YES!!! :D
[CBC] sgt maybebaby May 7, 2013 @ 11:18am 
hmmmm i like the style the music is nice and ther are not a lot of tatic games on steam you have my vote good luck