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Project Zomboid
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Platforms: PC, Mac, Linux
Languages: English
Posted
Updated
Aug 30, 2012 @ 10:32am
Nov 9, 2013 @ 3:03pm

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We're out! However...
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Description
Release date: Late 2013
Hello! Following our successful Greenlight application last year, the Zomboid team are currently hard at work building up to our intended release on Steam Early Access.

Access to our alpha test builds can be bought over on Desura, and we provide news and development updates every Monday in our Mondoid blogs - both there and on ProjectZomboid.com. You’ll also find us tweeting from @theindiestone.

Our plan is to release on Steam once the new NPC metagame framework that’ll allow for the (improved) return of our Kate and Baldspot tutorial is up and running. From this point we will be ready and able to consistently feed NPC and story game content into the game, on top of the sorts of new features we’re currently introducing in Desura test builds.

By this point it’s also likely that we’ll have our second game location (West Point) ready for public consumption, and with it the release of our modding and mapping tools.

EVERYONE WHO ALREADY OWNS THIS GAME WILL BE ABLE TO GET IT ON STEAM FOR FREE.

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Game Description:

Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die? Whether surviving in Knox Country free-roam, or in future controlling Indie Stone hero Baldspot in his quest to save his injured wife Kate, death is always a certainty. Quite how long you manage to put it off is another matter…

In the town of Muldraugh survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – your continued survival relies on your own cunning, luck and ability to evade a relentless horde.

We are an alpha-funded title – and are currently releasing Public Test Builds of our game for all who have purchased on Desura. Our intention is to flesh out the game and its engine to a point where it is a self-contained and final product on Steam – and then to release free content and gameplay updates at regular intervals long into the future, including the much awaited online multiplayer.

Current Features:

  • Sandbox zombie survival game.
  • Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
  • Vast and growing map (based on a real world location) for you to explore, loot and set up your fortress. Currently looking a little bit like this: http://pzmap.crash-override.net
  • Use tools to craft weapons, barricades, food recipes and even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
  • Deal with depression, boredom, hunger, thirst and illness while trying to survive.
  • Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Society is in freefall.
  • Farming, carpentry, character customization, skills and perks that develop based on what you do in-game.
  • Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
  • Deadheads that don't run about! Unless, of course, you want to tinker with their settings in the sandbox menu.
  • A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
  • Instant action ‘Last Stand’ mode, on top of our Sandbox and Survival
  • Full, open and powerful Lua modding support.
  • Thriving mod community bringing features such as cannibalism, air strikes and lock-picking.
  • Experimental local co-op, complete with gamepad control
  • Linux and Mac support.

    Planned features:

  • The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn.
  • Multiplayer support so you can survive together. Co-op and hopefully one day persistent servers too.
  • In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that makes each play-through into your very own zombie survival movie with emergent narrative gameplay.
  • Metagame system that allows for NPC off-screen adventures, and all manner of dynamic survivor scenarios
  • Ever expanding game world of Muldraugh and surrounding countryside and cities based loosely on the actual area.
  • Dark story and setting exploring the true hopelessness of an apocalypse and the moral ambiguity that comes from it.
    Full wilderness survival systems and hunting for food.
  • Many more items, crafting recipes, weapons and gameplay systems.
  • Steam Workshop support planned on Steam for easy access to mods.

    For more details on the game visit or follow us on @theindiestone or visit http://www.projectzomboid.com
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