This game has been Greenlit by the Community!

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The Intruder
 
 
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Platforms: PC
Languages: English
Players: Single-player
Posted
Updated
Aug 30, 2012 @ 10:00am
Jul 9, 2015 @ 5:17am
Recent Announcements View All (5)
EGX 2015
Gamescom2015 - Favourite Indie Games
Description
The Intruder is a survival horror game where you go prepare yourself for the imminent, inescapible encounter with the eponymous Intruder.


Premise

You play as yourself after a horrifying encounter with an unknown entity. Your memory is greatly impaired, and you don't know what happened or where your things are. The only thing you remember clearly, is that it will return.


Gameplay

As the game's concludes, the strain on your memory is so great that you don't even remember where around the house you left your items. You will have to go and look for them, aided by vague memories, with the Intruder bound to catch up with you any second now.

You spend most of the game preparing yourself for that inescapable encounter, while trying to prevent running in to it early. You have several in-game days to explore the surrounding areas, look for weapons, ammunition and tools. You can even barricade your house to buy yourself some more time.

You'll also need to eat and sleep every once in a while, to stay healthy and energetic. After all, you may have to run real fast at unexpected times. How far you go with all this is up to you. Is it worth looking for a gun, or would the axe in your backyard suffice to defend yourself? Would two bullets be enough to kill it? Would boarding the windows and locking the doors buy you enough time?
Is five hours of sleep enough, or does that slow you down too much? How long can you refrain from going back home to eat, before you actually start feeling unwell?

These are all things you have to think about. It's all about making sacrifices. Careless decisions will leave you unprepared when the time comes.


Key features (* means already functional):
  • Advanced AI: procedural animation, a procedural model and simulated goals and emotions*

  • Continuous Time The time remains consistent between maps. 1 real second = 1 in-game minute*

  • Non-linearity: Small free-roaming world where you can discover set pieces at any time, in any order, or skip them entirely*

  • Interaction System: Open drawers, cupboards and doors by using your mouse.

  • Barricading: Board up windows and barricading doors to protect your home*

  • Intruder Placement System: A system that decides when and where the Intruder shows up*

  • Memory system: Press R to close your eyes and try to regain useful memories.

  • Finale Event: Found items are randomly hidden in your house, and you have to look for them before the Intruder gets to you.*

  • Survival System: You have to eat and sleep every once in a while, or you will be slower and more vulnerable.*

  • Dynamic day/night cycle: If you don't pay attention, you might find yourself alone outside. In complete darkness.

  • Diverse Weapons: Multiple weapons with distinct qualities and difficulty to obtain.

  • Non-essential items: Several types of useful items that are not mandatory to collect.

  • Decent mod capabilities: This game could work with a completely different theme/setting, and I'm going to keep support of that in mind while developing the game.

Minimum System Requirements

The following System Requirements are an estimation based on the most recently released game on the same engine, Counter-Strike: Global Offensive. They are subject to change.

OS: Windows® 7/Vista/XP
Processor: Intel® Core™ 2 Duo E6600 or AMD Phenom™ X3 8750 processor or better
Memory: 1GB XP / 2GB Vista
Hard Disk Space: Probably several Gigabytes. Most likely somewhere between 1 and 5.
Video Card: Video card must be 256 MB or more and should be a DirectX 9-compatible with support for Pixel Shader 3.0


Current Status

As you can tell, most of the core features are already functional. Right now I need to know if people like this concept, and want it to be on Steam when it's finished.


About this page.

Besides showcasing the game, this page is also for two-way feedback. If you have questions or ideas about the game you can leave a comment below and I'll take a look at it.

There's a lot of comments right now, so it's likely that I'm not able to answer all questions. I'll try to at least read of all of them (GabeN style).

Very specific things, like what weapons there are in the game, might remain a secret until the game's release. They might be more fun to you discover while playing, or they might be heavily subject to change. I'll gladly discuss the larger ideas and game mechanics.


Feedback

Steam Greenlight sounds like an excellent way to funnel the potential future community members into one place, and talk to them all at once. I intend to harness that. I will try to figure out what people like, and what they don't, and change the game accordingly.

Please keep this in mind while deciding to upvote or downvote. If you don't like something, tell me. There's a large chance that the thing that's bothering you right now will be much better at release.
Popular Discussions View All (50)
87
Sep 15, 2015 @ 3:15pm
Co-op?
GWT
26
Oct 4, 2015 @ 12:32am
The dev quit?
Umdum
7
Jan 8 @ 2:58pm
I'm giving up...
Wolfen Shadow
< >
2,674 Comments
Carlos Eduardo. #CSGOActv. May 17 @ 6:55pm 
Nice
LCDJDK 1H+ sub ♥ May 17 @ 2:00pm 
Nice
High 5 Ghost May 15 @ 4:56pm 
been waiting 2 years for thiisssssssssssssssssssssssssssssssssssssssssssz
High 5 Ghost May 15 @ 4:56pm 
0omg its lit
PURGA May 9 @ 2:46pm 
ITS BACK"""
VityViktor Apr 21 @ 6:05pm 
OH MY GOD, IT'S BACK.
LawyerJustice Apr 14 @ 12:31am 
Да зае бись
nice
semvanbokh Apr 12 @ 10:48pm 
This a 2 man made game so don't expect that it will come out fast
East Mar 24 @ 5:50am 
Can you PLEASE make the flashlight more useful?