The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

1,770 ratings
Stronger Daedric Artifacts
Category: Armor, Weapons
File Size
0.011 MB
Feb 9, 2012 @ 11:48pm
Oct 9, 2014 @ 7:38pm
3 Change Notes ( view )

Subscribe to download
Stronger Daedric Artifacts

Most Daedric Artifacts were modified.

-Higher damage/armor rating
-Powerful enchantments
-Unlimited charges
-Most are now disenchantable and improveable
-Worth more gold
-Stack with smithing perks

In the Elder Scrolls lore, daedric artifacts are ultra powerful items crafted by the god-like daedra, granting those who wield them with supreme power. While they should be the best items in the game, in Skyrim most of them are quite wimpy.

Bethesda made some weak and some a bit stronger, allowing gamers to find artifacts that are suitable to their level throughout the game, trying to never make the experience too tough or too easy. Thing is, I hate overly leveled gameplay and dumbed down items (especially daedric artifacts); it stops gameplay from being dynamic and exciting.

Here is what I did to upset the balance a bit:


-Fixed glitch with Ebony Blade. See update history for details.



(DMG: Base Damage before any enhacements like smithing, perks, etc.)
*Approximation: This was as accurate as I could get it

Dawnbreaker: DMG: 12>25.....Fire DMG: 10>35.....$740>8000

Ebony Blade: DMG: 13>37.....$2000>20000.....Now has speed/reach of, and listed as a 2-handed weapon

Mace of Molag Bal: DMG: 17>28.....Magic and Stamina DMG: 25/25>35/35.....$: 1257>12860

Mehrunes' Razor: DMG: 11>22.....Added Banishing 100.....$: 860>8690

Skull of Corruption: DMG: 20>80.....DMG (from dreams): 50>115*.....$: 1680>17480

Volendrung: DMG: 25>40.....Added chance to Paralyze 1 sec.....$: 1843>18790



(AR=Base Armor Rating before any enhacements like smithing, perks, etc. )

Ebony Mail: AR: 45>55.....Poison DMG: 5>10.....$: 5000>30000

Ring of Namira: Fortify Stamina: 50>100.....$: 870>8700

Savior's Hide: AR: 26>45.....Resist Magic/Resist Poison: 15/50>25/100%.....$: 2679>26790

Spellbreaker: AR: 38>51.....$: 277>27752

Masque of Clavicus Vile: AR: 23>33.....$: 1277>1500
-Prices are 20% better, +10 Speech, and Magicka regenerates 5% faster changed to 25 / 25 / 25

Ring of Hircine: $: 400>4000

(this list is not exhaustive and needs to be updated)

The following items can be disenchanted, but cannot have their enchantments put on other items: all staffs, ebony mail, ring of namira, saviors hide, spellbreaker, masque of clavicus vile

Ebony Blade enchantment does not work when put on other items

Newly enchanted items with daedric enchantments may have unlimited charges until you reboot the game, then they return to normal (thanks for the info Psychotic Killer Cheeseburger)
*this may no longer be the case; unlimited charges are now working for me. Further testing is required.



Also downloadable on the Nexus:

Featured in Le Dagz's " Skyrim Mod Review:Top 5 Must-Have Weapon Expansions!"
Check above for the video, or here:

This mod should be compatible with almost all other mods. It only adds a few
enchantments and buffs item statistics and little else. It should therefore
be compatible with all mods except those that change these same stats.

This mod is save game compatible; no need to start a new playthru.

Any issues can likely be fixed by altering your load order.

As with any modded game, you can either put this mod lower so that it
overwrites the changes of your other mods, or put this higher, so other mods
overwrite it.

If you have a lot of mods installed, its always a good idea to create a
merged or bashed patch.

I welcome all comments, feedback, bug reports, etc.
Thank you for viewing this, and I hope you enjoy the mod.
Popular Discussions View All (1)
Feb 18, 2015 @ 7:27pm
< >
CrimsonKing Sep 24 @ 5:10am 
i was really disapointed with vanilla daedric artifacts like whats the point in them if my orchish waraxe just does more at the time? so i really needed this thanks
FinlayHardman Jun 20 @ 7:01am 
The ebony blade is slower now taking away its only good thing about te blade plz change it back
Evil Paragon May 18 @ 1:03am 
Would be nice if Mehrune's Razor didn't have banishing. I like to loot enemies I fight, and this being the most powerful dagger in the game means that my choice of dagger is going to be this one.
Jumenesta Apr 1 @ 1:52pm 
@Connorama I don't believe he adjusted Spellbreaker's enchantment.
Tim the enchanter Mar 22 @ 10:35am 
could you please upgrade the rueful axe too, i know it doesnt add to the oblivion walker achievement but im a fan of this axe.
Garin Mar 8 @ 7:34pm 
thanks so much
Connorama Feb 22 @ 11:53pm 
Does this mean spellbreaker is unlimited with its hit points?
Rage Feb 20 @ 6:36pm 
Worked perfectly. Only problem is that my Mace of Molag Bal doesn't have unlimited charges. Since I only just started a new game, this is the only Daedric Artifact I have so far, so I can't say for the other Artifacts. Is this an issue that anybody else has?
Big Boss Feb 2 @ 8:08pm 
this mod makes dawnbreaker completely overpowered, why bother using anything else?
I NEED HEALING Jan 15 @ 5:33am 
I feel that this mod helps greatly but does not balance the game very well. But in the fact that you can make a iron dagger better than almost all of the artifacts it does make sinse to make them more powerfull. Great mod!