The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

1565 ratings
Stronger Daedric Artifacts
Category: Armor, Weapons
File Size
0.011 MB
Feb 9, 2012 @ 11:48pm
Oct 9, 2014 @ 7:38pm
3 Change Notes ( view )

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Stronger Daedric Artifacts

Most Daedric Artifacts were modified.

-Higher damage/armor rating
-Powerful enchantments
-Unlimited charges
-Most are now disenchantable and improveable
-Worth more gold
-Stack with smithing perks

In the Elder Scrolls lore, daedric artifacts are ultra powerful items crafted by the god-like daedra, granting those who wield them with supreme power. While they should be the best items in the game, in Skyrim most of them are quite wimpy.

Bethesda made some weak and some a bit stronger, allowing gamers to find artifacts that are suitable to their level throughout the game, trying to never make the experience too tough or too easy. Thing is, I hate overly leveled gameplay and dumbed down items (especially daedric artifacts); it stops gameplay from being dynamic and exciting.

Here is what I did to upset the balance a bit:


-Fixed glitch with Ebony Blade. See update history for details.



(DMG: Base Damage before any enhacements like smithing, perks, etc.)
*Approximation: This was as accurate as I could get it

Dawnbreaker: DMG: 12>25.....Fire DMG: 10>35.....$740>8000

Ebony Blade: DMG: 13>37.....$2000>20000.....Now has speed/reach of, and listed as a 2-handed weapon

Mace of Molag Bal: DMG: 17>28.....Magic and Stamina DMG: 25/25>35/35.....$: 1257>12860

Mehrunes' Razor: DMG: 11>22.....Added Banishing 100.....$: 860>8690

Skull of Corruption: DMG: 20>80.....DMG (from dreams): 50>115*.....$: 1680>17480

Volendrung: DMG: 25>40.....Added chance to Paralyze 1 sec.....$: 1843>18790



(AR=Base Armor Rating before any enhacements like smithing, perks, etc. )

Ebony Mail: AR: 45>55.....Poison DMG: 5>10.....$: 5000>30000

Ring of Namira: Fortify Stamina: 50>100.....$: 870>8700

Savior's Hide: AR: 26>45.....Resist Magic/Resist Poison: 15/50>25/100%.....$: 2679>26790

Spellbreaker: AR: 38>51.....$: 277>27752

Masque of Clavicus Vile: AR: 23>33.....$: 1277>1500
-Prices are 20% better, +10 Speech, and Magicka regenerates 5% faster changed to 25 / 25 / 25

Ring of Hircine: $: 400>4000

(this list is not exhaustive and needs to be updated)

The following items can be disenchanted, but cannot have their enchantments put on other items: all staffs, ebony mail, ring of namira, saviors hide, spellbreaker, masque of clavicus vile

Ebony Blade enchantment does not work when put on other items

Newly enchanted items with daedric enchantments may have unlimited charges until you reboot the game, then they return to normal (thanks for the info Psychotic Killer Cheeseburger)
*this may no longer be the case; unlimited charges are now working for me. Further testing is required.



Also downloadable on the Nexus:

Featured in Le Dagz's " Skyrim Mod Review:Top 5 Must-Have Weapon Expansions!"
Check above for the video, or here:

This mod should be compatible with almost all other mods. It only adds a few
enchantments and buffs item statistics and little else. It should therefore
be compatible with all mods except those that change these same stats.

This mod is save game compatible; no need to start a new playthru.

Any issues can likely be fixed by altering your load order.

As with any modded game, you can either put this mod lower so that it
overwrites the changes of your other mods, or put this higher, so other mods
overwrite it.

If you have a lot of mods installed, its always a good idea to create a
merged or bashed patch.

I welcome all comments, feedback, bug reports, etc.
Thank you for viewing this, and I hope you enjoy the mod.
Popular Discussions View All (1)
Feb 18, 2015 @ 7:27pm
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Antares Dec 29, 2015 @ 3:49am 
just cheking all my mods, to see if I have the THUMBS UP activatet on all the mods i uns, which all you creative people out there deserve!
And to use this opportunity to say thank you once again for all that work!

Thank you all for adding your own special touches, the humor, sharing your ideas, solving problems and (dang, what is ther word...?) .............needs!
Making Skyrim an even better place and an endles game:
Allways some new things to discover and try!

To all of you the best wishes for the New Jear, in private as well and here in Skyrim
DragonGaming Dec 24, 2015 @ 3:12pm 
this should have the cheats tag on it, from the wiki i learned that at level one you get pretty much the best one handed weapon(mace of molag bal) at level 1 with this mod. ( better than a dragonbone mace)
Niko Nov 26, 2015 @ 9:25pm 
love this mod. ebony blade with 160 damage and unlimited charges, problem officers
Bebop0389  [author] Nov 21, 2015 @ 8:35pm 
Unless there was a recent patch that messed with things, there must be a mod conflict in the case of Dawnbreaker and the Razor not working right. First thing to do is put my mod at the bottom or your load order and see if it fixes it; if it does, you have a conflict (which may be fixable with a based or merged patch), if it doesn't let me know and we'll take it from there.
Régies Nov 4, 2015 @ 2:52pm 
Dawnbreaker Fire Damage is still at 10 for me, a bug or my fault ?
Silver The Aegian Oct 17, 2015 @ 5:52pm 
The Mehrunes Razor's enchant doesn't effect people, everyone resists it. HALP!
Lampros Aug 8, 2015 @ 6:57pm 
I read a lot of folks saying that the Daedric artifacts are now over-powered. How over-powered are we talking about? Is max crafted and enchanted gear now worthless?
The REAL Adam Sandler Jun 28, 2015 @ 1:18pm 
The mod is trying to fix the items that need fixing azura's/ The Black Star are balanced albeit azuras is useless in comparison due to a bug but if using the unofficial patch that shouldnt be a problem
bigboss Jun 19, 2015 @ 3:23pm 
What about Azura's Star?
xpablo75x May 31, 2015 @ 6:54pm 
I like this mod but it makes some of the artifacts so overpowered that the game isn't fun anymore