The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Stronger Daedric Artifacts
 
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Category: Armor, Weapons
File Size
Posted
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0.011 MB
Feb 9, 2012 @ 11:48pm
Oct 9, 2014 @ 7:38pm
3 Change Notes ( view )

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Stronger Daedric Artifacts

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Description
Most Daedric Artifacts were modified.

-Higher damage/armor rating
-Powerful enchantments
-Unlimited charges
-Most are now disenchantable and improveable
-Worth more gold
-Stack with smithing perks

In the Elder Scrolls lore, daedric artifacts are ultra powerful items crafted by the god-like daedra, granting those who wield them with supreme power. While they should be the best items in the game, in Skyrim most of them are quite wimpy.

Bethesda made some weak and some a bit stronger, allowing gamers to find artifacts that are suitable to their level throughout the game, trying to never make the experience too tough or too easy. Thing is, I hate overly leveled gameplay and dumbed down items (especially daedric artifacts); it stops gameplay from being dynamic and exciting.

Here is what I did to upset the balance a bit:

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==REVISION 2.1 CHANGES==
-Fixed glitch with Ebony Blade. See update history for details.

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WEAPONS

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(DMG: Base Damage before any enhacements like smithing, perks, etc.)
*Approximation: This was as accurate as I could get it

Dawnbreaker: DMG: 12>25.....Fire DMG: 10>35.....$740>8000

Ebony Blade: DMG: 13>37.....$2000>20000.....Now has speed/reach of, and listed as a 2-handed weapon

Mace of Molag Bal: DMG: 17>28.....Magic and Stamina DMG: 25/25>35/35.....$: 1257>12860

Mehrunes' Razor: DMG: 11>22.....Added Banishing 100.....$: 860>8690

Skull of Corruption: DMG: 20>80.....DMG (from dreams): 50>115*.....$: 1680>17480

Volendrung: DMG: 25>40.....Added chance to Paralyze 1 sec.....$: 1843>18790

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ARMORS and ITEMS

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(AR=Base Armor Rating before any enhacements like smithing, perks, etc. )

Ebony Mail: AR: 45>55.....Poison DMG: 5>10.....$: 5000>30000

Ring of Namira: Fortify Stamina: 50>100.....$: 870>8700

Savior's Hide: AR: 26>45.....Resist Magic/Resist Poison: 15/50>25/100%.....$: 2679>26790

Spellbreaker: AR: 38>51.....$: 277>27752

Masque of Clavicus Vile: AR: 23>33.....$: 1277>1500
-Prices are 20% better, +10 Speech, and Magicka regenerates 5% faster changed to 25 / 25 / 25

Ring of Hircine: $: 400>4000
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LIMITATIONS
(this list is not exhaustive and needs to be updated)

==========================================================================
The following items can be disenchanted, but cannot have their enchantments put on other items: all staffs, ebony mail, ring of namira, saviors hide, spellbreaker, masque of clavicus vile

Ebony Blade enchantment does not work when put on other items

Newly enchanted items with daedric enchantments may have unlimited charges until you reboot the game, then they return to normal (thanks for the info Psychotic Killer Cheeseburger)
*this may no longer be the case; unlimited charges are now working for me. Further testing is required.


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== INSTALLATION and CONSIDERATIONS ==

==========================================================================
Also downloadable on the Nexus: http://www.nexusmods.com/skyrim/mods/8825/?

Featured in Le Dagz's " Skyrim Mod Review:Top 5 Must-Have Weapon Expansions!"
Check above for the video, or here: http://youtu.be/zQkebi2sQM0

This mod should be compatible with almost all other mods. It only adds a few
enchantments and buffs item statistics and little else. It should therefore
be compatible with all mods except those that change these same stats.

This mod is save game compatible; no need to start a new playthru.

Any issues can likely be fixed by altering your load order.

As with any modded game, you can either put this mod lower so that it
overwrites the changes of your other mods, or put this higher, so other mods
overwrite it.

If you have a lot of mods installed, its always a good idea to create a
merged or bashed patch.

I welcome all comments, feedback, bug reports, etc.
Thank you for viewing this, and I hope you enjoy the mod.
Popular Discussions View All (1)
4
Feb 18, 2015 @ 7:27pm
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457 Comments
DaggerWrath [bKza] Apr 18 @ 2:47am 
Im still so happy my Youtube Video is still featured <3
MARS Apr 6 @ 9:35pm 
dawnbreaker makes everything a fucking cakewalk if you get early on.
>//The_FALCON;TnY Mar 25 @ 2:38pm 
@Reaver: The game doesn't see it as an Daedric Artifact ( it won't count for the achivements), so the author did nothing wrong.
Charmander Mar 25 @ 1:43pm 
Denemeyi siksinler ibraniceden selamlar_Umut Hope Umut hoppala vede cubbala
Charmander Mar 25 @ 1:43pm 
100 alanlar ölsün 96 dan selamlar_OÇ GAYBEN
Charmander Mar 25 @ 1:42pm 
96 ALANLARI SİKSİNLER_furkan hamurcu
Charmander Mar 25 @ 1:42pm 
SA AS NEYİ ASIYIM SEN YÜCE BİR DAĞISIIIIIIIIIN_umut küçükkafa
Reaver Mar 24 @ 11:41am 
Great mod, but the Rueful axe is unaltered? Can't you include it? Making the attack speed normal and unlimited charges like the other weapons?
Antares Dec 29, 2015 @ 3:49am 
just cheking all my mods, to see if I have the THUMBS UP activatet on all the mods i uns, which all you creative people out there deserve!
And to use this opportunity to say thank you once again for all that work!

Thank you all for adding your own special touches, the humor, sharing your ideas, solving problems and (dang, what is ther word...?) .............needs!
Making Skyrim an even better place and an endles game:
Allways some new things to discover and try!

To all of you the best wishes for the New Jear, in private as well and here in Skyrim
DragonGaming Dec 24, 2015 @ 3:12pm 
this should have the cheats tag on it, from the wiki i learned that at level one you get pretty much the best one handed weapon(mace of molag bal) at level 1 with this mod. ( better than a dragonbone mace)