The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

1497 ratings
Stronger Daedric Artifacts
Category: Armor, Weapons
File Size
0.011 MB
Feb 9, 2012 @ 11:48pm
Oct 9, 2014 @ 7:38pm
3 Change Notes ( view )

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Stronger Daedric Artifacts

Most Daedric Artifacts were modified.

-Higher damage/armor rating
-Powerful enchantments
-Unlimited charges
-Most are now disenchantable and improveable
-Worth more gold
-Stack with smithing perks

In the Elder Scrolls lore, daedric artifacts are ultra powerful items crafted by the god-like daedra, granting those who wield them with supreme power. While they should be the best items in the game, in Skyrim most of them are quite wimpy.

Bethesda made some weak and some a bit stronger, allowing gamers to find artifacts that are suitable to their level throughout the game, trying to never make the experience too tough or too easy. Thing is, I hate overly leveled gameplay and dumbed down items (especially daedric artifacts); it stops gameplay from being dynamic and exciting.

Here is what I did to upset the balance a bit:


-Fixed glitch with Ebony Blade. See update history for details.



(DMG: Base Damage before any enhacements like smithing, perks, etc.)
*Approximation: This was as accurate as I could get it

Dawnbreaker: DMG: 12>25.....Fire DMG: 10>35.....$740>8000

Ebony Blade: DMG: 13>37.....$2000>20000.....Now has speed/reach of, and listed as a 2-handed weapon

Mace of Molag Bal: DMG: 17>28.....Magic and Stamina DMG: 25/25>35/35.....$: 1257>12860

Mehrunes' Razor: DMG: 11>22.....Added Banishing 100.....$: 860>8690

Skull of Corruption: DMG: 20>80.....DMG (from dreams): 50>115*.....$: 1680>17480

Volendrung: DMG: 25>40.....Added chance to Paralyze 1 sec.....$: 1843>18790



(AR=Base Armor Rating before any enhacements like smithing, perks, etc. )

Ebony Mail: AR: 45>55.....Poison DMG: 5>10.....$: 5000>30000

Ring of Namira: Fortify Stamina: 50>100.....$: 870>8700

Savior's Hide: AR: 26>45.....Resist Magic/Resist Poison: 15/50>25/100%.....$: 2679>26790

Spellbreaker: AR: 38>51.....$: 277>27752

Masque of Clavicus Vile: AR: 23>33.....$: 1277>1500
-Prices are 20% better, +10 Speech, and Magicka regenerates 5% faster changed to 25 / 25 / 25

Ring of Hircine: $: 400>4000

(this list is not exhaustive and needs to be updated)

The following items can be disenchanted, but cannot have their enchantments put on other items: all staffs, ebony mail, ring of namira, saviors hide, spellbreaker, masque of clavicus vile

Ebony Blade enchantment does not work when put on other items

Newly enchanted items with daedric enchantments may have unlimited charges until you reboot the game, then they return to normal (thanks for the info Psychotic Killer Cheeseburger)
*this may no longer be the case; unlimited charges are now working for me. Further testing is required.



Also downloadable on the Nexus:

Featured in Le Dagz's " Skyrim Mod Review:Top 5 Must-Have Weapon Expansions!"
Check above for the video, or here:

This mod should be compatible with almost all other mods. It only adds a few
enchantments and buffs item statistics and little else. It should therefore
be compatible with all mods except those that change these same stats.

This mod is save game compatible; no need to start a new playthru.

Any issues can likely be fixed by altering your load order.

As with any modded game, you can either put this mod lower so that it
overwrites the changes of your other mods, or put this higher, so other mods
overwrite it.

If you have a lot of mods installed, its always a good idea to create a
merged or bashed patch.

I welcome all comments, feedback, bug reports, etc.
Thank you for viewing this, and I hope you enjoy the mod.
Popular Discussions View All (1)
Feb 18 @ 7:27pm
Pristella Tetra
< >
Lampros Aug 8 @ 6:57pm 
I read a lot of folks saying that the Daedric artifacts are now over-powered. How over-powered are we talking about? Is max crafted and enchanted gear now worthless?
The mod is trying to fix the items that need fixing azura's/ The Black Star are balanced albeit azuras is useless in comparison due to a bug but if using the unofficial patch that shouldnt be a problem
bigboss Jun 19 @ 3:23pm 
What about Azura's Star?
xpablo75x May 31 @ 6:54pm 
I like this mod but it makes some of the artifacts so overpowered that the game isn't fun anymore
Honor Guard May 27 @ 8:05pm 
question can you make a MCM menu for skse (so we can change some things like molag's mace soul trap on/off)
codycarol95 May 21 @ 5:34am 
Good mod! I've always thought that it wasn't really worth my time in trying to find the daedric artifacts when they weren't really all that strong with their damage. So this makes it even better!
oh my bad lols oh my name is not this for no nreasion dont worry im not trying act big got over three thousend hours in level 301charicter so yeah i just havent met anyone who matched me yet so i took the name.
Bebop0389  [author] May 20 @ 9:57pm 
Lord and master of Skyrim IIRC, that's one of the artifacts I missed. They're near the top of my to do list.

PRIMALUS thank you! I'm glad to hear you're enjoying the mod.
what about the Axe given by clavicuse vile thats a also a daedric artifact as he states he gave a wizerd one of his boons to end his daughters missery.
PRIMALUS Apr 25 @ 11:48am 
For me this mod deserves to be awarded. Right now it is worth using the Daedric Artifacts. Especially Dawnbreaker.