The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Stronger Daedric Artifacts
 
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Category: Armor, Weapons
File Size
Posted
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0.011 MB
Feb 9, 2012 @ 11:48pm
Oct 9, 2014 @ 7:38pm
3 Change Notes ( view )

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Stronger Daedric Artifacts

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Description
Most Daedric Artifacts were modified.

-Higher damage/armor rating
-Powerful enchantments
-Unlimited charges
-Most are now disenchantable and improveable
-Worth more gold
-Stack with smithing perks

In the Elder Scrolls lore, daedric artifacts are ultra powerful items crafted by the god-like daedra, granting those who wield them with supreme power. While they should be the best items in the game, in Skyrim most of them are quite wimpy.

Bethesda made some weak and some a bit stronger, allowing gamers to find artifacts that are suitable to their level throughout the game, trying to never make the experience too tough or too easy. Thing is, I hate overly leveled gameplay and dumbed down items (especially daedric artifacts); it stops gameplay from being dynamic and exciting.

Here is what I did to upset the balance a bit:

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==REVISION 2.1 CHANGES==
-Fixed glitch with Ebony Blade. See update history for details.

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WEAPONS

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(DMG: Base Damage before any enhacements like smithing, perks, etc.)
*Approximation: This was as accurate as I could get it

Dawnbreaker: DMG: 12>25.....Fire DMG: 10>35.....$740>8000

Ebony Blade: DMG: 13>37.....$2000>20000.....Now has speed/reach of, and listed as a 2-handed weapon

Mace of Molag Bal: DMG: 17>28.....Magic and Stamina DMG: 25/25>35/35.....$: 1257>12860

Mehrunes' Razor: DMG: 11>22.....Added Banishing 100.....$: 860>8690

Skull of Corruption: DMG: 20>80.....DMG (from dreams): 50>115*.....$: 1680>17480

Volendrung: DMG: 25>40.....Added chance to Paralyze 1 sec.....$: 1843>18790

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ARMORS and ITEMS

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(AR=Base Armor Rating before any enhacements like smithing, perks, etc. )

Ebony Mail: AR: 45>55.....Poison DMG: 5>10.....$: 5000>30000

Ring of Namira: Fortify Stamina: 50>100.....$: 870>8700

Savior's Hide: AR: 26>45.....Resist Magic/Resist Poison: 15/50>25/100%.....$: 2679>26790

Spellbreaker: AR: 38>51.....$: 277>27752

Masque of Clavicus Vile: AR: 23>33.....$: 1277>1500
-Prices are 20% better, +10 Speech, and Magicka regenerates 5% faster changed to 25 / 25 / 25

Ring of Hircine: $: 400>4000
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LIMITATIONS
(this list is not exhaustive and needs to be updated)

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The following items can be disenchanted, but cannot have their enchantments put on other items: all staffs, ebony mail, ring of namira, saviors hide, spellbreaker, masque of clavicus vile

Ebony Blade enchantment does not work when put on other items

Newly enchanted items with daedric enchantments may have unlimited charges until you reboot the game, then they return to normal (thanks for the info Psychotic Killer Cheeseburger)
*this may no longer be the case; unlimited charges are now working for me. Further testing is required.


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== INSTALLATION and CONSIDERATIONS ==

==========================================================================
Also downloadable on the Nexus: http://www.nexusmods.com/skyrim/mods/8825/?

Featured in Le Dagz's " Skyrim Mod Review:Top 5 Must-Have Weapon Expansions!"
Check above for the video, or here: http://youtu.be/zQkebi2sQM0

This mod should be compatible with almost all other mods. It only adds a few
enchantments and buffs item statistics and little else. It should therefore
be compatible with all mods except those that change these same stats.

This mod is save game compatible; no need to start a new playthru.

Any issues can likely be fixed by altering your load order.

As with any modded game, you can either put this mod lower so that it
overwrites the changes of your other mods, or put this higher, so other mods
overwrite it.

If you have a lot of mods installed, its always a good idea to create a
merged or bashed patch.

I welcome all comments, feedback, bug reports, etc.
Thank you for viewing this, and I hope you enjoy the mod.
Popular Discussions View All (1)
4
Feb 18, 2015 @ 7:27pm
WARNING
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470 Comments
crisnomnom Mar 22 @ 10:35am 
could you please upgrade the rueful axe too, i know it doesnt add to the oblivion walker achievement but im a fan of this axe.
Amen Mar 8 @ 7:34pm 
thanks so much
Connorama Feb 22 @ 11:53pm 
Does this mean spellbreaker is unlimited with its hit points?
Rage Feb 20 @ 6:36pm 
Worked perfectly. Only problem is that my Mace of Molag Bal doesn't have unlimited charges. Since I only just started a new game, this is the only Daedric Artifact I have so far, so I can't say for the other Artifacts. Is this an issue that anybody else has?
Big Boss Feb 2 @ 8:08pm 
this mod makes dawnbreaker completely overpowered, why bother using anything else?
MagicWaffles Jan 15 @ 5:33am 
I feel that this mod helps greatly but does not balance the game very well. But in the fact that you can make a iron dagger better than almost all of the artifacts it does make sinse to make them more powerfull. Great mod!
Archimedes Dec 7, 2016 @ 2:45pm 
I think this is a great mod overall. But I feel overpowered when dual weilding dawnbreaker and Mehrunes Razor
PRIMALUS Nov 2, 2016 @ 5:00am 
This mod is very good. Please make this mod for the special version of Skyrim as well.
General Moon Aug 12, 2016 @ 12:21pm 
Hey, cool mod, i have one question though, what happens if you already have some of the artifacts, for instance, 3 days ago i went on an artifact spree and got almost all of them, what will happen to them? Will they simply have the same stats as before, or will the mod affect them still?
DoritoJoe Aug 7, 2016 @ 10:52pm 
lol really Zujew