Stellaris

Stellaris

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Galaxy Map "Multi-Music" Injector 2.0 (Mass Effect 2 Edition)
   
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167.643 MB
Apr 30, 2017 @ 12:24pm
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Galaxy Map "Multi-Music" Injector 2.0 (Mass Effect 2 Edition)

In 1 collection by AverageVideoGameJoe
Audio/Music Enhancements (Stellaris)
3 items
Description
This mod allows your empire to have dedicated theme music during Galaxy View mode, as you constantly oversee the work you put into expanding borders & conquering the stars.

Welcome to the 1st custom Galaxy Map "multi-music" mod!
See the Youtube video of the mod in action!

With this release, music mods will take your space conquering immersion to a whole new level.

You can now have a playlist dedicated just for the Galaxy Map! Here's your chance to have your empire's theme song(s) proudly play in the background.

In this edition, different variations of the Mass Effect "Uncharted Worlds" theme will play as you enter Galaxy View.
Try it once! You won't regret subscribing.

HOW IT WORKS
-- Each time you enter the Galaxy Map, the game will RANDOMLY, seamlessly play a different track based on a small list of .WAV files included in this mod.

The best thing is, the mod does NOT disable the ambient Galaxy Map audio! They provide an excellent effect to enhance your immersion.

UNIQUE FEATURE
-- This mod makes use of a subtle "falloff" effect: the more you zoom out of the galaxy, the quieter a song becomes.

The effect's values are easily editable in the mod's files (if you want the feature to be stronger).

COMPATIBILITY
-- Should be compatible with all other audio/music mods out there.

INSTRUCTIONS
-- Simply enable the "Mass Effect 2 (Galaxy Mode) Music" mod in the Stellaris Launcher's Mod window.

MODDING
-- Want to use your own music? Simply replace the .wav files included in the mod (but KEEP the file naming scheme!).

NOTES
--The mod is based off of my “base” version of the Galaxy Map Music Mod (V1.0): http://steamcommunity.com/sharedfiles/filedetails/?id=915077541

Instructions to have your own track is included at the link.

-- ****DISCLAIMER: THIS MOD DOESN'T PREVENT MUSICPLAYER MUSIC FROM PLAYING IN GALAXY MODE****"
Unfortunately, the game engine does not currently provide any means to modders to temporarily pause the music player :/

Mod Version: 2.0
Contact: http://oneaveragejoe.kinja.com | Discord (@Ghost)
Release Date: 4/30/2017
14 Comments
Ghemnioc May 12, 2023 @ 2:56pm 
i still love this mod
𝚊𝚌𝚑𝚎𝚛𝚘𝚗 Jan 3, 2019 @ 9:38am 
I doubt it, but is this 2.2 Le Guinn compatible? It's amazing!
AverageVideoGameJoe  [author] May 17, 2017 @ 12:50pm 
Hey @ariksu,

Should be! The mod doesn't mess with modifers or anything of that sort. It adds a sound effect reference to a sound.asset text file (where all relevant sound effects are listed), then has the sound files themselves.

I'll update the description to factor this into account.
ariksu May 16, 2017 @ 1:20pm 
Is this achivement compatible?
Mad Dissonance May 1, 2017 @ 2:18am 
Anyway, just a passing thought. I'm not a 'programmer' per say. I dabble, done about 3 years in programming and web development in college but had to do the real life thing for a while and never got back into on that level. My mods are just me experimenting and learning new things while adding to the game what I want to see, and possibly building a workable portfolio lol. So nice to see mods like this that look for something new to add.
Mad Dissonance May 1, 2017 @ 2:15am 
Think something like some of the old Pink Floyd style ambient experiements or something like https://www.youtube.com/watch?v=nVRqq947lNo

One would have to go throught the tracks and make sure there isn't anything 'stimulating' in them, but think things like auras, humming, chakra, etc - NOT chanting.

I listen to a lot of music from artists like Musk Ox - https://www.youtube.com/watch?v=vbb_DKn21Ig when I play Stellaris, I would occasionaly forgo that for a good mod that has some nice musical ambience and a galaxy mode fader =D
AverageVideoGameJoe  [author] May 1, 2017 @ 2:01am 
@nfp and just to clarify, it would easy to additional ambience files to the list that the game can reference from.

Would be a bit tedious if you decided to suddenly have a lot of new ambience tracks, but it's doable!
AverageVideoGameJoe  [author] May 1, 2017 @ 1:59am 
@nfp
-Done, added the disclaimer

-Ah yes, surprisingly, I would'e thought there would've been more ambience audio. There's literally only a couple (2 for Galaxy Map, one which I believe is re-used for black holes, about 3-4 for system view... and a couple for the star planets)

-Ah yes, that's super easy, and an interesting project that could be worth undertaking. You can make the game either play one ambience track randomly in a certain scenario (like viewing stars/planets), or choose to play a couple of ambience files simultaneously (like it's done in Galaxy View)

Would you have a Youtube example of the types of ambience you'd have in mind?
Mad Dissonance May 1, 2017 @ 1:36am 
Nontheless, Great job at bringing something new to the modding table!
Mad Dissonance May 1, 2017 @ 1:33am 
Oh, I just in your description above make it a clear point that the mod doesn't stop music player music. like "****NOTE: THIS MOD DOESN'T PREVENT MEDIA PLAYER MUSIC FROM PLAYING IN GALAXY MODE****" Just to make it a clear point is all. Clearly you are limited by the mechanics of the scripting support.

On the second point. The in game ambience is just BORING to me, so turning off music just to appreciate the mod isn't viable for me personally. BUT... I noticed that while I did turn it off, the ME galaxy mode music overrides the galaxy map ambience enough. So maybe an set of expansion mods with different 'music' style ambiences could be done for the ambience files instead of the music files.