Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem









This mod doesn't change overall balance that severely, it alters the balance for one handed and two handed axes/swords so that there is a role for the latter. In vanilla, they always perform worse than sword and shield units so are pointless.
In this mod, they are better against sword and shield units, but will be less resilient due to the lack of shields. Specialised assault troops to break infantry lines which is kind of what they were thought to be historically. That said a good cavalry charge will still be devastating against Dismounted Feudal Knights.
Defence Skill is the primary change in this mod as discussed above. Attack is largely vanilla.
I have installed the mod, but I admit I am wholly new to M2TW modding scene and don't quite know where to start besides putting the mod(s?) in my /mods file.
In addition to the shield/armour discrepancy, this mod also changes the stat_heat and stat_ground of most units
defence skill is higher
most units have higher atk in comparison to the Kingdoms stats
most knights have "hardy"
prices are different (generally lower)