The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

867 ratings
Staves of Skyrim
Category: Armor, Magic, Weapons
File Size
95.677 MB
Aug 19, 2012 @ 10:09am
May 8, 2013 @ 6:46pm
17 Change Notes ( view )

Subscribe to download
Staves of Skyrim

☼ Staves of Skyrim ☼

A Staff Mod for TES V: Skyrim

☼ Features ☼
= 30 New Staves added to the game! = 15 new models and textures, plus new textures for the default models
= Defensive Staves! = No longer feel your mage has to carry a shield around to defend against swordsmen
= Staff Conversion! = Convert your staff between a Defensive Staff and a Magic Staff on the fly. Recharge your staff with your magicka instead of soul gems
= New Perks! = Enhance your mage’s defensive abilities with new Perks in the Block Tree
= Enhanced abilities for daedric and special staves! = Convert to a defensive staff, illuminate, or recharge back to a magic staff at will

☼ Where to get the new staves ☼
1- Kill enemy casters. The staves have been added to the leveled lists of enemy mages, warlocks and other casters as well as some chests.
2- Crafting. All staves have crafting recipes, and will unlock as you unlock the material-appropriate Smithing perk.
3- Vendors. Staves have been added to the leveled lists of magic vendors, such as Court Wizards and the Mage’s College. In addition, Rindirsen, a traveling staff vendor, has set up camp just outside the bridge to the Mage’s College to peddle his staves to aspiring mages. The staves available will increase as you level up.

☼ Requirements ☼
Staves of Skyrim requires Skyrim Script Extender (SKSE) as of version 1.6. This is required to process the new staff conversion scripts.
You can get SKSE here:

If you not want to use SKSE, you don't have to; however, you will not be able to switch between Focused and Wild magics, and all Converted staves will default to Fireball/Icespike/Lightning Bolt.

So, if you don't want to get SKSE, and don't mind using default staves - everything else in the mod will work just fine!

☼ Defensive Staves ☼
The Defensive Staves come in both Light and Heavy armor variants. A Light Armor staff is called a “Defender”, whereas a Heavy Armor staff is called a “Warstaff”.

Staves are roughly equivalent to the the shield of the same material. So, the Elven Defender has approximately the same stats as an Elven Shield, and wooden staves being approximately like Leather.

All staves have crafting recipes which unlock with the perks in the Smithing Tree.
Staves are added to the leveled lists of caster enemies, so you should see them drop from time to time.

☼ New Perks and Spells ☼
New perks now sits alongside the old Block tree (and are governed by the Block skill).
Most Block perks affect both your staff and your shield. In general, physical perks, mostly located on the shield-shaped side of the Block tree, give full effect to shields and half effect to staves. Magical perks, mostly located on the staff-shaped side of the Block tree give full effect to staves and half effect to shields. Some perks affect both, and the top-tier perks are staff and shield only, respectively. In addition to Block perks specifically for your staff, the tree unlocks new spells to make your staff even more versatile. These spells are also available in Spell Tomes from Rindirsen, the staff vendor in Winterhold, though they are quite expensive to buy.

Illumination Staves:
Illuminate your staff to light up dark areas by casting Illuminate Staff. Cast Illuminate Staff again to turn it off. An Illuminated Staff is not a re-skinned torch, and can still be used to Block/Bash just like a shield.

Charged Staves:
Convert your staff to shoot Fire/Frost/Shock magic for 300 magicka. Cast the spell again to recharge your staff. No need to use Soul Gems to recharge: your magicka recharges the staff. To convert a charged staff back to a Defensive Staff, use the “Discharge Staff” lesser power. This costs no magicka to cast, as is learned when you learn the “Illuminate Staff” power.
In addition, Charged Staves synergize with both Destruction skill (to increase their damage done) and the Alteration Skill (which decreases the charge cost to cast).
You cannot sell a Charged Staff. No vendor wants to take a staff that is bristling with elemental energy. Discharge it first and convert back to a Defensive Staff to sell it.

☼ Hotkeys ☼
Due to the way the mod handles the charging/illumination of staves, you cannot hotkey a staff directly without it being lost at some point. To fix this, a new item should appear in your apparel inventory: = Create Defensive Staff Hotkey =

With a Defensive Staff equipped, click on the = Create Defensive Staff Hotkey =, and a new item will appear, with the name of the Defensive Staff and the word = Hotkey = after it.
This item will remain, even if you illuminate or charge your staff. Set this as a favorite, and assign a hotkey. As long as you have at least 1 of the correct Defensive Staff in your inventory, activating the Hotkey Item will equip the appropriate staff.

To remove individual Hotkey Items, simply drop the hotkey item from your inventory. The Create Hotkey item has a mesh, and will appear on the in the world when dropped. If you do not use Hotkeys, you can remove it this way (or by placing in a container). However, once it is unloaded from the game, you will need to use the console to re-add it. Into the console, type: help "= create"

This should bring up a message in the console with the item number in parenthesis. Type: player.additem XXXXXX 1 with the item number in place of the "X"s

☼ Compatibility ☼
This mod may conflict with other mods that happen to alter the same leveled lists. It will also conflict with mods that change the Block Perk Tree. Simply adjust the load order to change which mod gets priority.

SkyRe: I use SkyRe myself, and normal Staves of Skyrim will overwrite SkyRe's Block Perks with SoS ones if loaded after SkyRe in the load order. If you want to use SkyRe's Block Perks, install the compatibility patch below, which merges the Block skill tree for both mods, and gives the feel and intent of SkyRe while still retaining much of the compatibility with staves.
ACE Combat Skills: ACE should be fully compatible with Staves of Skyrim. The modifications ACE makes to the combat system doesn't affect any of the Block perks or skill tree, so there are no conflicts between the two at this time.
Artifact Balance Overhaul: ABO is also compatible, though you must load Staves of Skyrim *after* ABO. Since ABO adjusts staff descriptions you'll need to load SoS after in order for the scripts to work properly.

☼ Optional Files Available on Skyrim Nexus ☼
Current Optional Files:
*SkyRe Compatibility version* - Merges both SkyRe's Block Skill Tree Perks and Staves of Skyrim's Block Skill Tree Perks to bring you the best of both. Note that some of SkyRe's Block perks may not work with Staves

*No Perk version* - Does not add the new Block Perks or change the Block Tree. Vanilla perks are modified to be compatible with the new staves. Staff-side Perks/Spells/Abilities are available for sale from Rindirsen.

☼ Acknowledgements ☼
Special thanks to 747823 for making his staff models available for use. They formed the base for several of the new models in this mod.

☼ Latest Version ☼
1.8 See full readme at Skyrim Nexus front page for changelog:

SKSE IS OPTIONAL: Converting Staves from Wild to Focused magicks, requires SKSE, which can be found at:
Please download and install SKSE from:

IF YOU DO NOT WANT TO USE SKSE, YOU DO NOT HAVE TO -- however, you will not be able to switch between Focused and Wild magics, and all Converted staves will default to Fireball/Icespike/Lightning Bolt. So, if you don't want to get SKSE, and don't mind using basic charged staves - everything else in the mod will work just fine!

-- Older versions remain available at Skyrim Nexus --
< >
Dungeon Master Jun 20 @ 11:27am 
Is there a way to safely uninstall the mod? I don't want the perks, so keeping the staves would be fine.
nolman899 Apr 15 @ 4:16pm 
do they just work for blocking or are they also melee weapons?
Ricardo 136 Apr 6 @ 1:03pm 
I'm confused, if I don't use SKSE, does that mean I won't be able to charge the staff at ALL, or is there another set of magic to put on the staff that requires it?
Jayman Pi Apr 3 @ 5:05pm 
I found the guy that sells spells for the staves, what is infusion and such. I am unable to find how to use them though i have tried a few things. I am only able to do wild and focused with the elemental damage, or the ward. What am i missing?
Cifer Null Mar 29 @ 2:02pm 
Will these still be in the enemies' possession and merchants inventory if I put the load order of this BEFORE the Weapon Variant Expansion mod? The WVE mod does after all deal mostly with melee weapons and shields.
Zetwork Mar 4 @ 11:07pm 
This mod was great until the staff started appearing crooked while fighting. Does anyone know a fix?
PHANX0M Jan 31 @ 1:38pm 
I thought it said slaves of Skyrim... That's why I looked on here.
Nedya24 Jan 28 @ 2:34pm 
Ok... It's not showing up on the MCM... Anybody know how to fix that?
Nedya24 Jan 26 @ 4:27pm 
Also, is there any way you could swap the holding animation for the staves to that of a torch? It looks a bit iffy as a sheild...
Nedya24 Jan 26 @ 3:14pm 
Can someone please explain what the focus and wild things mean?