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Aezeal's Flying Fortress
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6.071 MB
Feb 9, 2012 @ 2:10pm
Oct 28, 2012 @ 3:42am
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Description
Near the Whiterun Gates you can meet someone who will set you on the path that will lead to a Floating Dwemer Fortress. The Fortress is a suitable impressive living space for the Dragonborn.
Features:
A Floating Fortress, with large dwemer hallways in the deep and a contempory mansion on top.

- A faithful Khajithi Steward who happens to come up with a few problems that require someone with loads of combatskills to solve
- A loyal servant in the bedroom
- A Snowy Sabrecat as potential animal follower
- 2 pet dragons
- Guardian Dwemer Spheres, Spiders and Centurions
- All crafting stations
- Loads of storage space, mannequins and plaques
- Teleports to various regions in Skyrim
- A boatride to Whiterun
- A fiery blacksmith (with fiery dog) at the forge and a dwemer centurion Chef in the Kitchen
- A Trophy room:
---Find the taxidermy tools in the taxidermy workshop next to the Trophy room
---Kill an enemy and put the taxidermy tools on the corpse to unlock the corresponding stuffed creature in the Trophy Room.
--- Don’t forget to pick the tools up again.
- A training room with UNLIMITED dwarven spheres to combat if you need training
- The Dwemer Centurion Combat Suit ( as of now working!)
--- Enter by clicking on it (picking up)
--- Leave by equipping (in inventory)
--- If left behind will reset to original position after 1h (RL time)
- 2 books with background information
- A dragon summoning dwemer “loudspeaker”
- Umbra has a new owner
- A new (somewhat overpowered) fun spell “ Banish to a private Hell ” to finish your enemies with.
- A new spell for on those on the road: Dwemer Campsite.
--- I know there are campmods but the owner of a huge Floating Fortress doesn’t need to stay in a tent. Stone >> cloth. Find the book and try it out.
---For best effect: use on open and somewhat flat terrain.
- A secret room
- A divine secret
- A new secret: find the golden waterfall in the house.
- Several puzzle boxes.. if you see a mysterious box around the fortress... activate for some braintraining (maybe save before) :D


The new dark (and lethal) dwarven armory dungeon Tincan Cave which lies below Dragonreach keep in Whiterun. The entrance of this armory is on the north-eastern slope of the Dragonsreach hill (outside the city).
Bleachwind mine. An excavatable mine that starts as nothing but you can expand it and discover ore… and more. (reward for the first quest the Steward gives you).

PS. Tin Can Cave is a VERY though battle. I leave it there so you can return if you feel confident BUT there is a back entrance a bit higher on the slope for those low-high level characters who want to use the Fortress but for whom the main entrance is a bit too much of a challenge.
799 Comments
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Supdalat Aug 11 @ 1:28pm 
I beat tin can cave with Flawless nightengale armor= 384 armor, flawless dragonbone sword and dagger for 113 attack. and 320 health. i won
<TSB>ATAI Jul 24 @ 9:23pm 
where do i find the person to get to the fortress?
oloeopia96 Jul 24 @ 9:04pm 
I have been exploring you mod a lot and i have noticed the dialogue problem. The puzzlebox i found was very interesting. The only part of the tower i have found that can teleport is two towers up above the castle that can go to three places. The banish spell works great but the lever options are somewhat buggy, the biggest of which was the rocks kept piling up. I tried the centurion suit and while i could walk around in it it was invisible and for some reason drops me below the ground. I haven't tried the campsite but i did find the divine secret which was cool.
PyroCharmander Jul 18 @ 8:20pm 
Does anyone know how to make the fortress fly?
jordan Jul 15 @ 8:33am 
i ummm... lost the key is there a way to get it back
Vanisher214 Jul 11 @ 11:26am 
my character looks like its a ghost after going through the maze and I cant fix it
aezeal  [author] Jul 5 @ 2:13pm 
Ow and has anyone cleared tincan cave? my end game char couldnt'finish it the few times I tried.
aezeal  [author] Jul 5 @ 2:12pm 
I must admit I'm not playing skyrim anymore and I've stopped updating the mod.

A while back there was a problem which caused problems with the dialogue displaying and I was never able to fix that.

I'm not sure why for some the guy near the gates has problems, I guess other mods cus he's not very complicated.

Aside from that there where several projects I was doing and not completely finished. (I doubt most of you ahve seen even half of the mod since a lot is in like really deep).

The labyrinth puzzle box should work.
Most of the spells should work.

has anyone actually filled the whole taxidery display room?
Has anyone actually reached the teleporting part of the mansion? (and the
Does the banish spell still work? and do you like the options to kill them (pretty sure it gets somewhat buggy if you use to much levers?
Can you at least walk around with the Centurion suit?
Does the "dwemer campsite" spell work?
Have much pplz found the divine secret?
aezeal  [author] Jul 5 @ 2:12pm 

AND MOST IMPORTANTLY has anyone EVER done my MINE and gotten anywhere? (the upper levels shoudl be good I think)

It could be the puzzle box with the anvil doesn't work when I stopped I was finishing it.. I thought it was done but not sure.
THe puzzlebox with the dropping stone: what I want it to do doesnt'work half the time due to stupid unclear ingame physics.
The sabrecat worked once but (without changing stuff) was glitchy later, does he work now?

If I knew that the dialogue thing was fixed I might get back to the mod (and with dialogue I just mean that you can see the dialogue... there was never anysound.),the mod already was huge and with sound would be WAY to big to upload (with the restrictions at that time)
mini_coopa2 Jul 5 @ 7:05am 
love the hagraven clearly having a skooma trip