Total War: WARHAMMER

Total War: WARHAMMER

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The Black Pyramid of Nagash
   
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Tags: mod, Maps
File Size
Posted
19.114 MB
Apr 9, 2017 @ 7:33am
1 Change Note ( view )

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The Black Pyramid of Nagash

Description
NEW GAME MODE: Capture point battles
Capture and hold all 3 points to win the battle.
The capture points are located in 3 temples on the map. The temples are purposely made narrow to have hero 1v1's inside.

The Black Pyramid of Nagash:
was part of the Necropolis of Khemri within Nehekhara, the land of the Tomb Kings of Khemri.

It was built under the reign of the evil sorcerer Nagash, by uncounted slaves brought to Khemri from all over Nehekhara. It took fifty years and is the largest pyramid in Khemri, dominating even that of Nagash's father, Khetep. It was made of stone the colour of ebony, which Nagash demanded from all the cities of Nehekhara. Not just a monument to Nagash's pride, the pyramid was painstakingly designed to store death magic and to amplify Nagash's powers. With its completion Nagash cast a great curse across Nehekhara which killed large numbers of priests across the land. This act of heresy was enough to start the Priest Kings' rebellion against the one they called the Usurper.

After being defeated by the army of the Seven Kings, Nagash abandoned his pyramid and it remained undisturbed for over a millennium, shunned by all. Even when, centuries later, Nagash's army entered Khemri to drag King Alcadizaar to the Great Necromancer's fortress of Nagashizzar, the pyramid remained empty. However, 1,111 years after being killed by Alcadizzar, Nagash regenerated his body inside the pyramid, something he would do again, 1,666 years after his death at the hands of Sigmar. He could never claim the pyramid or the power it contained, however, as he was always driven out of Khemri and Nehekhara by the forces of Settra.

Nagash finally gained access to his pyramid during the End Times. After yet another resurrection he led several huge armies into Nehekhara. After consuming the Nehekaran god of the underworld Usirian and destroying the forces of Settra, Nagash had all of Khemri razed to the ground save his pyramid. This he summoned from the ground and had it fly through the air to Sylvania.





If you feel generous or want to support this mod buy me a drink[paypal.me]

Disclaimer: this map is not endorsed by CA eventough it has the CA logo next to it.

IMPORTANT STUFF PLEASE READ!
- Map is under capture points tab !
- Some land battles are under the capture point tab too. The victory conditions of those maps don't work so only use maps like this one in capture point mode !
- If you want to play this map in mp all people joined need to have this map subscribed. This is because I had to implement this as a mod and not only a map

28 Comments
Uriel the Lightbringer Oct 15, 2019 @ 1:04pm 
Harad coude u make an Nagash Mod for TW WH2 campaign?
Lyrithus Oct 15, 2017 @ 9:22am 
I CANT WAIT to see the version you make for WARHAMMER TW 2!!!!!!!! Cause they actually have this city!! I hope someone makes new LL Nagash!!!! omg so many things, the origins of vampires!!
Zidius (Travelling) Jul 25, 2017 @ 12:23pm 
HOLY SHIT THIS IS SO AMAZING
Eos Jun 24, 2017 @ 7:04am 
Some additional lore, after Nagash floated his Black Pyramid to Sylvania, it got blown up by the Skaven.
Haradrim  [author] Apr 22, 2017 @ 12:06am 
@mattmeissner Hmm that's really weird. You don't have to delete the maps just disabling is enough. I'll try to recreate your problem to see if I can fix it. I've somebody is reading this and has this problem too let it know in the comments, because as far as I know it seems to work fine for everyone else. Thanks for the report mattmeissner I'll see what I can do.
mattmeissner Apr 21, 2017 @ 5:19am 
I had the valley of Khorne, siege of Karak Kadrin, and Kaiser's Helms Deep mod active at the time as well. I also had your other map mod Numas active as well. When I disabled the three maps that weren't one of yours and played the map again the exact same, the enemy at some point capped all locations without even having troops there, they had only capped one point in the center. I lost the battle again a few seconds after they had magically capped two points. My legendary lord was killing crypt horrors who had captured the center and killed them and I moved him out of the point before it was captured to try and keep consistency and then in about a minute or so while he was fighting, the enemy had capped two points. I have 37 map mods installed and most of them I had before I installed this one. The only map mod that I had installed after I installed this one was Numas. Would I have to delete each map to see if that would resolve the issue?
Haradrim  [author] Apr 20, 2017 @ 10:43pm 
@mattmeissner Did you have any other map mods installed ? It could be that another mod has overwritten some of this mods tables. The victory conditions work fine, so it must be something on your side.
mattmeissner Apr 20, 2017 @ 8:46pm 
I lost a battle as the tomb kings when I was fighting nagash on this map. I destroyed the enemy army but I still lost the battle, the ai had only capped two of the capture points and I had destroyed every single enemy unit. I had been defending one and none of their units breached the defence. The game didn't end right away and while i was capping all the capture points, the battle suddenly ended and it stated that I had gotten a valient defeat despite the ai not only losing its entire army to me but also not capturing all the points on the map. I lost around 400 units and they lost 4500 of theirs. You stated that you could win by capturing all three point or by routing all enemy forces but how would that work for factions that don't rout and have to be destroyed? Good work on the map though, probably wont play it again if I am just going to lose the battle.
☢Tech-Priest☢ Apr 15, 2017 @ 12:41pm 
great work looks realy nice
Eldar_Nerevar Apr 14, 2017 @ 9:47am 
oh shit ahahah im such a dumb ass