Stellaris

Stellaris

96 ratings
Long Range Strikecraft
   
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144.731 KB
Apr 1, 2017 @ 3:08am
Sep 26, 2017 @ 2:03pm
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Long Range Strikecraft

Description
Hello all! I've enjoyed a variety of Stellaris mods and I figure I would throw in my two cents into the ring.

- Description -

I made this mod to finally allow strike craft to be useful in the mid to late game. As long as you have the spotting laser on a ship, then any strike craft from this mod on the ships will fly out to engage enemy fleets at extremely long ranges. This means it now matters a bit more on how you enter into a hostile system, since the longer your distance from the enemy, the more time your strike craft have to engage the enemy fleet. I've added in three new techs for the long range bombers, and seven new components. I may add more into the future, including additional specialized crafts. Thank you very much for looking at this mod and I hope you have a lot of fun with it!

- New Components -

LONG RANGE SPOTTING LASER: This is an extremely long range laser that goes into any medium slot. It does essentially no damage, but allows the long range bombers to engage targets at almost any range.
LONG RANGE BOMBERS: The main component of the mod. These use a custom behavior to be able to engage at extremely long ranges. These bombers are essentially the XL-equivalent version of strike craft. These have very high damage, especially at the third tier, and high counts. If your enemy is using these, you will need to have point defense.
HEAVY FIGHTERS: A fighter that has much higher health and damage compared to the standard fighters in the base game. They have a higher count as well and should prove to be a useful defense against the long range bombers.
LONG RANGE SHIELD BOMBERS: A variation of the third tier long range bomber, these bombers have a strong attack against shields.

- ALTERNATE VERSION -

*http://steamcommunity.com/sharedfiles/filedetails/?id=907438974 - A tweaked version of the mod made by Dionysosss. It changes the strike craft to be more balanced. I highly recommend it if you are looking for the features of this mod, but want it to be more balanced! A huge thank you to Dionysosss!

- AI NOTE -

*The AI will not use the long range spotting laser component, but they will use long range strike craft in some situations. So if you engage an enemy fleet at long range, they will engage you with their own strike craft. I'd still recommend using this mod in multiplayer if you want it to be a bit more of an engaging part of the combat.

- COMPATIBILITY NOTES -

*Compatible with likely all mods and savegame compatible. I took care to ensure the files are all named so to ensure they do not overwrite or conflict. Let me know if you have problems! Thank you for downloading and considering this mod.
* Although it is compatible (and fun!) to use with New Ship Classes, the supercarrier component of the carrier class, if used twice on the carrier, will allow a single carrier to deploy 180-240 strike craft depending on the tier. Apart from being extremely powerful, it does mean there will be 240 strike craft flying around at one time. So if it lags during this, there's not much I can do for you. The mod is meant to be balanced to be basically one tier above vanilla XL weapons.
106 Comments
Dionysosss Mar 12, 2020 @ 9:34am 
btw you are better off removing the alternate version as i havent done anything with it for ages.

and lol my version is dangerous ? X_X either way i have put it to private anyway ^_^
Luna Feb 16, 2020 @ 6:08pm 
Mod is nice.It is good for palying with my friends.
�[Dire_Venom]� Oct 5, 2018 @ 12:48am 
Mod looks amazing! Here's hoping that it works :3
Lupe Fenris Aug 25, 2018 @ 7:57am 
UPDATE PLEASE!
I think it's better if it does not have a warning sign. Although it is not a problem.
Destra125 Aug 10, 2018 @ 11:23am 
update?
Lazard Jul 14, 2018 @ 9:55am 
The link to the alternate version seems to be blocked as potential dangerous link. Maybe you should look into that^^
Huon23  [author] Jun 29, 2018 @ 3:36pm 
I dont think I'll be getting around to updating this mod since I've stopped playing Stellaris very much. I know EAC At War offers a similar system to mine and is a great mod overall!
Lucius Jun 28, 2018 @ 3:56am 
any chance to update to 2.1?
BulldozerESQ May 8, 2018 @ 9:53am 
Will this work with the current update?
slight001 Feb 26, 2018 @ 12:13pm 
Any chance of this getting updated to 2.0? I love this mod. While I am trying to learn coding I'm still only in the custom traits and civics end of the pool. I tried to look at your code to figure out what needs to be changed and... I'm definately not there yet.

I hope it does get updated as I miss my Fighter/Bomber Swarms from Sins.