Dungeons of Dredmor

Dungeons of Dredmor

76 ratings
Conspiracy Victim
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
2.444 KB
Aug 14, 2012 @ 4:04pm
Nov 22, 2012 @ 4:19pm
3 Change Notes ( view )

Subscribe to download
Conspiracy Victim

Description
Conspiracy Victim is a Rogue skill tree. "You are the victim of a conspiracy that you cant prove and no one seems to notice. You are mostly paranoic."


LVL0 Acting Normal.
You act normal all the time, even in the worst circunstances. (Erase one random debuff.)

LVL1 Surrounded.
You see enemies and conspirations everywhere, most important loot. (Activates Lucky Find after each kill. Right now is set to 15 percent, I am not sure if that is enough.)

LVL2 Reflect Brainwash attempt.
By covering your body in powdered aluminium you manage to reflect the brainwashing waves toward other creatures. ( Cross shaped spell that cause Confuse. 50%)

LVL3 Caffeine Maniac.
To stay vigilant you need caffeine. Lots of it. (Buff that boost trap sense, sight radius and nimbleness at the cost of burliness)

LVL4 Invisible Pattern.
You see invisible patterns that let you see incoming attacks, also creates a cascade effect inside your head that can become real. (Boost dodge and haywire)

LVL5 Questionable existence.
You hide all your activities so well, that even you began to doubt about your existence. (Invisible for 25 turns)

Total Stats Boost: Nimbleness [7], Saavy [4], Sneakiness [3], Perception Radius [4], Burliness [-5], Stubborness [-4], Trap Sight Radius [2] and Haywire Change [5].



For more info, please follow this link: http://community.gaslampgames.com/threads/conspiracy-victim-skill-tree-almost-done.3900/#post-52732

Thanks FMCyrus for pointing the "feeble" typo :)
32 Comments
Jayblaster Oct 15, 2015 @ 1:52pm 
(insert witty joke about NHK here)
faustomartense  [author] Jan 16, 2013 @ 4:15pm 
@brickey.8: I will probably raise it up to 100% since I feel Charm is too overpowered. Other effects that can work with the brainwashing can be Pacify and Fear. Maybe I can add Pacify, Fear and Charm to the spell in lesser %... so the spell can have a chance to cast each of them along with Confuse.

Should I modify the spell to include other effects with a lower activation rate or should I raise it to 100% and let it the way it is now?
brickey.8 Jan 14, 2013 @ 8:07pm 
Pretty fun class overall. Reflect brainwash felt pretty underpowered though, considering other classes can get more reliable group debuffs (*cough* mushroom farmer *cough* meteorologist *cough*), and considering the description made me expect a charm effect and left me feeling disappointed. And considering that it comes with a decrease in your stats. Confusion isn't reliable anyways, so I'd recommend you up it to 100% and maybe drop the duration a bit to compensate.
faustomartense  [author] Nov 22, 2012 @ 3:37pm 
FMCyrus thanks a lot for the heads up, I do not know how I missed that typo. It should be fixed in this update (but you will not see it until your next game using Conspiracy Victim because the game saves the state of the mod for the rest of the current savegame.)

"Acting Normal" is suppose to be a "spell" to erase a random active debuff, try using it when you get one of those :) (Yes, it sounds like a passive skill but since I could not make it work like that, now it is an active skill, like if he seems something is wrong and then starts acting normal [when you apply the spell])

I am toying with adding some monsters and as DESU suggested, better flavor text.
FMCyrus Nov 20, 2012 @ 9:08am 
I like this mod! The paranoia thing is pretty interesting for a dungeon adventurer, they already have a ton of good reasons to be worried. I've noticed a bunch of traps spawning around the player when I move sometimes, which is a really cool "everything is out to kill me" kind of thing.
Quick question/bug and 1 typo: For the "Acting Normally" skill, is there supposed to be a visible buff? I'm guessing not, but if there is its missing, just double-checking though. The typo I found is for the 2nd skill, in the description of the ability "feeble" is spelled wrong.
Looking forward to seeing what the higher levels of abilities do when I level them : )
faustomartense  [author] Nov 10, 2012 @ 7:41pm 
Ha! Nice ones. (I am familiar with some of them) I will try to update it when I get some spare time to code (I also wants to add some items)
clown Nov 10, 2012 @ 4:54am 
@faustomartense Heres just a few: "ITS HAPPENING!" - "New World Order" - "Flouride in the Water!" - Maybe gives buffs but unable to drink - "I'm not saying it's Aliens, but it's Aliens" - "False Flag Operation" - "WW3" - "Nibiru" - "Illuminati" - ect
faustomartense  [author] Nov 9, 2012 @ 7:21pm 
@DESU: Yeah, it needs better flavour text :) Sadly, I am not that creative... (Currently playing Deux Ex so I can add some of its conspiracies too)
clown Nov 9, 2012 @ 11:21am 
I would add references to the Illuminati or other conspiracies, nothing too offense though, of course.
faustomartense  [author] Oct 3, 2012 @ 5:51pm 
You are welcome :) and thanks for the compliments.