Ara Fell: Enhanced Edition

Ara Fell: Enhanced Edition

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Ara Fell:Enhanced Edition Ultimate Walkthrough
By CronDuCake
UPDATED AS OF JANUARY 3, 2022 FOR THE ENHANCED VERSION - Hi all! Thank you for your patience as I updated this guide! I was able to find the time to fully replay the game and I noticed several changes since the last time I played, so this guide accurately reflects my experience with the game as of the most recent update, including changes to upgrading gear, which items were found where, and more specific directions to find your way around the game. I have also added a cumulative quest guide at the end of this, for those of you looking for specific help!

This guide will help players make their way through the beautiful world of Ara Fell. The guide comes complete with recommendations and directions, along with specific combat information that will definitely be of use. If you are looking for something specific, I have items and quests named here, so feel free to use Control (CTRL) + F on your keyboard to search for key words, which may help you find your spot faster!

This walkthrough was written as I made my way through the game.

I hope everyone loves the game as much as I did! The ending almost made me cry!

Leave a comment if you have any questions!
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Tips and Helpful Information
Welcome to Ara Fell! If you chose to add the Story Mode Ability in the beginning of the game launch, do not fret! It does not mean you can't choose to fight monsters the regular way. Story Mode becomes an end-all attack that deals 9999 damage to each opponent, meaning you only do one attack and can progress through the game more quickly without worrying about spending money on items for recovery or for gear for your characters. At the same time, you are gaining the same experience and rewards from combat that you would through regular combat. It is by no means mandatory, but is helpful at times, especially for grinding, which can be tedious.

  • To check your quests, open the menu and check your items. Quests are under items and you can interact with them for further details.
  • Use Enter to Dive in water to collect materials from different fish.
  • Use Space to jump up or down cliffs of 1 space higher or lower.
  • Sparkles indicate that either a crafting material or quest item is available if you interact with it using Space or Enter.
  • Use the Shift key to crouch to enter small rooms.
  • Use the feature Utility: Crafting whenever you have spare materials. Speak to everyone to unlock new craftable items.
  • Sparkles at the edge of a body of water allow you to enter the water and swim. You can emerge from the water by interacting with any other land nearby.
  • If you are not playing using Story Mode, fight every enemy you come across. Exiting a room and reentering causes enemies to respawn, giving you more chances to fight and gain experience.
  • Interact with every character you can for commentary and bonuses you would not discover otherwise.
  • Some items, like apples you'll find in homes, permanently boost specific stats of a chosen character. Look carefully for these.
  • Once you've interacted with a large crystal, you can use it to move to other areas with large crystals you've interacted with before. It's a teleportation device.
  • Certain areas you enter will have a large purple orb nearby. Interacting with these tells you the recommended Party level and party number for the area. It is important that you understand how easily you can die in this game if you are unprepared.
  • It is recommended to use Lita’s Scout skill on every new mob you come across because it permanently identifies their HP as a mob type, which would enable you to more strategically plan your battle moves.
  • When I play, and I recognize a turning point in the plot, or an action I would take that would cause the plot to move forward that could prevent me from exploring, I actively avoid that action and purposefully explore, so very often in this walkthrough, you may ask “Why didn’t she go do this right here?” It’s because I’m exploring or completing side quests. You do not need to play the same way I do, and do not need to do the side quests if you choose not to, but please skip forward in the walkthrough until you see me complete the step you are expecting me to if that is the case. Otherwise, enjoy your exploring!
Prologue
Watch prologue – Adrian explains that you are looking for a ring.
In the cave, Adrian tells you that his boss, who sent him on this quest, told him there is a second door to access the deeper areas of the cave. Locate the second door in the cave and use the Space bar to interact with it. The door opens, and Adrian leads you into the entryway.
Walk down the stairs and head to the right of the statue and upright column, interact with the area of the wall that appears slightly off-patterned, in the center.
Walk up the stairs and to the broken bridge. You can now jump over small gaps and broken stairs using Space or Enter. Walk to the edge of the broken bridge and jump.
Adrian follows you, but is injured in the process. A Green Question Mark appears above his head, indicating that he has a Quest for you. Speak to Adrian. He requests that you make him a Mending Potion, which consists of Fish Oil, an Angelflower, and Stardust. If you use Escape to view the Menu, you can now visit the Quests section, where you will find the quest Make a Potion.
Crawl using Shift into the small cave on the left of Adrian. Save at this point, as a battle is coming up!
Interact with the sparkles by the edge of the round cliff, pick up Key, Normal. You are entered into a battle against x3 Leaf Bugs. I fought against three (3) leaf cutters and found that alternating between Attack and Charged Shot as I replenished my MP was more effective than relying on Attack alone. From this fight gain x1 Stardust. I also leveled up as a result of this fight and received x10 Allocations to boost my base stats. As Lita is an archer class, I prioritized my Agility. I placed four (4) Allocations into Agility, and two (2) into all other stats.
I walked down the stairs directly below me from where I exited the post-battle screen and into the next room.
I entered the small building closest to me and there was nothing inside.
I exited the building and walked around to the other building in this chamber. There is a woman with blond hair and a short cut scene.
Exit the small building, walk to the right back to the stairs, and continue to backtrack to Adrian.
From Adrian, walk towards the stairs, and walk into the water to jump in. You can use Space over the circles that appear in the water to Dive. While you are in the water, swim over the Fish and use Enter to dive at the fish.
Head back down to Adrian and speak with him. Then, using the Menu, go to Crafting. For now, you only have one recipe, Potion, Mending, so select that and make the potion for Adrian. Adrian is now healed and has joined your party and can participate in battles.
Head back to the water upward and swim all the way north.
Interact with the door and enter the next room. There are plenty of mobs here that you can battle for experience, and it is definitely recommended that regardless of your difficulty, you battle everything you come across at least once. You also get around x20 Coins per battle with these mobs, and having more money is definitely better than having less in this game! Here, I found Small Bugs and Small Ants, with 74 and 53 HP, respectively.
The door right ahead with sparkles in front of it is protected by magical shields. You will need to disable them in order to move forward.
I did not find anything up the stairs to my left, so I went right. Up the right staircase, I found a red lever, which I interacted with, and which disabled the magical shields. However, this triggers a Mutant to spawn with 181 HP. It is important to use Adrian’s Taunt here because of the difference in HP between he and Lita. After using Taunt, I switched between Lita’s First Aid, Charged Shot, and Attack to keep Adrian afloat while chiseling away at the Mutant’s HP, and Adrian’s Power Attack, which took out chunks of the Mutant’s HP.
After defeating the Mutant, head down the stairs to the doorway north you were previously unable to enter, and go through.
There is another doorway here, go through it. Make sure to save here if you haven’t!
Interact with the statue. Lita falls down a hole!
Walk up the stairway above you.
Jump up the stairs.
Interact with the Skeleton.
Lift the red lever.
Walk down the stairs and cross the bridge.
Walk into the next room and continue to walk through the cave until you find the Spirit.
Continue walking through the cave.
At the fork in the road, I continued to the right and upward.
I found a chest at the end with x50 Coins inside.
I then went back to the fork in the road and went left.
Continue through the cave and enter the door.
Interact with the pedestal. Take the ring.
Taking the ring opens a new doorway to your left. Enter it.
Head up the stone stairs, head right, and continue down the stairs to the floor below. You find yourself back in the area of the cave where you initially fell down. You are saved by Lita’s father, Edward, and meet Reamor, who will later sell you weapons and armor. You are then transported to Aloria.
Chapter One, Section I
When you awaken, interact with the chest to find x25 Coins. You can read the books on the shelves for some Ara Fell lore/backstory.
Head downstairs, go speak with your mom. Your mom tells you that your dad is at the Seremai Plains to set up for the archery contest. She tells you to apologize for your dad’s rudeness, and that he is at the temple, on the northeast side of town.
Head down to leave your house.
Speak with Talani, the white haired merchant outside your house. You will run into her almost everywhere but she will have different items depending on where you find her. Here, she told me to look for the giant crystals in special areas, and did not give any context. I decided to purchase Basic Potion Making from her here.
Go down the bridge below and right to interact with Elle, who had a quest. She tells you that Old Man Ricker has been worse than usual lately, and asks that you pass along a note to him. Receive quest: Note for Ricker.
Speak with the young girl playing by the water to receive x1 Dust, Life.
Above the kids, enter the cave, the Great Bazaar.
Up the stairs on the left, interact with the first merchant on your right, purchase a Snowbear for an upcoming quest.
Interact with the giant crystal in the upper left corner to unlock the Aloria teleport.
Exit the bazarr, head north to where Elle gave you the Note for Ricker quest, and head east.
Enter the cave directly above where you got off the bridge.
Speak with Janice, who tells you she needs a stuffed Snowbear for her baby, receive the quest: Snowbear!. If you did not already purchase the Snowbear, head back to the bazaar and purchase one. If you already purchased one, give her the Snowbear and receive +500 Experience.
Exit the cave and walk to the base of the apple tree with the girl on top of it. She asks you to catch the apples she is picking as a favor and will reward you for it. This is not a regular quest, but is a bit shorter and more fun in my opinion! You have to move to the areas where the arrows appear, all in a radius around the tree, and click Space when you step on the arrow to collect the apples. Once you have collected all ten (10), she will reward you. I received 1x Relic, Magic Apple, and +500 Experience.
Enter the water below the apple tree and swim to the left side of the angel statue.
Walk down the ladder and interact with the chest to find 1x Treasure, Opal.
Enter the cave before the bridge to find the Adventurer’s Guild. You can speak with the Guild Master to learn of four (4) bounties available to receive rewards and experience. The bounties are as follows:
1) Bunny Girl Bandit: “The so-called ‘Bunny Girl Bandit’ has been committing petty crimes in Aloria. We believe she’s near here. She’s been stealing little things. Some coins here, some fruit there. Nothing serious. Still, it has to stop. 100 coins for this bounty.”
2) Armire Gang: “The Armire Gang has been committing serious crimes along the Starway. Our rangers haven’t been able to locate their leader, Armire himself. We believe he’s somewhere in the Starway. Be careful if you find him. He’s dangerous. Bring him in dead or alive. It’s a 500 coin reward for his head.”
3) Vampire Stalker: “A vampire is living somewhere north of the Hunting Range, attacking travelers and turning them. This, needless to say, must be stopped. Be cautious if you come across this vampire. He or she is very dangerous.”
4) The Star Witch: “The Star Witch is hiding somewhere far to the north, last I heard. Perhaps near Silvara. Be cautious should you attempt to engage her. She is extremely dangerous and extremely powerful. This is the biggest bounty we’ve ever offered. It’s 5000 coins if you can defeat her.”
Leave the Rangers Guild and cross the bridge.
Enter the next cave.
Read Adrian’s Journal, just for funsies.
Continue across the bridge, walk into the meadow to your right to encounter a dwarf. Briefly speak with him, receive the quest Hill Dwarf? You cannot complete this quest quite yet, so continue on.
Head down the bridge to your south. Speak with Cara to receive the quest Upgrades!
Enter the cave behind Cara, speak with Arger. Make note that he does not want you there. He also will not let you interact with the chest at the back of his room.
Exit the room and head north, and when you are about to reach the temple, cross the bridge to your left.
Enter the cave, make note of the crack in the wall to the right of the staircase.
Exit the cave and head left. You will find a man with a blue question mark above his head. This is Old Man Ricker. Speak with him and give him the note to make progress on Note for Ricker.
Enter the cave behind him. Speak with Shelly on the right, who asks if you can grab her a Bag of Flour from the bazaar. She gives you x20 Coins to purchase the flour. Receive quest: Flour Girl.
Head all the way left and south across the bridge.
Speak with Elle and complete Note for Ricker, receive +20 Coins.
Head south and enter the Great Bazaar on your left.
Walk all the way to the top area and speak with the baker, who can be identified by the loaves of bread he is surrounded by. Purchase one bag of Flour.
Exit the Great Bazaar, head all the way north, head east across the bridge, enter the first cave.
Speak with Shelly, complete the quest Flour Girl, receive +100 Experience.
From Shelly, head all the way across the bridges to the right.
When you are about to enter the Temple, your mother stops you and tells you that your cat Percy was seemingly spirited away as he ran off to the southeastern part of town. She also asks you to go find him. Receive quest Percy, Idiot.
Enter the temple and speak with Adrian. Adrian joins the party.
Chapter One, Section II
Head all the way south from the temple.
Enter the cave. Watch the short cutscene.
Open the chest on the left, receive Bombs.
Open the chest on the right, receive x2 Hide, Common and x2, Thread, Flax.
Interact with the crack in the wall on the right of the chest.
Crawl through the hole in the wall. Save the game. Here, I found Poison Snakes with 47 Hp, Snakes with 47 HP, Shield Bugs with 34 HP, and Small Bats with 51 HP. Lita’s First Aid will come in handy here!
At the bottom of the second ladder, on the left, find a chest containing 1x Ingot, Bronze.
You need to get around Arger, so jump into the water and swim south.
Pull the blue lever. Nothing seems to happen… From where you are.
Cross the bride and head south.
Enter the cave. This is a great place to grind and that is definitely recommended at this point in the game. I would recommend reaching at least level 7 or 8 before proceeding.
After grinding to your satisfaction, exit the cave and head up the stairs on your right. The chest has x50 Coins.
Pull the lever.
Cross the bridge to your right, go up the stairs, and crawl into the small cave.
Walk across the cave to find a chest containing a Lantern.
Exit the cave.
At the bottom of the ladder, to the right, is a crack in the wall. Interact with it and use the bomb. In the bottom right of the small cave that opens, find 1x Essence, Earth. The buttons need to be pushed in a certain order. Note: there is no rule specifying that all buttons need to be pushed. In my run-through, I only needed to press the button on the far right, then the button in the middle, to pass .
Exit the cave, and crawl through the cave to your left. Pull the lever. Purchase a few Life Potions from our favorite traveling merchant before proceeding. Save the game.
Watch (or don’t) the cutscene.
Interact with Percy (white cat).
Then interact with Adrian.
Enter a battle against Mister Arger, who has 727 HP and can summon possessed animals to fight on his side, stealing their energy to add to his own. I used Lita’s Elven Focus and Adrian’s Mark to add some buffs here, and Adrian’s Taunt because Arger’s abilities dealt some serious damage. When Mister Arger starts summoning animals, I started using Adrian’s Whirlwind. After defeating Mister Arger, you receive a Magic Flute. You also receive x100 Coins and 1x Stone, Archer, as a reward. You also receive the quest Strange Contact.
From outside the temple, head south towards Mister Arger’s house, then west across the bridges.
Speak to the hooded figure in Adrian’s doorway and complete the quest Strange Contact. Receive the quest Archery Contest.
Before proceeding with the main story, let’s wrap up some side quests and exploration!
Head back west to the Great Bazaar, but do not go inside. Instead, head left.
Enter the first house you come across and speak with Farmer Jean, who has asked you to help with the harvest by gathering lettuce, tomatoes, turnips and radishes. Receive the quest Big Salad.
You can find the Radishes in the farm plot just south of Farmer Jean’s house. If you follow the path left, but stay around the top of the map, you’ll find some Lettuce and Tomatoes.
Continue to follow the path all around the farm until you find the water areas.
You will come across one particular water area with a large crystal in it next to a break between this section of land and the next.
Enter the water, because we’re going bounty hunting!
Swim south until you enter a new screen, then climb out of the water, head down the stairs, and enter into the ruins.
Here, you will find Bunny Girl! I chose the rudest response option for funsies.
Enter into a battle against Bunny Girl! She has 240 HP but not the most impressive defense and even her special abilities are kind of weak given your current level, so you can just have fun with this one.
Exit the cave, swim north, and rejoin humanity.
From the bridge you’ll find yourself at after exiting the water, head up the stairs right above you and grab a Turnip.
Then head slightly right and jump down a small set of stairs to find a chest containing 1x Treasure, Opal.
Head back north to speak with Farmer Jean, complete the quest Big Salad, receive x70 Coins and +100 Experience.
From the farm, head east, then northeast through Aloria to the Rangers Guild in the center of town. Turn in the bounty for Bunny Girl Bandit, receive x100 Coins.
Head to the northwest corner of Aloria and continue north past Lita’s house to the Starway.
Head north.
At the fork in the road, head east.
In this area, you will find Moon Cats with an average HP of 97, Rock Worms with an average HP of 48, and Fox Wolves with an average HP of 117. The Moon Cats have an ability to buff their attacks, so make sure you have Life Potions! You can craft those as needed, provided you are gathering materials to make them.
Continue east.
There are two women facing one another by a cave, speak with the woman on the right, receive the quest Old Statue.
Enter the cave behind the women, walk all the way left to the next screen, and interact with the statue of the old man sitting here to complete Old Statue.
The statue is preventing you from proceeding forward, so head back a screen.
The guard standing by the stairs informs you that you will need to speak with Lady Maranda at Castle Atana to be able to pass him.
Exit the cave.
Head east to the next screen.
Continue east across several bridges and a body of water, interact with the signpost to receive the quest Stone Beast.
From the signpost, head south, and enter the screen below.
Interact with the statue to receive the quest 2nd Stone Curse?
Head back up to the signpost and continue north.
Continue northwest and then west entirely.
Pass a canoe, find two caves side by side against a northern wall.
Enter the caves, either one since they lead to the same place, and interact with the giant crystal to activate the Springs Teleport. This is Hanna’s shop, and she is an apothecary who can sell you advanced potion recipes, a ton of different crafting materials, and various potions and elixirs as needed. She DOES have a limited stock, however, so make sure you’re crafting independently as often as you can.
Head west and enter the next screen.
In the cave you can see on this screen, there is a door that will not budge. Make note of this door.
Head south from this cave, walk across the water, and find 1x Essence, Earth.
Head back north, then west.
You will find two (2) caves to the north. Enter the northern most cave to find a chest containing x100 Coins.
Exit the cave and enter the cave slightly to the left. At the top right of this cave, find a chest with x50 Coins.
In the bottom right corner of this map, find 1x Essence, Earth.
Head all the way West, then south down the bridge, and keep heading down until you see two (2) small caves on the right of the map. Jump into the water and swim into the water cave. Find a chest with x50 Coins.
Exit the cave, but do not enter the top cave yet. This is where you will encounter the Armire Gang for one of your bounties, but their health is on average 10x higher than yours at this point. If you are using Story Mode, by all means go for it, but for the average player, make note of the location and come back to it later.
Head west to enter the Orchards.
Chapter One, Section III
Head west across the bridge and then south from this point, as far south as you can, and find a chest containing +500 Coins.
There are some bodies of waters with circles within them that can give you small amounts of coins, so be on the lookout.
Return to the bridge above and head west.
Continue west, then head as north as you can while remaining on the map, to get to the northwestern corner of the map.
Enter the cave here.
Interact with the giant crystal to activate the Orchards Teleport.
Speak with Business Man to receive an Ancient Necklace, also receive the quest The Necklace.
Speak with Mister Carver, who asks you to head east to the central islands, take the bridge north, locate a tower, and locate a magic crystal that increases fertility. Receive quest The Tower.
Head south from here, cross east using the bridge, head north at the first available chance, then continue north to the next screen.
When you to the tower, speak with the guard blocking the front door.
Keep heading forward in the tower, the pathway is pretty linear. Reach a room with two (2) sparkles on the floor and a chest. Interact with the sparkle on the left, receive x1 Essence, Water, and the sparkle on the right yields the same.
The chest will yield a Mimic with over 1000 HP, which is much too high for your current level. Make note of the location of this chest and return here later to finish the quest The Tower.
Head back to the Springs and continue east.
Continue northeast until you find yourself back at the canoe in the Springs.
Head north along the path identified by the signpost.
Climb the ladder on the building and head north.
Continue north, across the bridge without taking the ladder, and enter the cave.
Interact with the strange thing in the room and receive the quest What’s This?
Exit the cave, head south, and climb up the ladder.
Head west.
Enter the cave right after the bridge and interact with the giant crystal to activate the Castle Atana Teleport. This is a library so there are a lot of lore/background books here to read!
Head east along the bridge.
There is a merchant here selling materials and Expert Potion Making, if you have the Coins for it. Head east, then south along the side of the castle. You cannot enter the castle at this time.
Head south to the next screen, entering the Seremai Plains.
Head east, then north and stay north until you find two caves.
Enter the left cave.
Talani is here selling potions, materials, and recipes, if you are interested.
On the far-right side of the cave is a door that will not budge.
Walk north past Talani, enter the first cave on your left.
Speak with the ghost next to the statue in the back to proceed with the quest The Necklace.
You see a door open elsewhere in this cave system.
Exit this cave and head north until you reach the cliff.
Interact with the sparkling pearl on the ground to receive x1 Stone, Magic.
The door that opened previously is just south of your current location.
If you are not using Story Mode, you will not be able to proceed with this quest at this time, as the monsters ahead are much too strong for your current level, and that is taking into consideration grinding. Make note of this location and return here at a later time. If you are using Story Mode, go ham.
Exit the cave and head south until you reach a bridge.
Cross the bridge and stay near the top of the screen as you move east, following pathways more towards the north.
You will encounter two slopes heading east or west over a cave.
Head to the east and stay north on this route.
When you get to the far right and slightly south, you will find a large body of water. Enter it and swim to the east to find x1 Essence, Earth.
Back-track to the two slopes and this time head west and enter the cave.
Interact with the giant ctystal to activate the Seremai Plains Teleport.
Interact with the man next to the roped-off area to continue on the main storyline.
Watch the cutscene, it’s a long one but some important things take place here.
Exit the Seremai Plains by heading north and west.
Re-enter the Castle Atana area.
Head all the way north and then all the way west to enter the next screen.
Head west in the Quarry area, enter the cave directly below you.
In the chest, you find x200 Coins.
Head west around the rock formation, between the two larger mountainy formations, and enter the water in the southeast.
Swim southeast from here and follow the path toward the cave, south.
Find a chest containing x1Elixir, Luck.
Enter the cave, find a chest with x1000 Coins.
Exit the cave, head north, enter the previous screen.
Swim up and west.
Climb the ladder on the right and enter the cave. Make note of the statue blocking your way to the chest.
Exit the cave, head down the ladder to the ground level, and enter the cave on the left.
Find a chest containing x1 Ingot, Bronze.
Exit the cave and follow the tracks to the southwest, enter the first cave.
On the far left side of this cave, find a giant crystal.
Interacting with it activates the Stone Quarry Teleport. Note that in the upper left corner, there is currently a passageway that was flooded and is not accessible at this time.
Exit the caves through either entrance, and make your way west and north.
You will find Talani here, if you need materials or potions.
Head north, then cross the bridge east.
When you get to the center row, head south, crawl under the bridge, and find a chest containing x3 Hide, Common.
Head north, then make your way to the northeast corner of the map.
Enter the Hunting Range.
Chapter One, Section IV
Note that the monsters here are tougher than the last ones although they look the same. However, they do give a bit more EXP, so this is a great area to level in!
Head to the northeastern portion of the map.
Lita looks around for her father but he is not there.
Enter the cave.
Use a bomb in the back right portion of the cave, crawl to enter.
Continue northeast through the cave, find 1x Stone, Warrior.
In the fair northwestern corner of the map is a chest containing x1 Enchant: Invulnerability I.
Note that, slightly south of this chest and to the east is a cave, inside of which is a door that cannot be opened at this time.
Heading east, but more south than the previous location, Lita again looks for her dad.
Adrian leaves the party to help you look for your dad. Be mindful of the short party if you are not using Story Mode, or maybe just use Story Mode until you are reunited with Adrian, but it’s your choice!
Walk southeast on this plateau, enter the water, swim down, and find x1 Essence, Earth.
Follow the path to the north.
Find a chest containing x2 Potion, Revival.
Swim back south, then follow the stone path to the left.
Continue all the way left until you find a giant crystal.
Interact with it to activate the Talani’s Shop Teleport. This is also where you will find Talani’s shop, the stationary kind.
Leaving the shop and returning east, there is a bridge being guarded by stone trolls who will not let you pass unless you have a full party. Make note of this and come back.
Head all the way south from the main area, then east, back to where you first entered the Hunting Range.
From there, follow the path that leads most north, across the bridge, up the path continuing north, do not go up the stairs but stay right.
Continue east across the bridge and head north at the end of the east path.
There is a cave entrance here.
To the right, is a chest containing x75 Coins.
Above the cave, encounter the Spirit, who tells you her name is Asari, one of the guardians of the six (6) elven Artifacts of Power (just a reminder that Lita’s ring is one of these artifacts!). She tells you to take Dian’s Ring to the Arei Ruins in Blood Forest to unlock the power to break the curse.
Finish the cutscene, enter the cave below.
There is a secret door in this cave. It is in the left wall, in the center.
Find a chest in the secret room containing x1 Relic, Tablet.
Leave the Hunting Range by going directly southwest from where you are.
Head southeast through the Quarry, enter the Starway, continue south across the bridge at the far end.
Watch the cutscene.
Spoiler! Adrian is a statue now! As are all others on this map! Time to head home! Turns out you turned all of Aloria into statues! Aren’t you glad you completed your side quests earlier?
Meet Doren, who knows all about Dian’s Ring and asks you to accompany him to his home in the Quarry.
Remember that mine shaft in the Quarry that was previously flooded? Meet Doren there. Crawl under the beams to enter.
There is a chest on the left containing x1 Enchant: Impenetrability I.
Enter the doorway at the top of this room.
Chapter Two, Section I
Watch the cutscene.
Before going to sleep, you can speak with those in the other room and gather a bit more information for understanding the story of this game. When you are ready, head upstairs and interact with the bed to go to sleep. This completes the quest The Stone Curse.
After the cutscene, head downstairs.
Watch the next cutscene. Doren tells Seri Kesu that the ring will allow Lita to travel quickly using the Fairy Circles. Please visit the bottom of this guide for all fairy circle locations that I discovered during my playthroughs.
Speak with Seri Kasu to move onward in the game.
Head left and speak with Seri Kasu.
Enter the Fairy Circle. She tells you to head south to land, enter the Blood Forest, and head towards the Arei Ruins from within. You turn into a fairy light!
Fly west until you locate a bluish-white fairy circle near the ladders heading north.
Hit Space to land here.
Take a step down to watch a short cutscene, then head up the ladder.
Watch the cutscene, know that Seri Kasu is coming to join your party.
Lita then finds herself in the Quarry with directions leading west.
Head west until you spot Talani, then head just south and just west of her to enter the Blood Forest.
Up the northern path is a gate that blocks your path. There is another blocked gate further west, north along the next path available. However, in the cave next to this gate, there is a giant crystal. Interact with it to activate the Blood Forest Teleport.
To the far west, and having head north, there are two (2) gates that are locked here. In the cave here, there is a chest containing 1x Power Crystal: Red.
From here, I headed south to enter the Orchards to use the fairy circles. There is one directly south, and a chest to the east right next to a fairy circle. This chest contained x3 Elixir, Power II.
Head back to the second gate from where you first entered the Blood Forest.
Behind the frozen guard is a blue lever. Pull it to open the gates to Blood Forest.
The monsters here are a little too tough for you at your current level (I was level 11 when I entered this area) while you have only one (1) battler in your party, so I would recommend avoiding combat here until someone joins your party. If you have Story Mode on, then no worries!
In this area, find Spiders with 104 HP, Shadow Moles with 53 HP, Banshee Hawks with 78 HP.
In the second most northeastern corner, find a statue staring at a chest containing x1 Relic, Quill.
Following the most northeastern path leads back to the Hunting Range, but I found this to be an excellent area to grind because there are only two (2) mob parties with only two (2) mobs each, so they aren’t TOO tough, but still be careful if you are below level 15.
To the west, above an area with two (2) gates, there is a pond that leads into a small cave. Inside this cave is a chest containing x1 Enchantment: Shocking and x1 Essence, Earth.
Heading northwest from here, you find yourself in a clearing with one fairy ring. If you enter it and fly directly north and slightly east, you will find a section of land with a fairy ring on it if you look closely, and this land is not connected to a path. Land here and collect x1 Essence, Light.
Enter the fairy circle and fly almost all the way south, then slightly west to land at the top of two sets of stairs, before a bridge. Seri Kesu joins your party at this point. She is a mage specializing in elemental area of effect (AOE) magic and can inflict ailments on the selected targets.
At this point, I chose to move forward with upgrading my equipment. Go to the Menu, then to Crafting, and move right to select either Lita or Seri Kesu, and use the materials you’ve so painstakingly gathered to upgrade their gear to your discretion. I was able to upgrade all items once at this point, as some materials have not been available to you yet.
When you encounter your first mob with Seri Kesu in your party, you will unlock the charged ability Ultimate with each turn that passes in combat. At this point, with Seri Kesu in my party, I was able to battle regularly and without difficulty. Seri Kesu can apply all of her Skills to the entire party if you use the Left and Right arrow keys to shuffle between attack options until the arrows point at all available targets. Even doing this, I found her attacks to be very strong for this area, so I’d say go for it at this point!
Make sure you’re crafting those Life Potions, though!
Continue east to the next screen.
Watch the cutscene.
You have to make your way north to the probably sealed door and avoid the vampires ahead.
To the north, to the left of the stairs, find a chest containing x1 Treasure, Opal.
To the path to the left, find a tombstone stating “Lord Azariel I: This stone commemorates the day his body was given to the abyss. May the winds carry him to the sun.”
The door leading north from the main path does not move, so you need to find another way.
Head down the stairs and continue south to find a building. There is a hidden door on this wall, right in the center. Enter it and watch the short cutscene.
Find Zombies here with an average HP of 170 and Eyeballs with an average HP of 113.
You can interact with the purple torches to receive x1 Torch each, but you will enter into combat when you do.
Head north, east, then south towards the pit of blood.
Watch the short cutscene then descend into the pit and collect the shiny object, receiving x1 Enchant: Siphoning I, very vampire reminiscent.
Exit the blood pit and walk south.
To the far west is a door protected by a magical barrier. There are also several doors here that require keys to be opened. There is also a door that requires x1 Gold Key to enter it.
To the southeast, find a chest containing x1 Potion, Revival.
Below the door with the gold lock, there are three staircases you can head down.
Take the left staircase. Of course, Talani is here. Speak with her if you need to make any purchases at this time.
From Talani, head west.
You can enter the water and swim west to find a purple torch.
Head northwest and crawl under the spiderwebs. Find a chest containing x1 Potion, Revival.
By this point, you should have found x4 Torches in total.
Interact with the torch stands to insert the torches.
Once all four (4) have been inserted, an object falls from the crevice behind it.
Interact with it to receive x1 Key, Normal.
Chapter Two, Section II
In the far left room, there is a note on the wall stating:

The farthest left is left alone
The one beside will then be pressed
Then copy this, the path is known
Until at last, thy soul at rest


To solve this riddle, press the second (2nd) and fourth (4th) buttons, do not touch the first (1st) or third (3rd). Receive x1 Key, Normal.
In the second (2nd) to far left room, there are three (3) torch stands with angels on them.
To solve this puzzle, move the torches onto the angels imprinted on the floor. Make use of the space between the wall and the angels to move Lita and the torches around effectively. Receive x1 Key, Normal.
The paper on the floor now states:

“If it is willed, what has been made will be undone. Know this; the dark fires will emerge in the angel symbol.”

In the far right room, there are four (4) pentagrams on the floor. The notebook on the table states:

The color of Blood
Fore the color of Suns
The color of Sky
Then the color of Plums.


The Tutorial pop-up states:

“You can toggle Colorblind mod in the Settings section of the Menu, which will alter this puzzle."
Go to the Menu, then to Settings. On the first window, go down to Colorblind Mode and select it.
Exit the Menu and note that the pentagrams now have three (3) box columns next to them.
To solve this puzzle, stand on each pentagram and interact with it until the boxes are numbered from left to right as: x1, x2, x3, and x4, or until the pentagrams are the following colors in order from left to right: red, yellow, blue, purple. Receive x1 Key, Normal.
In the second (2nd) to right most door, find a staircase descending downward.
Follow the stairs down.
There is a blue lever.
Be ready, because once you pull it, a timer will start and you will enter the obstacle course! I thought this was such a fun addition to the game. Basically, you just need to keep moving, don’t slow down. Jump over the gaps in the pathway, crawl under the spiderwebs, and make your way to the golden eye symbol at the end of the course. When you reach it, stand on top of it and interact with it to receive x1 Key, Normal.
Pulling the lever caused the magical barrier on the middle door to be released, so you can enter it now.
Inside is a chest containing x1 Key, Gold.
Head back to the door with the golden lock and open it.
Save the game!
Enter into combat.
The Vampire has 1024 HP, so you’ll want to whittle down his health while also picking off his underlings. I was lucky enough to have Seri’s Elemental Burst available during this battle, which easily removed the underlings and took out a chunk of the Vampire’s HP.
Once you have defeated the Vampire, the door behind him is locked, so you need to find another way.
To the left are two columns with flowers on top. Interact with the wall between them to open a secret door.
Inside is a chest containing x1 Relic, Pendant.
Head back to the area with the blood pit and head up the stairs, either side.
There is a chest in the upper left corner containing x1 Enchant: Luck.
The notebook states:

“The brazier will burn in the light.”

The brazier is located in the left corner of the room.
Move it into the light.
Moving the torch illuminates the other light sources in the building and unlocks the door that was behind the Vampire you previously fought.
Head to that door and go through it.
Walk to the pathway leading north and watch the cutscene.
Now that you know where the vampires are, you know what area to avoid!
Head east, and before crossing the bridge, head north.
There is a chest containing x300 Coins.
There is also a staircase heading up here, enter it to find x1 Key, Normal.
Cross the bridge to the east and walk north to find a hidden doorway where the ground is discolored.
Enter it to find x1 Stone, Magic.
Head down and east and go up the stairs to enter the next room.
Save the game!
Walk northwest to cross the bridge.
Enter into a battle.
The Vampire has 1195 HP.
I found Seri’s Lightning ability to be extra effective here when applied to all enemies, to wipe out the basic mobs. Seri’s Lightning was also very effective on the Vampire once the mobs were wiped out. I also made use of her OP Elemental Burst move to help greatly reduce the Vampire’s HP.
Continue west after defeating the team, enter the next screen.
Here is a chest containing x1 Key, Normal.
There is also a golden eye Teleport here, to bring you back to the entrance.
Continue up the stairs to the left.
In the center of the wall ahead is a hidden door.
Interact with it to reveal it, then go through.
In the upper right corner, find x1 Essence, Water.
By this point, you should have collected both keys, so take the Teleport back, head slightly east, and use the keys to open both doorways to the Vampire hidden in the fortress.
Save the game!
This Vampire has 1308 HP. I used Lita’s Elven Focus and Holy Charged Shot here a lot, along with Seri’s Lightening both on the group as a whole and directly on the Vampire. I did rely on the revival potions and Life potions here, so make sure you’re using them as needed! Also use Seri’s ultimate ability when available!
After combat, watch the cutscene.
You need to find a place to play the flute you previously received after defeating Mister Arger.
Exit this building entirely, watch the cutscene.
Head west to the tombstone and interact with it.
Watch the cutscene.
The door to the main building is now open.
Talani has now appeared here, too! Shop as needed.
At this point, I upgraded by gear a bit more and assigned Enchantments to both Lita and Seri, for extra beefiness. I would recommend being at least level 15 before proceeding. You can go back and grind if needed.
Save the game!
Proceed through the door.
Watch the cutscene.
Enter combat against Lord Nash, who has 2645 HP and who wields a poison-coated blade that can deal high damage. He also wields serrated blades that cause bleeding, can use spells, and can summon mobs to fight for him and drain your energy. Seri’s Elemental Burst does a huge amount of damage here, and you carry over saved energy from previous battles, so I saved up that energy before entering into this battle to start off strong. Switching between Lita’s Holy Charged Shot, Rapid Fire, and using her Elven Focus, and Seri’s Lightning, Elemental Burst, and using several Life Potions and Revival Potions enabled me to defeat Lord Nash.
Watch the cutscene, then head west, see another short cutscene.
Walk north, interact with the statue.
Watch the cutscene.
Asari tells you that you can use Dian’s Ring to break the stone curse by touching it to others.
Interact with Seri to unfreeze her.
Lita is given Arlen’s Bracelet, another Elven Artifact of Power, and is told that all of the Artifacts are needed to break the curse on the Elves. Asari then tells you that you need to gather the Soul Stones from the Temple Orlian, then meet her in the Holy Land.
Watch the cutscene.
Awaken in the Blood Forest. Seri tells you to head south towards the Orchards.
Chapter Two, Section III
At this point, I wanted to work on some side quests, so I went back to the Starway and entered the top cave to duke it out with Captain Armire. At this point, my team was at level 17, and using Seri’s Elemental Burst, I was able to make short work of his henchmen. It was a close call for me and used several of my Life Potions, but making full use of my skills, I was able to defeat him. If this battle is too tough, wait to return here until you are level 20.
Head upstairs to find three (3) chests. The chest on the left contains x1 Enchant: Power I. The middle chest contains x1 Stone, Warrior. The chest on the right contains x1 Treasure, Emerald.
There is also a fairy ring here.
Use it, then fly east until you find land, then south and slightly west to find another fairy ring outside of a cave.
Enter the cave.
Inside the cave and find two (2) chests. The chest on the left contains x1 Relic, Scale. The chest on the right contains x1 Ancient Elven Bow.
Go back to the fairy ring and fly back to the cave area.
Head south, where you reunite with Adrian, who has been unfrozen and joins your party.
Head south to return to Aloria.
Watch the cutscene.
Simmeon tells you that to access the Holy Land, you need to make your way through the Cave of Life. Adrian, Doren, and Seri join your party.
First, let’s wrap up some side quests.
Upgrade Adrian and Doren’s gear.
From Lita’s house, head all the way east and all the way south.
Speak with Cara, as by this point you have upgraded your equipment at least once.
Complete the quest Upgrades! and receive x2 Dust, Agility and x1 Enchant: Quickness I.
Then, find the fairy circle in the southwest corner of the map.
Use it, and fly towards the southeast corner, then slightly north.
Speak with Bimly the dwarf, then follow him east, then north and enter the cave.
Make your way through the cave, then when you can move, use the ladder below you to enter the water.
You will encounter Water Walkers with 349 HP, Cave Spiders with 209 HP. The mobs here give a lot of EXP for our lower-level friends Adrian and Doren, so it is highly recommended to grind here while you can. Just a note, when I started on this quest, I was about level 17 across the board on my team, and in the big battle up ahead, I died repeatedly, so I kept entering and exiting this area to grind with these mobs, and then I continued onward once I had reached an average level of 25. Also, these mobs drop different types of Dust that can be used to upgrade your current gear! Rather than spending thousands of gold on those materials, you can grind here to gather them and upgrade as you go! Doren’s ability Holy Blast was very effective here, but it costs around half his mana per use, so I wasn’t able to use it too often in battle.
In the southwest corner, find a chest containing x3 Flask, Volatile.
Continuing northwest, find a fairy circle.
Use it, and fly to the far right, south side, land. You can get here without the fairy circle, but it does make travel faster!
In the northeast section of the cave, find x1 Essence, Light.
Make your way up to Bimly and interact with him.
Watch the cutscene.
You need to stand on and interact with each of the symbols that appear.
The closest is in the northeast corner of the cave, and the other two (2) are right next to the previously mentioned fairy circles.
Locate each and interact with them.
Return to where Bimly was.
Watch the short cutscene.
SAVE THE GAME.
Note, when you go to interact with the tablet, you will enter into combat against five (5) NPC’s and it IS intense, so make sure you have plenty of Life Potions and are at least level 25. Interact with the tablet and enter into combat against Bimly and his crew. Bimly has 720 HP, The Mercenary Bruiser has 1224 HP, the Mercenary Ranger has 662 HP, the Mercenary Swordsman has 685 HP, and the Mercenary Medic has 488 HP. Bimly has these grenades he throws that lower the target’s total damage dealt while still dealing damage, and I found that he targeted Adrian without me using Taunt. I focused on the healer first because his healing abilities were incredibly strong and he was able to keep his entire party alive while mine was slowly picked off. Once he was eliminated, I targeted the Swordsman because he has an Area of Effect ability that does some serious damage. Make sure you are using Adrian’s Taunt where you can!
After defeating Bimly’s crew, watch the cutscene. You now get to choose a new class selection for Lita! Either Valkyrie or Ranger, with their stats as follows:
  • Valkyrie: Hybrids of physical and magical Valkyries understand that the aether flows through everything and use it to guide their holy magic. Bonuses:
    1) Increased support ability
    2) More area of effect
  • Ranger: Masters of hunting and scouting, rangers specialize in identifying the weaknesses of their opponents and striking where most effective. Bonuses:
    1) +5% Critical Hit Rate
    2) +25% Critical Hit Power
    3) +20 Speed
Since I primarily rely upon Adrian and Seri for damage during battle, I chose to proceed with Valkyrie to make Lita more of a support character in the party. After this, you complete the quest Hill Dwarf?
Head back to Aloria.
Head to the Bazaar.
At this point, I purchased a ton of crafting materials to prepare for upgrades.
Head to the far right of the cave and interact with the stone statue. He leaves the room.
Head to the Rangers Guild and speak to Toran, turn in Bounty II: The Armire Gang, receive x500 Coins.
Head north to the Starway.
Watch the cutscene.
Doren advises to grind and level up and collect money before heading to Castle Atana, so let’s go complete some side quests now that you’re about level 25!
Head slightly north, then west to the Orchards.
Head south, then west across the bridge, and north.
Continue north until you reach the Tower.
Save the game!
Climb all the way up and interact with the chest to engage in combat with the Mimic. Use Doren’s Holy Blast, Lita’s Charged Shot and Rapid Shot when the potions appear by the chest to wipe those out, Seri’s Lightning, and Adrian’s Power Attack. Defeat the Mimic and receive x2000 Coins, x5000 EXP, x3 Dust, Poison, and 1 Power Crystal: Green.
Continue right to a small passage heading outside, to the southeast of the room.
Interact with the chest to receive x1 Fertility Crystal.
Exit the Tower, head south, then continue west, then head north to the cave in the northwest corner.
Speak to Mister Carver. Receive +3500 EXP and x1500 Coins. Complete the quest The Tower.
Use the giant crystal to Teleport to the Seremai Plains.
Chapter Two, Section IV
Head to the far northeast corner of the map and enter the left cave.
Continue north until you can enter the building.
Here, you will find Goblins with 625 HP, Goblin Axeman with 739 HP, Goblin Mages with 568 HP, and Goblin Spearman with 681 HP. Use AOE attacks wherever possible and make sure to use Adrian’s Taunt here.
In the northeast corner of the cave, there is a puzzle.
To solve the puzzle, move the torch stand to the lighted window on the left of this immediate space. The torch will light.
In the northwest corner of the cave, there is another torch stand.
To solve this puzzle, push the torch stand down the stairs into the beam of light focused on the ground. The torch will light.
Head to the southwest corner of the cave.
In the wall to the right of the gap, there is a crack in the center that is a bit hard to see. Interact with the middle of the wall and use the bomb.
Crawl into the cave, follow it around, and exit on the other side.
There is another torch stand here.
To solve this puzzle, [spoiled] move the torch stand under the beam of light pointed directly at the floor.[/spoiled]
Head back to the center pathway leading north.
he door that was previously there is now gone and you can proceed north.
Interact with the little flame on the other side of the cave to enter combat against the Spirit. The Spirit has 11367 HP and can practically one-shot your whole party. This Spirit has a tremendous OP ability hind of like your party, and what I found to be simply the most effective battle strategy was to use Adrian’s Reflect on the Spirit, so while it decimated my party’s HP with the attack, the same applied to itself and Adrian was spared, allowing him to attack the Spirit on his next turn and defeat it. Win the battle, gain +50000 EXP, x1200 Coins, and x3 Dust, Aether.
When you go to head back, select the option Return to Entrance to head back to the entrance to the building, not to the whole cave system.
Head slightly south and enter the cave.
Speak to the spirit to complete the quest The Necklace.
The spirit leaves behind the necklace, pick it up to receive x1 Relic, Necklace.
Head back to the giant crystal in the cave in the Seremai Plains, to the far south above the area where you completed the archery contest, and Teleport to the Springs.
Head all the way east from where you are, then south, and head down south to the next screen.
Interact with the statue.
The statue does not unfreeze, but you move it off of a fairy circle.
Use the fairy circle, and fly to the southwest corner of the map. Find x1 Essence, Water.
Fly to the northeast corner and land there.
You will find Poison Plants with 208 HP, Alpha Wolves with 296 HP, and Star Cats with 197 HP here.
Slightly to the west you find a chest containing x1 Potion, Refresh II.
In the southeast corner of the map, there is an indent on the wall.
Head south into the indent to enter a cave.
Adrian picks up a necklace he believes may have belonged to his mother. Receive the quest Adrian’s Parents, receive x1 Nostalgic Amulet.
Enter the next screen on the other side of this cave.
Here, you will also find Stone Skunks with 278 HP.
Head all the way southwest.
Save the game and enter the cave.
Watch the cutscene, where Doren tells you that a creature called a Firadir has the ability to turn its prey to stone. Adrian gets to choose a new class as follows:
  • Paladin: Bearers of truth, bringers of light and justice. Paladins are the pinnacle of mitigation, borrowing from the aether to block spells and support their allies.
    Bonuses:
    1) Can block spells
    2) Increased utility
  • Berserker: Anger, rage, fury. These are the fuel of berserkers. Berserkers charge into battle with dual axes, foregoing defense in lieu of a strong offense.
    Bonuses:
    1) Replaces MP with Rage
    2) Rage increases damage
    3) Can no longer use a shield

Because I have so heavily relied upon Adrian’s tank abilities, high defense and protection skills, I proceeded with Paladin.
Enter into combat against the Firadar who has 4752 HP. I used Adrian’s Taunt, Doren’s Holy Blast, Lita’s Charged Shot and Sunlight abilities, and Seri’s Lightning to deal maximum damage. I also used Adrian’s Reflect when the Firadar started charging for a big attack. After defeating the Firadar, receive x222 Coins, +19620 EXP, and x3 Hide, Heavy. Complete the quest Adrian’s Parents.
Head all the way back to the area of the Springs where you first entered this cave and head all the way northeast to the fairy circle.
Use it, then fly south.
Land on the fairy circle to find x1 Essence, Light.
From here, fly west and then north to the first statue you came across and land on the fairy circle.
Head all the way back through the Springs to the canoe, then head north to Castle Atana.
Head all the way west to enter the Quarry, then head west and then south down the middle path.
Enter the cave on the right up the ladder and interact with the stone statue.
Unfreeze the elf and gain +5000 EXP.
Interact with the chest to receive x1 Enchant: Deadly Strikes I.
Head back to Castle Atana, and when you get to the bridge heading to the castle, head north without taking the ladder up.
Enter the cave at the top of the map.
Watch the cutscene.
Seri tells you to make a trip to the Castle Atana library to the west within the city, in a cave.
Exit the cave, head south, climb the ladder, head west, enter the first cave.
Watch the cutscene.
You need to find more of the power crystals used to power Seri’s crystal ball. The quest has been updated to Crystal Ball. You need to find three (3) more gems to reactivate the crystal ball. At this point in the game, I had collected the Power Crystal: Red, the Power Crystal: Green, and was only missing the Power Crystal: Blue. You will collect the third throughout your adventures, so just hang on!
Exit the cave and head east towards the castle.
Walk up to the entrance on the left side between two (2) guards and watch the cutscene.
You have to fight against two (2) Enchanted Guards to pass through, both of which have 1866 HP. The combat is fairly easy, I didn’t need to heal even once, so just give it your best shot.
Enter the castle.
Enter the first blue curtain on the left.
In this room, walk on the water and find a chest in the far back containing +300 Coins.
Take the steps found on either the far left or far right of the screen.
Take the left stairs up.
Enter the door on the left.
There is a secret door on the left of the room in the middle of the wall.
Interact with it and enter the room.
Interact with the chest to receive x500 Coins. Also find x1 Stone, Magic.
Head back two (2) rooms and back through the doors leading south on either side of you.
Head back to the main hallway, then head north through the central path.
Speak with the guard and watch the cutscene.
Save the game.
I was level 28 when I first attempted the next battle. If you are not yet at this level, I would highly suggest returning to areas like the Spring or the Blood Forest, or even Bimly’s cave, to grind some more and gather or purchase materials to upgrade your gear. When you’re ready, return here and proceed. You can watch the cutscene or skip it. You will enter into combat against three (3) Enchanted Guards with auras that make them stronger, all of them have 1119 HP. I was able to use Adrian’s ultimate ability here to Taunt all targets, then beat the others using standard skills after that.
After beating the guards, watch the cutscene.
Chapter Three, Section I
Wake up in the dungeons of Castle Atana.
Interact with the door to your cell.
Watch the cutscene.
There is a hidden door in the cell in the wall, second spot from the left.
Interact with it and go through the door.
You find a fairy circle here, but you need to get your friends out before proceeding.
Head back into the cave, speak with Adrian, then head back to the fairy circle.
Fly straight north to find x1 Essence, Water and x1 Essence, Light.
From where you are, fly straight east and land.
Head south and enter the building.
Continue to the next room and watch the cutscene.
In this room, in the left corner is a chest containing your confiscated equipment.
You will also find the Atana Dungeon Key.
Exit the room and head south to reenter the dungeons.
Unlock Doren’s cell so he can rejoin your party.
In the cell in the northwest corner, find x1 Enchant: Immortality III.
In the east there is a staircase that leads down, follow it.
Enter the water, swim all the way east, climb up the rocks, head west.
There is a chest in the divot of the wall to your north containing x300 Coins.
Head down the stairs and continue west to find a chest containing Doren’s confiscated gear.
Head north through the cave.
Save the game!
Enter into combat against two (2) Vampires with 1306 HP each. Remember that you don’t have Seri in your party at this time, so you may need to be more calculating with your attacks. I found that it wasn’t too difficult to beat these mobs without her without having to go through incredible leaps and bounds to do so. Defeat them and gain +5000 EXP.
Head to the next room, crawl under the wooden doorway, head east.
Enter the next screen.
Both doors here are protected by a magical barrier.
Continue to the next screen.
To your right, find x1 Essence, Light.
Head west and north, interact with the tombstone.
Watch the cutscene.
You see a door in the Atana Dungeons open.
Head back into the doorway below, then north.
Head back several screens, watch the short cutscene.
Continue north to find a chest containing Seri’s confiscated gear.
Watch the cutscene.
Enter into combat against two (2) Enchanted Guards with 1119 HP each.
Defeat them and watch the cutscene.
Exit the cave and head northwest to go towards the doors guarded by magical barriers.
Walk up to one of the doors and watch the cutscene.
Enter the right door.
Find Green/Red/Blue Slimes with 326 HP, Kobold Fighters with 559 HP, Kobold Custodians with 373 HP, and Kobold Assassins with 419 HP.
In the north, find two (2) chests, the one on the left containing x2 Dust, Vampire, and the one on the right containing x1 Ingot, Bronze.
Use the teleport on the ground to warp back to the entrance to this room.
Exit, and enter the door on your left.
Head north.
Talani is here if you need to purchase anything.
Head up the stairs in front of you and continue north through the doorway.
There is a bookcase here, interacting with it yields you x1 Vampire Prophecy. Receive quest Prophecy.
Continue north and interact with the painting to receive x1 Painting: Godlike.
Interact with the bookshelf to your left to receive x1 Vampire Prophecy.
Head east.
Note that if you head north up the large set of stairs, you will continue with the plot, so head east. The same applies to the area south of the door with the golden lock.
Head all the way northeast and enter the room.
Find two (2) paintings, x1 Painting: 4 Lights, and x1 Painting: Candles.
If you continue north and through this area, you will eventually find yourself at a hole in the ground.
Jump down into a room containing x1 Painting: Night.
Jump down and move south to the next room.
On the bookshelf, find x1 Vampire Prophecy.
Exit the room to the south.
Just to your east is another doorway.
Enter it to find a chest containing x1 Key, Normal.
Interact with both bookshelves on either side of you to receive x1 Vampire Prophecy each.
Leave this room and head west of the big door to find a door with a lock on it.
Use the key and enter the room.
Take the stairs to your left, find x1 Stone, Warrior, and a blue button.
Interact with the button to push it down.
Head back up and then down the stairs to your right.
There is a blue button here as well.
Push it down.
The pathway north now opens.
However, there is a door here guarded by a magical barrier that Seri cannot break, so you will have to return here.
In the northwest corner, find x1 Essence, Fire.
Head southeast to the door with the golden lock.
Then head west and up the big flight of stairs.
Save.
Enter into combat against the Mutant, who has 2613 HP.
After defeating the Mutant, pick up x1 Key, Normal from the ground.
Head north then east.
You will come across an area with two black windows in the wall, two (2) torches close together on the left and two (2) further apart on the right.
There is a secret door in the middle of the wall.
Interact with it to enter the room.
The chest on the left contains x1 Enchant: Quickness II, and the chest on the right contains x500 Coins.
Interact with the back wall to open another secret door.
In this balcony area, find a chest containing x1 Enchant: Ethereality.
Head back to the main cave, then continue northeast until you can continue north.
Then find a door with a lock on it.
Use the key to unlock it.
Interact with the bookshelf to receive x1 Vampire Prophecy.
Head north and crawl under the spider webs, find two (2) paintings, the one on the left being x1 Painting: Prophecy, and the one on the right being x1 Painting: Refraction.
Head east and crawl under the spears that descend from the ceiling.
Save the game before entering the room at the end of the hall.
Before proceeding, I was an average level of 30, so I would make sure you are at least this level.
Enter into combat against the Wyvern, which has 8287 HP. I utilized Adrian’s Taunt and Power Attack, Lita’s Charged Shot, Seri’s Ice, and Fire to keep dealing damage and Doren’s Holy Blast. Defeat the Wyvern to receive x1500 Coins, +50000 EXP, x2 Hide, Heavy and x3 Dust, Poison. Also receive Inaria’s Pendant.
Above you, unlock the chest to receive x1 Key, Gold.
Exit this area and head all the way back to the door with the Golden Lock.
Enter into combat against another Mutant, which also has 2613 HP. Defeat it and pick up x1 Key, Normal from the ground.
From here, head all the way northeast to the previously unlocked door, then west to the locked door.
Enter this room.
Find two (2) paintings, the one on the left being x1 Painting: Withered, and the one on the right being x1 Painting: Artifacts.
Head all the way back to the door with the Golden Lock and go through it.
Read the tombstone. The prophecy is:

“It began as a quest for immortality; a spell to make us gods.
But the magic failed. We became vampires instead. We went to war with the elves. We won. But in their death, they turned themselves to stone and sealed away the sunstone.
We have withered since then. But there is a way to break our curse. There is a way to make us whole.
In time, I realized the answer. The sunstone was sealed with the Artifacts of Power. They are enchanted with sunlight and we cannot touch them. We must find a human thrall.
We will gather the artifacts. The way to the sunstone will be opened.
We will gain its power once more. We will become what we were meant to be.”

To solve this puzzle, you must interact with the three triangles ahead and insert the paintings in the following order from left to right: Godlike, Withered and Artifacts. Once you have arrange the paintings correctly, the magical barrier blocking the other door is disabled.
Head all the way to the west side of the map to find the door and watch the cutscene.
Watch the cutscene.
Head up the stairs and watch the cutscene.
Head north to fight two (2) Vampires with 933 HP each. Defeat them and continue forward.
Save before exiting the cave.
Chapter Three, Section II
Take the fairy circle southeast and find yourself in the Seremai Plains.
Head west back to Castle Atana.
Talani is here and this may be the last time you can stop to purchase new items for a while, so buy while you can! Upgrade your gear if you have not done so in a while.
Head north and enter the castle.
Watch the cutscene.
Proceed ahead.
Enter into combat against Zi’am, who has 8616 HP. Using Lita’s Sunlight Fury was very effective here if you saved up for it! The same applies to Doren’s Song of the Elves. Also making use of Adrian’s Taunt and Seri’s Fire helped wonders! Defeat Zi’am and receive x1200 Coins and +60000 EXP, as well as x3 Dust, Vampire and x1 Potion, Aether.
Watch the cutscene.
Head north.
Talani is here if you need to purchase anything.
In the next room are two chests, the left of which contains x1 Treasure, Diamond, and the right one contains x1 Treasure, Emerald.
Continue south.
Save before continuing.
Watch the cutscene and enter into combat.
Miranda has 9631 HP, and the spirits each have 1076 HP. The spirits are elemental, green being earth, yellow being lightning, red being fire, and blue being ice, so use Seri’s abilities accordingly here. Use Doren’s Alter Time, Adrian’s Last Stand, Seri’s Elemental Burst, and Lita’s Cleanse as often as you can. I also relied a lot on Doren’s ultimate ability, but I did try to spread his heals over the team for maximum efficiency. When Maranda changes form, her HP stays the same but her abilities change and become dark. I also used several Poison flasks, Seri’s ultimate ability, and had Doren healing the whole party almost constantly. Defeat Maranda and receive +70000 EXP, x2500 Coins, x4 Dust, Magic, and x1 Dust, Abyssal.
Head into the doors below you and speak with the guards blocking the door.
Save and enter the room.
Watch the cutscene.
Chapter Four, Section I
After the cutscenes end, go to the throne room where you previously fought Maranda.
First, speak with the queen. Receive the quest The Cure.
Speak with the king, receive x5000 Coins.
Exit Castle Atana, head south to enter the springs, and make your way west towards Hannah’s cave.
Enter it and speak with her.
She tells you that you need x10 Ilaria Wasp Wings to complete it, and tells you their nest is to the south of the Springs.
Head south while staying west and enter the south most central portion of the map that leads to the next screen.
The Ilaria Wasps each have HP of 568 but their attacks are strong. Defeating each mob once gave me enough of the wings, but I stayed here for a bit to grind, using the cave in the south of the map to reset the surface area and exiting the cave causes respawns within the cave, so this was a great area to gain EXP. I did some grinding here until my team was level 37, which also gained me a TON of gold.
Leave this area and head to the upper right corner of the Springs, move to the next map, find a fairy circle.
Use it, and fly towards Castle Atana, on the right side.
Land here and find a chest containing x1 Power Crystal: Blue, x1 Essence, Water, and x1 Essence, Light.
Head back to the Springs, then head west to go speak with Hannah, receive the antidote and head back to Castle Atana.
From Castle Atana, head north and continue north at the bridge.
Enter the cave and interact with the crystal ball.
Watch the cutscene.
You now get to choose a new class for Seri as follows:

  • Battle Mage: Learn the dance of the elements, the harmonious flow of magical and physical. Let your battle staff be an extension of your magical prowess.
    Bonuses:
    1) Attack damage increased
    2) Attacks trigger special effects
  • Elementalist: Embrace the power of the elements greedily. Take all they have to offer and unlock the true potential of your spells.
    Bonuses:
    1) +10 MP regen
    2) Increased elemental power

I chose to move forward with Elementalist because those situations in which you are battling those that can also use elemental magic, this could be more effective against them. Complete the quest Crystal Ball.
Return to Castle Atana, enter the throne room, and speak with the queen. Receive +5000 EXP.
Exit the castle and head left to exit the city.
Exit the Quarry to the southwest.
Enter the Starway.
From where you are, head south towards the entrance to Aloria, and then start going right across the bridge with the couple standing there.
Head north to find a small cave accessible through the water and enter it.
Find a chest containing x200 Coins.
Head all the way east and enter the gateway.
In the Cave of Life, you will encounter mobs you have previously.
All the way to the northwestern side, there is a doorway blocked by a magical barrier.
You will also find here Lava Lizards with 816 HP and Fire Sprites with 583 HP.
Head east.
The second pathway south you can take leads you to an outdoor area with a cave.
Enter the cave, make your way to the next screen.
To the far east is x1 Stone, Magic.
Save before entering the cave.
Enter into combat against the Wurm, which has 11965 HP. It is especially weak to Seri’s Lightning, so use that! When it dives, it summons Fledgling Lizards with 466 HP each, and they deal some decent damage. Defeat it and gain +100000 EXP, x3000 Coins, x6 Hide, Rare, and x6 Dust, Fire.
Interact with the red button to lower the ladder outside the cave.
Exit the cave and enter the one up the ladder.
In the cave, find a chest containing x2 Ore, Iron, and x1 Key, Normal.
Head west and down the stairs, jump down the cliff.
Talani is here if you need to purchase anything.
Head west and then north up the stairs, open the locked door and go through.
Speak with the Strange Man and watch the cutscene. Receive the quest Summoning.
Head back down the stairs, to the right, and interact with the sparkle at the top of the other stairs.
Head down the stairs to your left.
Enter the door on the right.
On the table, find x1 Gem: Red.
Exit the room.
Enter the room on the left to find a chest containing x1 Enchant: Invulnerability II.
Head south, enter either door, find a chest containing x1 Key, Normal.
Exit this area, head all the way back up the stairs.
Head all the way west from here and enter a cave to find x1 Gem: Blue.
Head all the way east, head slightly north, and enter the first door you come across.
Find x1 Gem: Pink.
Step on the blue symbol at the top of the room between the columns to make a bridge fall in the other room.
Exit the room, head south, then west, and north at the first pathway.
Head up the bridge.
The pathway left is currently blocked by a magical barrier, so head right.
Enter the locked room and speak with the old man. Since you have collected all three (3) gems, he unlocks the magical barrier.
Head towards the left path now, enter the cave.
Pick up the sparkle from the floor and watch the cutscene.
Continue all the way through the following caves until you reach Talani again, then head towards the stairs and save the game.
My team average was level 38 at this point, so go back and grind if you are not at that point yet.
Head up the left set of stairs.
Speak with the Strange Man.
Watch the cutscene.
Enter into combat against Ririmsu, which has six (6) heads with 4905 HP each and will attack one after the other as a block. You’re going to want to go all out, use items if you need to, just go ham. During this fight, I only used Doren to heal the team and provide buffs, as well as revive as needed. Seri’s Ice does particularly well here. Also, while the imps that are summoned are annoying, they do minimal damage to your team and distract the monster from attacking you, so try not to engage them in combat to prolong your team’s health. The attacks Ririmsu uses against them are significantly stronger than the attacks it will use against you if you let them remain. Also, use Adrian’s Whirlwind as it slowly diminishes the HP of all the heads at once so you can focus on one at a time with your non-AOE attacks, and when you get to the next head, there’s significantly less HP remaining. Defeating Ririmsu unlocks the magical barrier by the entrance to the cave, in the northwest.
Use the teleport in the room, head west and north, and enter the new cave.
Head north and west first, find x1 Stone, Bard.
Continue south, find a chest containing x1 Enchant: Scorching.
Head back north, then head all the way east then south, continue to the next screen.
Make your way through the cave and down the stairs.
Enter the next screen to Dian’s Gully.
Watch the cutscene.
In Dian’s Gully, you will encounter Wraiths with 942 HP, Ice Hawks with 785 HP, Snow Bear Cubs with 471 HP.
Follow the path from the first screen until you reach the next screen, it is pretty easy to follow!
On the next screen, head south and speak with the man. He asks you to go down the well and search for treasure. Receive the quest Down the Well.
Interact with the well to descend.
The mobs down here are the same as up above.
Head directly west to find x1 Essence, Fire.
Head directly south, find a chest containing x1 Ingot, Gold.
Enter the cave to the north and follow it all the way down to find x1 Stone, Bard.
Exit the cave and take the southeast pathway.
Follow it until you reach an open area and enter the cave above you.
Save the game!
Interact with the chest.
Enter into combat against the Dire Mimic, which has 8224 HP and summons up to four (4) enchanted items that lower all of your stats, each with 1 HP. For this battle (and this may be my strategy moving forward), I used Adrian’s Taunt and Reflect which added a huge amount of damage back to the mimic, and Lita’s Charged Shot did very well here. Defeat the Dire Mimic and receive x4000 Coins, +150000 EXP, x16 Dust, Magic, x5 Dust, Poison, and x1 Enchant: Corruption II. Also receive x1 Treasure, Ring.
Chapter Four, Section II
Exit the cave and head all the way northeast to exit the well.
Return and speak with the man, there are three options to choose to complete the quest:

1) Honesty, give him the item…
2) Lie, and keep it…
3) Lie, but maybe return it…

If you choose option 1, He tells you he is going to take the ring to Temple Orlian to research it and thanks you before leaving, also gives you x1000 Coins and x1 Enchant: Freezing. If you choose option 2, he thanks you for trying, pays you x250 Coins, and leaves. Choosing option 3 ends the conversation without choosing a definitive answer. Complete the quest Down the Well.
From the well, continue east, then go as far south as you can until you reach the next screen.
Watch the cutscene.
Feel free to explore!
On the far right side of the map, find a giant crystal.
Interact with it to activate the Orlian Teleport.
The Temple Orlian is in the central northmost portion of this map, head there.
Enter the cave and continue until you reach the next map.
Watch the cutscene.
Enter the temple.
Speak with the old man. Receive the quest Elven Garden.
Head to the main hallway, then turn right and down the stairs.
Note that there are chests here that are locked.
Speak with the nun at the bottom of the room to receive the quest Ghost Bustin’.
Head down the stairs below the nun.
Here, you will encounter more Wraiths with 1031 HP and Phantoms with 946 HP.
You need to defeat every ghost mob down here to receive all x10 Ectoplasm.
Once you have collected all of the Ectoplasm, head back upstairs and speak with the nun. Receive x1000 Coins, x1 Enchant: Enlightenment, and complete the quest Ghost Bustin’.
Head back upstairs and through the pews in the middle of the building, watch the cutscene.
Marise gives you the two keys needed to unlock the chests in the cavern below the temple.
Head back down the stairs and interact with the chests on the northeast side. The left chest contains x1 Enchant: Impenetrability II, x2 Dust, Spirit, and x1 Ingot, Gold. The chest on the right contains x2 Stone, Exotic.
Now, leave Orlian Temple entirely, and head south through the cave system back to Orlian proper, then head west and enter the Inn, which is the cave on the right.
Save the game and speak with the innkeeper. Choosing option 1 proceeds with the plot.
Watch the cutscene.
Exit the Inn.
Watch the cutscene.
Rush to Temple Orlian.
Enter and watch the cutscene.
Head through the doorways on either side of you, then up the stairs.
Enter the door on the far right. Save the game. Walk towards the Vampire on the stairs. Watch the cutscene, enter into combat against Azatel, who has over 6000 HP, and two Vampires, both of which have 2407 HP.
Defeat them, then head up the stairs.
Watch the cutscene.
Leave the room and continue south, heading down two flights of stairs, and move as though to leave the temple.
Watch the cutscene.
Exit the temple, head south to reenter Orlian, then head all the way east and continue south past the Teleport crystal, and walk past a cave all the way right to enter Dian’s gully on the other side of Orlian.
Head south and jump down the cliff to enter the cave.
Make your way to the northwest corner and interact with the wall.
Use a bomb and enter the cave.
Speak with the old man, receive x1 Enchant: Immortality IV.
Exit the cave, and head back to the gully.
Head north.
Head east and crawl into the small cave.
Make your way north then east to enter the next cave section.
Continue through the cave, jump down the cliff and exit the cave.
Head south first and jump down the cliff.
Head right along the top of the water to find x1 Stone, Magic.
Head northeast up the bridge and continue north then wet to find a chest containing x1 Enchant: Power II.
Head back east and south and reenter the water.
Swim all the way west to the other bridge and land.
Had all the way south from here to find a chest down three (3) sets of stairs, containing x1 Ingot, Gold.
Head north from here, then all the way east and south, jump down some stairs and cross the river to find x1 Stone, Archer.
Head west and north until you see the bridges leading west, then head west until you can head north.
Continue north at the bridge and jump up the short wall to your left.
From here, head northeast and jump from the land to the island and to the land where the stairs are.
Follow the stairs and head east to find x1 Essence, Fire.
Head all the way west and go back into the cave.
Follow the cave back until you’re back in the gully.
Head just to your right and north.
Continue north.
Just keep going north until you walk up a large staircase.
Watch the cutscene.
You are now in the Holy Land.
Walk down the bridge and watch the short cutscene.
Note the fairy circle in the upper left corner of this map.
Here, you will encounter Earth Sprites with 1356 HP, Water Sprites with 1175 HP, Sun Sprites with 993 HP, Sprites with 452 HP, and Fire Sprites with 1084 HP.
Head south and cross the bridge.
There is another fairy circle to your left.
Use the fairy circle to fly all the way north to find the last fairy circle, land here, and interact with the chest to receive x1 Ingot, Platinum.
Return south to the other fairy circle.
Head south and all the way east from there to find x1 Stone, Archer.
Head back to enter the water and swim towards the stairs leading up to the archway and enter the cave.
Walk all the way north and interact with the middle area of the wall to reveal a secret door.
Go through it.
There are some great crafting materials here!
Find x1 Essence, Wind.
Exit this area and return to the Holy Land.
Then, swim to the land on the left, follow the path south, and enter the map below you.
Head west to find a giant crystal, which activates the Holy Land Teleport.
I used this at this time to Teleport back to Orlian.
Head to the temple and speak with the old man right inside the entryway. Receive x5000 Coins and x1 Enchant: Anticipation. Complete the quest Elven Gardens.
Exit the temple, make your way southeast to the Teleport crystal, and Teleport back to the Holy Land.
There is a magical barrier above Talani that you cannot pass through at this time.
Head west and continue to the stairs to your left, south, the walk to the stairs.
Watch the cutscene.
You need to head to the city of Angels to acquire the next Artifact of Power so the fairies will unlock the magical barrier.
Head all the way south and cross the water to find a chest containing x1 Relic, Doll.
Head back up to the Teleport Crystal, then east to the island with bridges pointing in three directions.
Head south.
Head east across the land until you cross a small bridge, head down the stairs, find x1 Stone, Warrior.
Continue east past the signpost (it may be hard to see because it is in the shade).
Head all the way south from where you are, follow the stone path until you reach an area with a short stone wall and an apple tree, there is x1 Essence, Wind above the stone wall.
To the left of the stairs on your right, on the middle layer of the cliff area, is x1 Stone, Bard.
From here, head west and then north to find a chest (my apologies but I pressed the wrong button here and did not catch the name of the Enchant I found here, but I do know it was an Enchant).
Head back around, and then north until you reach water.
Enter the water, swim north and return to where you entered this map.
There is an arch to the north.
Save before you walk there, then do so and interact with the item lying on the ground between the two (2) columns.
Watch the cutscene.
Take the cave to your right first.
In the northwest corner, find x1 Essence, Fire.
Take the other staircase up.
Walk north to find a x1 Essence of Fire, and a chest containing x1 Ingot, Platinum.
Head all the way back to the cave you started in.
Head north and take the other cave.
Talani is here if you need to purchase anything.
Chapter Four, Section III
Head all the way south through the water, and, and save your game.
Before proceeding, note that I was level 49 when I entered here.
If you are not yet at least this level, head back and do some grinding.
Enter the cave.
Watch the cutscene.
Enter into combat against the giant octopus.
The main body has 11199 HP, and each arm has 2426 HP. I targeted the tendrils before the main body but after doing that the body was pretty easy to take down! Once defeated, receive x1200 Coins, +250000 EXP, x2 Dust, Endurance, x3 Hide, Exotic, and x2 Dust, Sun.
Exit the cave and go back one screen to the cave you were originally in.
Cross the new bridge.
Continue through the cave and exit.
Head all the way south until you reach a crossroad.
The path to the right has a cave blocked by a magical barrier, so save the game and head left.
Enter into combat against three (3) Cockatrices, each with 3849 HP. Defeat the Cockatrices, unlocking the magical barrier to the east.
Head east and enter the cave.
Walk through and exit the cave.
Save the game.
Head up the stairs.
Watch the cutscene, enter into combat against the Sky Guardian, which has 28874 HP. I relied heavily on Revival and Life Potion II throughout this battle and was able to make it through by alternating who was attacking and who was using items or buffs to strengthen my position. Defeat the Sky Guardian and receive x5000 Coins, +300000 EXP, x2 Hide, Exotic, x2 Dust, Sun, x2 Dust, Spirit, and x2 Dust, Immortality.
Watch the cutscene.
Head west to exit this area.
Then, head northwest to the teleport crystal and continue west to First Steps.
Then, speak with the fairy by the stairs.
Head east to Talani and save the game.
Head north at the crystal.
Watch the cutscene.
Head west.
Follow the dwarves!
Find yourself back in Dian’s Gully.
Head down the ladder and watch the cutscene.
Head all the way down the map.
Watch the cutscene.
Chapter Five, Section I
Continue west and south, then west again to return to Orlian.
Use the Teleport crystal to teleport to Talani’s Shop, which is the closest point to Silvara.
There is a fairy circle here.
Use it, and fly towards the northeast while staying closer to the center.
There are two (2) fairy circles on adjacent islands. The one on the left has x2 Dust, Blessed, and the one on the right has a chest containing x1500 Coins.
There is also a fairy circle by a cave in the most northwest corner of the map. Inside, I found x1 Flora, Eris Herb, x1 Dust, Blessed, and a chest containing x1 Relic, Ruby Strand.
Head east from Talani’s shop, save before heading north along the bridge.
Enter into combat against four (4) Trolls, each with 1544 HP.
After defeating the Trolls, and crossing the bridge, you will encounter Crystal Crabs with 1698 HP and Bush Bears with 1313 HP (Yellow), 1244 HP (Multicolored), 1471 (red), and 1357 HP (Green Solid).
Follow the path until you reach small set of stairs, jump up the cliff, enter a small cave.
Crawl to enter it.
Find x1 Stone, Archer.
Follow the path north.
Continue following the path.
When you reach the fork in the road with the signpost, head west.
There is a chest up the second ladder to your left containing x800 Coins.
Enter the cave on the far left to speak with Tarim Vizur, who if you recall, was the person you competed against in the final round of the archery competition. He asks to buy the Elven Bow you previously picked up from you. I chose to tell it and gained x1000 Coins and +25000 Experience. Completed the quest Elven Bow.
Exit the map back to the Starway.
Head northeast until you reach a signpost and then head west.
Enter Silvara.
Silvara is abundant with crafting materials so look carefully!
Head west and enter the water, swim across to the left to find a fairy circle hidden by the trees.
Use it and fly north towards the caves.
To the north is a tavern and materials shop selling all of the materials you may be looking for to fully upgrade your team’s gear. If you can afford to do so, upgrade as much as you can.
At this point, I was able to fully upgrade each team member’s gear.
Up the left door, in the Inn, find a chest containing x1000 Coins.
Follow the path north to find x1 Essence, Wind.
Head all the way east to enter the temple building.
Interact with the giant crystal to activate the Silvara Teleport.
Speak with Reamor.
Follow Reamor.
The first lever is in the northwest corner of the cave.
The second lever is to the east, up a flight of stairs.
The third lever is in the southeast corner of the cave, in a room you need to crawl into.
Interact with all three (3) and head back to the center of the room.
Interact with the red button by the window and watch the cutscene.
Follow the tracks north.
Pass through the cave.
Pass through the meadow to the next cave.
Follow the cave.
Climb up the ladder.
Cross the bridge.
Find x1 Essence, Wind.
Interact with the chest and watch the cutscene.
Take the Teleport back to Silvara.
We’re heading to the farmlands, east of Silvara.
But first, let’s complete the Bounty Quest Vampire Stalker.
Leave Silvara and start heading east.
Enter the cave you come across.
Following the left pathway, head northeast.
Interact with the empty mine cart next to the full one and a guard below moves from a doorway.
Head east then south from where you are and enter the doorway on your left.
Continue through the cave and enter the next room.
Save the game.
Walk toward the Vampire, watch the cutscene.
Engage in combat against the Vampire Stalker, who has 5291 HP, and her army of spiders, each of which have 2893 HP. The vampire should actually be very easy to beat here, the issue is her spiders. They bite you only dealing minimal damage, but restoring 9999 HP each time, so you need to beat the witch first, then work on defeating one spider each turn before they can take their turn. Defeat the Starwitch and receive x2000 Coins, +251285 EXP, x3 Dust, Vampire, x3 Dust, Immortality, x4 Hide, Rare, and x1 Enchant: Siphoning II.
Exit Silvara to the east, continue east, then head northeast.
Enter the first cave you come across, find a chest containing x2500 Coins.
Head east.
Cross the bridge.
Continue to the southeast corner.
Find x1 Essence, Wind.
Make your way to the northeast corner of the map and move to the next screen.
We’re going to battle the Starwitch!
I am level 52 at this point so if you are not at that level, head back and grind some more.
Continue right.
Save the game.
There is a secret door in the middle of the statues, interact with the wall to open it.
Interact with the red button in the left room, and the blue button in the right room, to disable the magical barrier on the door in the middle room, then proceed through the middle.
Enter into combat against the Starwitch, who has 14279 HP, and the Golem she summons which has 34999 HP. The Starwitch can manipulate time, so she can control your turns basically. Make use of the time you have and note that she can also siphon your mana so use your items where needed! You don’t need to defeat the Golem to win the battle, just survive its attacks, so use Doren’s defensive and healing spells to keep your party in fighting shape, have Adrian Taunt the enemies where possible, and just go all out with Lita and Seri. After defeating the Starwitch, receive x3000 Coins, +419999 EXP, x3 Dust, Immortality, x2 Dust, Aether, x2 Dust, Spirit, and x1 Enchant: Refreshment II.
Return to Silvara and use the Teleport crystal to teleport to Aloria.
Head slightly north then east and enter the Rangers Guild.
Speak to Toran and turn in both the Vampire Stalker and Starwitch Bounties. For the Vampire Stalker, receive x2500 Coins. For the Starwitch, receive x5000 Coins. Also, because you completed all of the Bounties, receive x1 Relic: Protector, x2000 Coins, and +15000 Experience.
Return to the Aloria Teleport and Teleport back to Silvara.
Exit Silvara to the east and reenter the northeast forest area, and continue all the way west.
When you can, head north and continue north until you can enter a cave.
In the back of the cave, find a chest containing x2500 Coins.
Head all the way to the east side of the map, towards the Elven Ruins.
There is a signpost outside the entrance.
Go to the next screen.
Watch the cutscene.
Head up all the stairs.
Enter the cave.
Watch the cutscene.
Interact with the giant crystal to activate the Eldrinor Teleport.
You’ve been to this place before, so it should look somewhat familiar!
Interact with the secret door in the wall on the right side of the cave and go through it.
Continue all the way to the back of the cave like before and go through the door.
Speak with the dwarf and follow her up the stairs to your left.
Watch the cutscene.
Open the secret door in the back of the wall.
Keep following the path through this room to the next, go down the stairs on your left.
Watch the cutscene.
Reamor tells you there are keys hidden in the west and east wings of the castle behind him to unlock the way forward.
Here, you will encounter Abyssal Banshees with 1373 HP, Abyssal Warthogs with 1662 HP, Abyssal Beasts with 1997 HP, and Abyssal Horrors with 1497 HP. This is a great area to grind and the last area to do so in, so make the most of it by entering and exiting buildings to cause respawns if needed and get your level up.
Talani is where Baramon walked through the floral archways.
Head to the building on the far right.
Between the two (2) cabinets by the entrance is an elf. Interact with it to unfreeze it.
At the northmost area of the room by the balcony is another elf. Interact with it to unfreeze it.
In the upper right corner of the room is another elf. Interact with it to unfreeze it.
Unfreezing these elves unlocks the magical barrier guarding the center of the room.
Head down either set of stairs in the center area of this room.
Chapter Five, Section II
In the new room, head all the way west, find an elf directed towards a balcony. Interact with it to unfreeze it.
Then, head south, then all the way east, and slightly north to find another elf. Interact with it to unfreeze it.
Keep going north until there is a small square room on the right.
Enter it and find a statue in front of a pile of rubble. Interact with it to unfreeze it.
Note that a magical barrier in this building has been unlocked.
Head west and find a chest containing x1 Key, Normal.
Head back to the stairs and go back up.
Head to the doorway in the northwest corner of the castle from where you are.
When you walk in, there is a frozen elf right in front of the barricaded door above the water. Interact with it to unfreeze it.
There is a locked door on the left of the room, unlock it and go through.
Head south down the wooden area and keep going until you find Talani.
There is an elf here. Interact with it to unfreeze it.
Head all the way back north and turn right at the wooden bridge.
Take the first staircase up to find x1 Stone, Bard.
Head back down and continue right to the next screen.
There is an elf to the right of the chair. Interact with it to unfreeze it.
Exit the room and head all the way left this time.
There is an elf right in font of you when you enter. Interact with it to unfreeze it.
Head back to the wooden bridge.
Save the game.
I was level 53 on average at this point so if you are not yet there, head back and grind.
Head down to where Talani is, south.
Watch the cutscene.
Enter into combat against a Gold Drake with 7944 HP, an Ice Drake with 7944 HP, and a Venom Drake with 7944 HP. Make sure you are using Taunt here, Doren’s Alter Time, and you should be able to manage. I didn’t need to use a single revive spell or item here. Once you defeat them, receive x15000 Coins, +377999 EXP, x6 Hide, Exotic, x3 Dust, Poison, x3 Dust, Spark, x3 Dust, Ice, and x1 Key, Gold.
Take the teleport that appears back to the entrance of the building.
Head toward the floral arches in the center of the building.
There are four (4) switches here, two (2) on either side of the torch, that need to be pulled. Their order is, from left to right: Up, Down, Down, Down. This causes two staircases to open on either side of the switches. Take either one.
In the right of the immediate room is an elf in front of an armoire of sorts. Interact with it to unfreeze it.
On the left side of the same room is another elf standing to the right of a broken barrel. Interact with it to unfreeze it.
The chest in the middle of the room is now accessible.
Open the chest to receive x1 Key, Normal.
Exit the building entirely and head to the building on the far right of the map.
Head down the stairs in the middle, then all the way south.
Unlock the door.
Save the game before continuing through.
Walk down the stairs and watch the cutscene.
Enter into combat against the Abyssal Abomination which has 21186 HP. It can also summon Summoning Flames with 926 HP. You don’t have to defeat its summons to beat the battle, just focus on defeating it and keeping the other mobs taunted on Adrian to balance out the damage. Receive x147 Coins, +367499 EXP, and x5 Dust, Abyssal.
Continue south and west to find x1 Essence, Wind.
Head north and enter the cave.
Continue north through the cave.
On the other side, find a fairy circle.
The fairy circle you are aiming for to proceed is directly north, so go there.
Head all the way south to find a chest containing x1 Key, Gold.
Use the teleport to travel back to the entrance of the building.
I did some grinding using the three (3) mobs right outside the right most building and right inside the same building until I had reached level 60 across the board.
Interact with the door in the center of the area with the gold lock and go through, watch the cutscene.
Take the left set of stairs, follow the other stairs down and make your way down the south way.
Enter into combat against some basic scrubs.
Wipe them out, then watch the cutscene.
Head south.
In the northeastern corner of the cave is an elf. Interact with it to unfreeze it.
In the southeast corner is another elf. Interact with it to unfreeze it.
Head west and up the stairs to find another elf. Interact with it to unfreeze it.
This unlocks the magical barrier below you.
Save the game!
Go through the new cave.
Enter into combat against Lord Nash, who has 26716 HP. Lita’s Sunlight Fury does very well here. Also Adrian’s taunt and Reflect, and Lita’s Holy Charged Shot, since at this level the crit rate and damage is pretty great. I didn’t have too much difficulty with this battle at this level and with the gear build. Defeat Lord Nash and receive x800 Coins, +524999 EXP, x3 Dust, Vampire, and x3 Dust, Immortality.
A set of stairs has opened in the other room.
Head all the wa north and after climbing up the stairs, head down those immediately to the left.
Enter the water and swim to the small cave to your immediate right.
Enter it.
Follow the cave through to the snow.
Follow the path east and then south.
Find an elf blocking the bridge south. Interact with it to unfreeze it. It turns out this elf is Dian!
Enjoy the backstory.
He tells you to meet him in the grand hall in the castle.
Follow him into the Teleport.
You are now on the other side of the magical barrier that Baramon set on the floral archways.
Walk towards the castle and enter the door on the left.
Watch the cutscene.
This is your last chance to buy anything from Talani if you need it!
If you haven’t already, upgrade your gear to the highest you can get it.
Save the game.
Head forward.
Watch the cutscene.
Enter into combat against Baramon, who has 54366 HP. Lita’s Sunlight Fury does great here if you are able to use it. Use status effect abilities where you can, Adrian’s taunt, Doren’s healing abilities and defensive abilities, and go ham with Seri. He does summon Summoning Spirits with 926 HP. After dealing about 8000 damage, Baramon transforms into a new form that deals more damage. After dealing about 23000 damage, Baramon transforms again. Just try to keep his mobs from morphing into their stronger forms by defeating them faster. Make sure you are boosting your stats with either skills or abilities regularly to prevent total death! I had Baramon down to 1 HP with 2 summons remaining and he issued a hit that dealt 999 damage to each member of my party, wiping them out.
Watch the cutscene.
The end! I hope you enjoyed the game and the ending as much as I did!
Side Quests, Section I
This is a list of every quest you'll receive during gameplay that you would find in your Items list! (At least, every quest I came across myself. Let me know in the comments if you find any that I missed!)

Make a Potion: “Using the Craft Menu, I’ll combine my Fish Oil, Angelflower and Stardust to create a Mending Potion for Adrian.”
In the opening area ruins:
1) After picking up Key, Normal, and encountering first battle, gain x1 Stardust from victory.
2) In the room with the Spirit, find x1 Angelflower. Note: In one of my playthroughs, this was in a chest. In another, it was found within some sparkles, but both times it was found in this room. It may appear differently in your game, so interact with everything around you that gives you reason to pause and investigate.
3) In the body of water above Adrian, swim over the fish, use [Enter] to dive, gather the Oil, Fish.

Snowbear!: “I’ve been asked to find a stuffed snowbar and to bring it back to Janice in Aloria.
1) Enter the Great Bazaar in Aloria.
2) Up the stairs on the left, interact with the first merchant on your right.
3) Purchase Snowbear.
4) Return to Janice.

Upgrades!: “Cara, the local busybody, insists I should upgrade some of my equipment (through the Crafting Menu), then come back to her. She’s offering to reward me, so I guess I better do it…”
1) Go to the Menu.
2) Go to Crafting.
3) Move over any member of your party.
4) Upgrade any item for any party member.
5) Return to Cara.

Bunny Girl Bandit: “The so-called ‘Bunny Girl Bandit’ has been committing petty crimes in Aloria. We believe she’s near here. She’s been stealing little things. Some coins here, some fruit there. Nothing serious. Still, it has to stop. 100 coins for this bounty.”
1) Head back west to the Great Bazaar, but do not go inside. Instead, head left.
2) Continue to follow the path all around the farm until you find the water areas. You will come across one particular water area with a large crystal in it next to a break between this section of land and the next.
3) Swim south until you enter a new screen, then climb out of the water, head down the stairs, and enter into the ruins.
4) Defeat the Bunny Girl in battle.
5) Return to the Rangers Guild in Aloria.

Armire Gang: “The Armire Gang has been committing serious crimes along the Starway. Our rangers haven’t been able to locate their leader, Armire himself. We believe he’s somewhere in the Starway. Be careful if you find him. He’s dangerous. Bring him in dead or alive. It’s a 500 coin reward for his head.”
1) Enter the Springs from Aloria.
2) Head north until you see two (2) caves on the right near some water. Enter the top cave.
3) Speak to the pirate in blue and ask him for a fight. Armire drinks alcohol to replenish his HP.
4) Defeat Armire and his gang in combat.
5) Return to the Rangers Guild in Aloria.

Vampire Stalker: “A vampire is living somewhere north of the Hunting Range, attacking travelers and turning them. This, needless to say, must be stopped. Be cautious if you come across this vampire. He or she is very dangerous.”
1) From Silvara, leave the town and head east.
2) Enter the first cave you come across.
3) Make your way all the way through the cave to the far back.
4) Fight and defeat the Vampire.
5) Return to the Rangers Guild in Aloria.

The Star Witch: “The Star Witch is hiding somewhere far to the north, last I heard. Perhaps near Silvara. Be cautious should you attempt to engage her. She is extremely dangerous and extremely powerful. This is the biggest bounty we’ve ever offered. It’s 5000 coins if you can defeat her.”
1) From Silvara, head east, then continue all the way northeast.
2) In the new map, make your way all the way northeast.
3) Move to the next map.
4) Enter the cave.
5) Make your way through the cave to a balcony.
6) Battle the Starwitch.
7) Return to the Rangers Guild.

Hill Dwarf?: “There’s a strange dwarf up on that hill! I wonder what he’s doing there…”
1) Use the fairy ring in the southwest corner of Aloria, fly to the far east corner and use the fairy circle.
2) Speak with Bimly the dwarf.
3) Follow Bimly east and enter the cave.
4) Swim north to find Bimly on a stretch of land and speak with him.
5) Interact with the symbols that appear, one in the west of the cave by the fairy ring, one in the southeast by the other fairy ring (you can use the fairy rings to quickly move from one symbol to the other), and the third in the northeast corner.
6) Go back to where Bimly was, save the game.
7) Interact with the tablet and enter combat.
8) After defeating Bimly, choose a new class for Lita.

Flour Girl: “Shelly needs a bag of flour from the Great Bazaar, and I guess I don’t have anything better to do.”
1) Go to the Great Bazaar in Aloria.
2) Walk all the way to the top area and speak with the baker, who can be identified by the loaves of bread he is surrounded by.
3) Purchase one bag of Flour.
4) Exit the Great Bazaar, head all the way north, then east across the bridge, and enter the first cave.
5) Speak with Shelly, give her the Flour, complete quest and receive +100 Experience.

Big Salad: “Well, this is a fine way to spend my morning, isn’t it? Oh well. I’ll find some lettuce, tomatoes, radishes and turnips, then return to Farmer Jean.”
1) Exit Farmer Jean’s house, walk directly south into the farm plot, walk along the water to just above the second to bottom row of vegetables, then interact with the sparkles in the plants to receive Radishes.
2) From Farmer Jean’s house, follow the path northwest until you walk upon some Lettuce and Tomatoes.
3) All the way below and kind of to the left of the Radishes, find the Turnips in a patch.
4) Return to Farmer Jean.

Old Statue: “Somebody standing outside the Cave of Life told me they found a statue of an old man in a side passage near the entrance blocking the way further inside.”
1) Enter the Cave of life.
2) Walk north, then left at the fork in the road.
3) Enter the next screen.
4) Interact with the statue, complete the quest.

The Necklace: “I was given a strange necklace by a rude man that didn’t want it anymore. He said he found it in the Seremai plains.”
1) Enter the Seremai Plains.
2) Head east, then north and stay north until you find two caves. Enter the left cave.
3) Head north past Talani until you reach a cave.
4) Speak with the ghost at the back, who asks you to go kill the demon that cursed the necklace. You see a door open elsewhere.
5) Head north along the left-hand side of the map until you find a small building with a now open door. Enter it.
6) Complete the three (3) torch stand puzzles found in the west, northeast, and north areas of the cave by moving the torch stands into the nearest bright source of light, causing the door in the north to open.
7) Head through the cave exit in the north and interact with the spirit to enter combat.
8) Using Adrian’s Taunt when the spirit is about to use its charged attack will defeat the Spirit regardless of your level.
9) Head back to the spirit boy in the cave system and speak to him.
10) Pick up the necklace from the ground.

The Tower: “The owner of the Apple Orchards said there was rumored to be a strange fertility crystal in the tower north of the orchard. Is it for the orchards or his wife? We’ll never know! I’ll find it and bring it back.”
1) Head to the Orchards.
2) Head towards the middle column of the map and all the way north.
3) Enter the tower.
4) Make your way to the top.
5) Defeat the Mimic.
6) Collect the Fertility Seed from the chest outside from this floor, to the bottom right.
7) Return to Mister Carver.
Side Quests, Section II
What’s This?/Crystal Ball: “I found a weird crystal ball! It looks magical. If I ever make a magical friend, like a sorcerer, I should bring them to see it!”
1) From the Blood Forest Teleport. To the far west, and having head north, there are two (2) gates that are locked here. In the cave here, there is a chest containing 1x Power Crystal: Red.
2) Head to the Orchards. Head south, then west across the bridge, and north. Continue north until you reach the Tower. Defeat the Mimic and receive x2000 Coins, x5000 EXP, x3 Dust, Poison, and 1 Power Crystal: Green.
3) Head to the upper right corner of the Springs, move to the next map, find a fairy circle. Use it, and fly towards Castle Atana, on the right side. Land here and find a chest containing x1 Power Crystal: Blue.
4) Return to the cave to the north of Castle Atana.
5) Interact with the crystal ball.

2nd Stone Curse/Stone Beast/Adrian’s Parents: “I found a strange statue, southeast of the Springs, but I can’t break its curse. If I make friends with anyone knowledgeable, maybe they could tell me more about it…” / “A sign warned of a dangerous beast in the Southeast Springs area. Should I investigate?” / “Adrian found an amulet that looks like his mother’s in a cave… Could his parents have fallen in the area southeast of the Springs?”
1) Enter the next screen on the other side of the cave in which you received this quest (in the Springs).
2) Head all the way southwest.
3) Save the game and enter the cave.
4) Watch the cutscene, where Doren tells you that a creature called a Firadir has the ability to turn its prey to stone.
5) Enter into combat against the Firadar who has 4752 HP. I used Adrian’s [Taunt], Doren’s [Holy Blast], Lita’s [Charged Shot] and [Sunlight] abilities, and Seri’s [Lightning] to deal maximum damage. I also used Adrian’s [Reflect] when the Firadar started charging for a big attack.
6) After defeating the Firadar, receive x222 Coins, +19620 EXP, and x3 Hide, Heavy.

The Cure: “Queen Nahira has tasked me with getting a cure for the king. I should ravel to the Springs and speak with the alchemist Hannah about this.”
1) Teleport to the Springs.
2) In the room, speak with Hannah.
3) Head to the east side of the springs, head a bit south, then west. Continue south.
4) Enter the next screen.
5) Battle every bug mob you find until you receive ten (10) wings.
6) Head back to Hannah.

Down the Well: “A strange man in Dian’s Gully said there was a treasure hidden in an old well. Maybe I’ll check it out…”
1) Interact with the well to descend.
2) Take the southeast pathway. Follow it until you reach an open area and enter the cave above you. Save the game!
3) Interact with the chest.
4) Enter into combat against the Dire Mimic, which has 8224 HP and summons up to four (4) enchanted items that lower all of your stats, each with 1 HP. Defeat the Dire Mimic.
5) Exit the cave and head all the way northeast to exit the well.
6) Return and speak with the man, there are three options to choose to complete the quest: 1) Honesty, give him the item… 2) Lie, and keep it… and 3) Lie, but maybe return it… If you choose option 1, He tells you he is going to take the ring to Temple Orlian to research it and thanks you before leaving, also gives you x1000 Coins and x1 Enchant: Freezing. If you choose option 2, he thanks you for trying, pays you x250 Coins, and leaves.

Elven Garden: “An old man told me there was a beautiful place in the Holy Land where the elves once kept a garden. He’s too old and too blind to see it for himself, so he asked me to find it and describe it to him.”
1) Walk down the bridge and watch the short cutscene.
2) Head south and cross the bridge.
3) Enter the water and swim towards the stairs leading up to the archway and enter the cave.
4) Walk all the way north and interact with the middle area of the wall to reveal a secret door. Go through it.
5) Exit this area and return to the Holy Land.
6) Then, swim to the land on the left, follow the path south, and enter the map below you.
7) Head west to find a giant crystal, which activates the Holy Land Teleport. I used this at this time to Teleport back to Orlian.
8) Head to the temple and speak with the old man right inside the entryway. Receive x5000 Coins and x1 Enchant: Anticipation.

Ghost Bustin’: “The basement of Temple Orlian has been infested by ghosts! I should chase off as many as I can, and return to the nun with their… spectral leavings as proof.”
1) In Temple Orlian, head down the stairs below the nun.
2) Here, you will encounter more Wraiths with 1031 HP and Phantoms with 946 HP. You need to defeat every ghost mob down here to receive all x10 Ectoplasm.
3) Once you have collected all of the Ectoplasm, head back upstairs and speak with the nun. Receive x1000 Coins, x1 Enchant: Enlightenment
50 Comments
Moimee Dec 20, 2023 @ 10:28pm 
Erm, thanks for the 'walkthrough' but in the very beginning, Chapter 1, WHERE is the door? I DO know I have to FIND the door, but where is the door
:aaarg::wot:
Longhaul Feb 21, 2023 @ 9:24am 
@Teh... ya.. the quest itself says the bow is in "North Starway".... which it is not... guess he is not updating this guide anymore.
TehMelMak Jun 22, 2022 @ 4:31pm 
There's another side quest called "Elven Bow" that I don't see listed here. It's initiated at the home of the man Lita defeats during the archery contest (whose name I've forgotten at the moment), located south of Silvara and west of the North Starway.

The item he asks for, the Elven Bow, is located in the South Starway not far north of Aloria. Just find the Fairy Circle beside the pirates' cave, and fly to a secluded island with a cave above some waterfalls about in the middle of the map -- and the Elven Bow will be just inside.

(I found this from searching the Web, so I can't take credit for it. :) )
peenyweeny Apr 5, 2022 @ 9:38am 
i know u can get the autograph but you still have to annihilate the pirates to finish the quest. and now i feel like a bad person
Firefly130984 Apr 4, 2022 @ 4:39pm 
@catboyannihilater: I haven't tried this one, but you can get an autograph from the bounty II target.
Firefly130984 Apr 4, 2022 @ 4:37pm 
@CronDuCake: Have you climbed the ladder at Hannah's Herb Shop at the Springs? You can swim north and then west. I have written a personal guide. If you are interested, you can send me a friendship request and I will send you a link for it.
Firefly130984 Apr 4, 2022 @ 4:35pm 
Oh yeah, you have to defeat 10 Starcats to get their tails. Reward is 4000 Coins and 2.500 EXP.
Firefly130984 Apr 4, 2022 @ 4:33pm 
The Side Quest "Starcat Tails" is missing. You can start it at the Hunting Range at Chapter 2 after the Stone Curse is lifted at the earliest. With that quest you can unlock the "Lore Seeker" Achievment. :startledmetalslime:
peenyweeny Apr 3, 2022 @ 11:45am 
i guess this is a bit of a dumb question but are there no other ways to do the rangers guild quests? im near end game and still havent found a costume to join bunny girl with.. so am i really just supposed to beat her up now ]:
Firefly130984 Apr 2, 2022 @ 9:01am 
This guide may be detailed but you should use the normal headlines (H1) and other formats to sort the chapters after locations, make lists etc. That would make the guide more readable. Just beware the character limit per chapter! :curiousspirit: