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Skullstone
 
 
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Genre: Action, Adventure, RPG
Platforms: PC
Languages: English, Polish
Players: Single-player
Posted
Updated
Feb 26 @ 4:48pm
Mar 16 @ 10:10am
Recent Announcements View All (2)
Sleeping monsters
New screenshots
Description
Release date: Q4 2017


Skullstone is a dark dungeon crawler game inspired by such classic titles as Dungeon Master and Stonekeep. Lead your four-character party through unexplored underground dungeon full of monsters and mysterious corridors. Solve numerous puzzles, find artifacts and powerful weapons.


Story:

After a small mining town in the heart of Lisenian woods endured a series of most unusual events, including an earthquake never before observed in the region, dangerous creatures started appearing. Attacks on locals and travelers quickly became a constant threat. Hunters discovered a passage in the mouth of a mysterious rock formation know as Skullstone. Long and dark corridor leading down below, and tracks suggest it's the monsters' lair. The elders agreed to send messengers calling for mercenaries brave enough to explore what lies below Skullstone and to put an end to dangerous intrusions.

The player picks four out of twenty pre-made characters. Each of them with unique set of skills and abilities along with advantages and disadvantages. The party of mercenaries then descents into the underground to explore abandoned mines, dark dungeons, ancient temples and other mysterious environments.

Variety of monsters await. From simple spiders and giant rats, through ghouls and golems to beasts so unique you’ve never seen them in any other game. Each and every creature uses not only attacks typical for its kind but also have access to a set of skills enabling them to harm you with various curses and area of effects attacks.


Gameplay:

Exploration combined with survival is among main gameplay elements. The dungeon is filled with secret rooms, switches, various puzzles and riddles, notes, and ancient books (filled with tips and helpful information). Finding a powerful weapon, piece of armour or an artifact (to use in fight or a quest) will not be uncommon as well. And you have to find food to fight growing hunger and which might be used in formulas to create potions.

During short brakes from discovering secrets of the underground world, players will visit the town above the dungeon to resupply, revive unconscious members, talk to important NPCs, and, most importantly, receive quests. Apart from you main mission a number of side-quests will be available as well.


Incoming features:

While core of the game is completed, right now we’re still working on few other gameplay elements:
  • underground environments and object found in the dungeon
  • quests and puzzles
  • GUI
  • magical effects
  • increasing number of monsters, weapons, equipment and other models
  • party members’ commentaries to various events
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118 Comments
JasonSpine May 2 @ 6:22pm 
In Grimrock 2 you can go to the HUB which has several portals to unlocked places. It's a great place to store needless items and make a room for new ones :)
FrozenShade666  [author] May 2 @ 2:56am 
@Payne We don't even try to make it non-linear. Dungeons are linear - you are going deeper and deeper. We focus on a simple but interesting story and a fight that will not become monotonous.

Main gameplay will take place in dungeons, but from time to time player will be able to go (using magic portal, like in Diablo) to the village, take quests and rewards and discover more about Skullstone and its origins.
kanda of Normandy May 1 @ 11:08am 
FrozenShade666 is right. Grimrock is a great dungeon crawler, but there have been a lot of great dungeon crawlers before it (Dungeon Master, Ishar, Black Crypt, Eye of the Beholder, Knightmare...to name only a few). Good luck dudes, day one purchase for me !
Payne May 1 @ 10:58am 
Thanks for the reply FrozenShade.

You mentioned that it is possible to finish the game using multiple combat strategies. Outside of combat, are there also multiple solutions for completing the game?

Grimrock is somewhat linear, everyone's playthrough would be basically the same. I don't think you could use a character's abilities to solve puzzles or overcome obstacles.
FrozenShade666  [author] May 1 @ 10:17am 
@Payne no, Skullstone is not using Grimrock's engine. The game has been made from scratch and the main inspiration (4 characters in team, formation, realtime combat with cooldown time) was Dungeon Master.
@ UncleYar Comparing Skullstone and Grimrock: In Grimrock you were able to finish the game using just one strategy to defeat all monsters. Hit, move, wait, hit, move, wait... In Skullstone it is simply impossible - monsters can slow you down, immobilize your party or cast several bad effects on you.
@Ralithorn the beta tests we are planning would show us if such options is really important.
Payne May 1 @ 8:01am 
I love dungeon crawlers, but Skullstone looks like a slight modification to Grimrock. Is it using their engine? Whatever the case, I will certainly keep on eye on this.
Ralithorn May 1 @ 7:11am 
Looks pretty neat. It would be nice it you added an option for a second load out with a hot swap key. (i.e. the ability to hotswap from melee to spell casting or to range attacks without having to go into the inventory and manually swapping out weapons and gear in real time.)
UncleYar Apr 17 @ 8:54pm 
Always interested in new gridder games, but you need to explain better how it's different from Grimrock. Judging by just the trailer, it's a straight clone.
FrozenShade666  [author] Mar 24 @ 10:05am 
I'm afraid but I never played Black Crypt.

Anyway, there are 3 new screensots showing our new feature - sleeping monsters.
robert.blane Mar 20 @ 11:07pm 
Your new screenshots do look good in the vein of Hexen II.