Stellaris

Stellaris

112 ratings
Brute Force Colonization
   
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47.166 MB
Jan 31, 2017 @ 4:17pm
May 23, 2017 @ 7:10am
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Brute Force Colonization

In 1 collection by S.C.Watson
The Alien Suns Collection
21 items
Popular Discussions View All (2)
15
May 26, 2017 @ 11:31pm
Bug hunt
S.C.Watson
6
Apr 24, 2017 @ 8:49am
Habitat-Error Fix!
[GnB]™13
177 Comments
infra-dan-accelerator unit 84725 Oct 6, 2024 @ 5:19pm 
this breaks machine worlds
Suoerfish Nov 11, 2021 @ 2:59pm 
I'd like to see this mod in stellaris 3.1 seems like a really cool mod
S.C.Watson  [author] Dec 10, 2018 @ 8:12am 
As soon as I get things straightened out with Atmospheres with the new update, I'm hoping to release an updated version of this mod called "Alien Suns: Colonies." This may take some time, though.
ZJK Jan 3, 2018 @ 7:03pm 
I really like the idea of this mod. I'd use Alien Suns: Atmospheres, but it plays poorly with too many of my other mods. Something like this that only adds the brute force colonization, perhaps coupled with a high mineral, energy, and/or food cost, perhaps compatible with Real Space/Planetary Diversity would be dreamy. I'd also like a giant pile of cash that I could dive into Scrouge McDuck style. Thanks.
Kill3rCat [1st FORECON] Dec 13, 2017 @ 10:47pm 
Hope this gets updated sometime soon. I'm using Reworked Planetary Diversity for my planet types fix, not Alien Suns: Atmospheres, so I really just want the 'brute force' aspect of this; compatability patches can come later.
S.C.Watson  [author] Oct 22, 2017 @ 11:20am 
Just a quick update for those interested:

ALIEN SUNS: ATMOSPHERES has been released, and is the spiritual successor to this mod, available here: http://steamcommunity.com/sharedfiles/filedetails/?id=1177814689

Brute Force will be revamped and scaled back for vanilla worlds only, while my expansion of planet types will be moved exclusively over to Atmospheres.

Cheers,
~S
S.C.Watson  [author] Sep 26, 2017 @ 6:06am 
@Shabbos Goy - I haven't updated it, as I'm waiting to see what wiz is going to do with the species patch (there's now overlapping code thanks to Čapek), so I'm holding my breath until then.

@davidt0504 - adding new planet types isn't going to create a compatibility issue. Two mods that change a given vanilla planet (which this one does do so you can colonize them) will. You shouldn't have any trouble with other mods - I run the real space mods, for example, without any problems.
Hunter Sep 25, 2017 @ 2:26pm 
is this working with 1.8?
davidt0504 Aug 30, 2017 @ 6:49am 
I wish this mod was just for colonizing Asteroids, Toxic, Molten, Barren, and Frozen and didn't add the new worlds. That would make compatibility a much smaller issue. That way, if I wanted new worlds, I could add a mod, and if I wanted to colonize extreme planets, I could use this mod.
S.C.Watson  [author] Aug 27, 2017 @ 10:19am 
Okaaay, so it looks like this uploaded as a new mod instead of overwriting this one like it should have ...

Go here for the new version:
http://steamcommunity.com/sharedfiles/filedetails/?id=1121581785