Total War: WARHAMMER

Total War: WARHAMMER

170 ratings
No amber cost for units mod
   
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Tags: mod, Campaign
File Size
Posted
Updated
439.000 B
Dec 9, 2016 @ 12:08pm
Aug 12, 2017 @ 8:16am
3 Change Notes ( view )

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No amber cost for units mod

Description
**Just a note, I have addressed this a few times in the comments, but my responses are getting a bit buried. This mod makes very small, clean edits in the database. If it is not working for you then you have a mod that overwites these changes or you have not activated the mod. The table edited in this mod is edited by several different types mods. Mods that cleanly edit individual table values should work with this mod without issue. Mods that copy the entire table, make their changes and overwrite the entire vanilla table may overwrite this mod. Radious' mod is an example of the latter. If your game loads this other mod after my mod then my mod will be overwritten.**

This simple mod deactivates the added amber cost to elite wood elf units. It only changes two database values and should not have any compatibility issues. You should be able to add or remove this mod from an existing game.

I think that the amber cost restrictions are a pretty interesting idea, but mechanically I find it a bit awkward and restrictive.
84 Comments
1day2death Jul 8, 2020 @ 4:09pm 
outdated please update
Brosh  [author] Jun 12, 2018 @ 10:54am 
@LongLann, It should, but I don't have Warhammer 1 installed to confirm or update.
Longlann Jun 12, 2018 @ 7:52am 
Dose this mod still work?
Meter Mar 30, 2018 @ 7:31pm 
Could you make AI use amber mod?
™TheGame™ Dec 18, 2017 @ 12:28am 
thank you thank you!
Brosh  [author] Nov 7, 2017 @ 9:21am 
Go for it.
Frosty Nov 7, 2017 @ 12:07am 
Yo Brosheezi, any plans on bringing it to WH2 or should I make my own bootleg version for my own use?
dizzy Sep 21, 2017 @ 9:48pm 
Francis, it may be a priority issue, or, sometimes I've had three mods involved when something doesn't work. An innocuous third mod that throws the wrench in the wheel for the other two. Think Batman 1989.

Try this mod instead of this one: http://steamcommunity.com/sharedfiles/filedetails/?id=1113647276&tscn=1503006902
Francis Sep 10, 2017 @ 2:23pm 
Right, I'll go into more detail.

I do have them unlocked, as I am able to recruit them if this mod and the more amber per city mod is deactivated. I also get the message that I have unlocked a unit whenever a lord hits the required level, even when both mods are active. I am unable, however, to see the recruitment button.

When I deactivate the more amber per city mode, but keeps this one active, the RoRs are still not recruitable, and vica versa.

The only possible conclusion I can draw from this is that the amber mods are messing up the RoR recruitment.

I agree that this shouldn't be possible, and find it very strange that it happens at all.

It is a bit annoying but not a really big problem, I just wanted to check if anybody else had the same problem, but as that doesn't seem to be the case, I'll leave it. Still going to use the mods, as the RoRs is a small price to pay to remove the amber hassle.
Brosh  [author] Sep 7, 2017 @ 1:11pm 
@Francis, Your issue is not related to this mod. Either another mod is breaking them or you don't have them unlocked from Total War Access