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Low Magic Age
 
 
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Genre: Strategy, RPG
Platforms: PC
Players: Single-player
Posted
Updated
Dec 9, 2016 @ 1:14am
Jan 14 @ 7:09am

View Low Magic Age in the store

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Recent Announcements View All (4)
征集《低魔时代》游戏解说视频
视频要求如下:
1. 配有真人解说。
2. 时长30分钟以上。
3. 数量不限。

录制完成后,您可以自由上传到自己的播主空间与粉丝分享,只需提供bilibili视频地址或直接下载地址给我们,以便我们收录。

收录后,您的大名以及播主链接将被列入游戏制作组名单,游戏上架后还会有额外惊喜礼物馈赠各位播主。


播主专用游戏下载: http://pan.baidu.com/s/1o7ACJNW
视频提交: 视频征集讨论贴 或邮箱: 894175218@qq.com

感谢威世智/海岸巫师提供的开放式游戏许可(OGL)
Description
Release date: From end of 2016 to early in 2017
Low Magic Age is a fantasy RPG that focused on turn-based, party-based tactical combat. The most unique feature of the combat system is various kinds of strategy elements, such as war fog, field of view, ZOC (zone of control), cover and flanking, etc.

The combat system of Low Magic Age is based upon the Open Game Licence 3.5 (OGL), the set of rules based on the pen-n-paper version of the best selling fantasy role-playing game of all time, made by Wizards of the Coast.

In order to apply a set of rules designed for a pen-and-paper game to a computer game, many rules in the open game content had been adjusted or improved.

Normally, you'll create and customize a small party of 4~6 characters: choosing from seven races, three basic classes and ten class variants, dozens of feats and spells. And then fight with all kinds of monsters!

Features:
  • Inherited from classic game rules: Evolved from historic pen-and-paper game rules, plus well designed information display UI, clear prompt of hit percent and damage range, help players to learn and immerse in the fantasy world. The innovative combat system, flanking, charging, full-attack, etc., various circumstance bonuses bring more meaningful tactics selections.

  • Classical fantasy monsters: 7 categories, 100+ classical fantasy monsters. Goblins, trolls, giant ants, basilisks and much much more. Different monsters need different strategies and tactics to defeat.

  • Tons of equipment and wondrous items: 60+ common items, 90+ wondrous items, 80+ enchantments. Slashing, piercing and bludgeoning, different weapons against different monsters. Gloves of Dexterity, Counterstrike Bracers, Ring of Regeneration, Belt of Magnificence, Cloak of Thorns, Elemental Gem, collecting powerful magical artifacts to create the hero character in your mind.

  • Well designed skills and spells: Fighters own a variety of martial arts movements, not only basic attacks. All of the arcane spells and divine spells of caster classes are greatly improved, too.


About graphics similarity with another game ToME4:
We purchased and used a tileset of monsters/items from the Norwegian artist Raymond E. Gaustadnes (Shockbolt). He made another tileset for ToME4. So, both tilesets share the similar style and a few same tiles.


Thanks to the Open Gaming License (OGL) from Wizards of the Coast:
It has been stated explicitly by Wizards of the Coast that anyone can make a computer game using the open game content under the terms of the OGL. The OGL can be viewed on the OGL section of their official website, or the help system of this game.
Popular Discussions View All (1)
1
Dec 31, 2016 @ 10:24pm
征集《低魔时代》游戏解说视频
Low Magic Studios
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396 Comments
Low Magic Studios  [author] Jan 19 @ 5:17pm 
@HdBanana
@breakeggg

Low Magic Age is available on Steam store now:
http://store.steampowered.com/app/576770
breakeggg Jan 19 @ 1:01pm 
Good!
HdBanana Jan 16 @ 5:08pm 
????
Low Magic Studios  [author] Jan 9 @ 5:55am 
@苏格兰桐油 S_Tungoil 8 小时以前
请问定价是多少呢?


北京时间 2017-01-11 下午4点发售。首发一周优惠价:16元(原价18)。
苏格兰桐油 S_Tungoil Jan 7 @ 8:05pm 
请问定价是多少呢?
Low Magic Studios  [author] Jan 7 @ 5:54pm 
》总得来说游戏对于dnd战斗规则的简化还是很成功的,果园的大大们很给力^-^ , 希望游戏能够成为国产dnd类的标杆,加油!

再次感谢支持!我爱果园果园爱我果园就是我的家啊我的家~~~
Low Magic Studios  [author] Jan 7 @ 5:53pm 
》6.许多怪物属性不平衡:比如黑曜石魔像有一项是免疫魔法,在DND规则里是不存在免疫魔法的说法的。高等级怪物都带有一长串的免疫,通过这种方式限制法术的使用导致怪物只能靠菜刀慢慢磨死实在不可取。

唔,开发v0.7版时一度处于热血澎湃的癫狂状态,一不小心把怪物一下加多了,未遵循渐进迭代方式,导致有些怪物参数至今未来及完全平衡好,后续会继续修正的。
Low Magic Studios  [author] Jan 7 @ 5:53pm 
》4.法术列表严重不足:法师全是炮台法术,牧师一个辅助buff法术都没有,牧师的驱散被砍的也太狠了。建议制作组参考4版规则补全法术列表。同时法术采用cd机制导致法系职业兼职物理输出成为了必然。建议改为 次数/每场战斗比较好

设计之初是想先尽量贴近低魔设定的,所以精简了法术列表。至于buff,是因为暂未想到如何妥善解决操作上的问题,很多游戏中高级角色战前先上一年buff的体验实在是太难过了。。。

cd转次数的房规也在计划中。
Low Magic Studios  [author] Jan 7 @ 5:53pm 
》3.高级装备属性太逆天,完全碾压了职业和等级的限制。DND规则的游戏其核心永远是等级和职业,装备只是起辅助作用,但是在这款游戏中完全颠倒了,到了游戏后期已经变成了刷装备的类暗黑游戏,彻底丧失了DND游戏的精髓

哈,还是因为试玩的原因,为了更全面地测试魔法物品,掉落都是调高了的。

放心,限制等级时会一并调整正常状态的,保证让阁下一夜回到解放前,得个+1乐三天,到时可别喊“由奢入俭难”什么的哦,哈哈。。。
Low Magic Studios  [author] Jan 7 @ 5:52pm 
》2.职业种类太少,没有转职和兼职,当然也许是体验版的原因
》5.希望后续能增加传奇专长、进阶职业、传奇法术等等,如不然就设为20级封顶

嘿嘿,蛮子,盗贼,游侠,圣武,德鲁伊。。。早就想加的,憋得都快不行了,哈。但还有更优先的冒险模式要做,所以只能后推了。等冒险模式可玩后,就会掉过头来添加新职业,进阶,兼职等。