Warbands: Bushido

Warbands: Bushido

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Unit Compendium
By TheKenwyne
An incomplete but growing list of the base stats and unlockable abilities of all units in the game.
   
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Introduction
I'll attempt to note all the units I come across in the game here. As I unlock/encounter people who have unlocked their more advanced abilities I'll fill those in two. Any assistance on the matter would be greatly appreciated!

Generally:

All units have a total of 3 skills, each of which can be either passive or active, costing you action points to use. All units come out of the box with one skill unlocked, and gain a second at level 3 and (for units of epic and above rarity only) at level 5. I have included all the skills I am aware of existing below, as well as my understanding of what the skill does. The flavour text on the cards is sometimes a little confusing, so aiming to clear that up here where I can. The number in brackets denotes the action point cost of each unit's ability.

Units level up as follows:

Level 2: +1 Agility
Level 3: Second Skill Unlocked
Level 4: +1 Armour
Level 5: Third Skill Unlocked
Level 6: +1 Toughness

Agility, on top of being the distance is able to move, also decides each unit's place in the turn order.

This guide is very much WIP, I will add more content as I encounter more units in the field of battle or as any good samaritans assist me in this task. The devs claim there are ~100 units in the game (whether they are all available or not). I hope this resource helps you!
1 WP Units
1. HEIMIN
  • Toughness: 2
  • Armor: 0
  • Agility: 3
Abilities
(2)Jump Back: 1 dice attack (no retaliation), retreat directly away from target one hex

2. RENEGADE
  • Toughness: 2
  • Armor: 0
  • Agility: 3
Abilties
(3)Hayfork: +1 dice on next attack, pushes target directly away from you one hex.

3. TANTO GEBOKU
  • Toughness: 2
  • Armor: 0
  • Agility: 3
Abilties
(1)Reckless Rush: -1 Toughness, +2 dice on attack.

4. YARI GEBOKU
  • Toughness: 2
  • Armor: 0
  • Agility: 3
Abilities
(3)Move a Rock Push an opponent back 2 hexes. If he cannot move back two, he takes 2 dice damage instead.
2 WP Units
1. NAGINATA GUARD
  • Toughness: 2
  • Armor: 1
  • Agility: 3
Abilities
(3)Naginata Swing: 2 dice attack that hits all opponents in base contact.


2. ROOKIE
  • Toughness: 2
  • Armor: 0
  • Agility: 4
Abilities
(3)Sudden Thrust: +1 die on next attack. If damaging, the target is pushed back one hex.

3. TANTO SANZOKU
  • Toughness: 2
  • Armor: 01
  • Agility: 4
Abilities
(2)Vile Thrust: Against a unit with the surrounded modifier for 2 dice.

4. UESETO YARI ASHIGARU
  • Toughness: 2
  • Armor: 2
  • Agility: 3
Abilities
(3)Viper Thurst: Attack an opponent 2 hexes away with 1 die, no retaliation possible.
(Passive)Yari Bushi: Grants a free 1 die attack on all enemies moving into base contact. (LEVEL 3)


5. YUMI GUARD ((RANGED))
  • Toughness: 2
  • Armor: 0
  • Agility: 3
Abilities
(3)Steady Aim: Prevents your character from moving but adds 1 die to ranged attack roll that turn.
(Passive)Chooses an Enemy: "Gets +1 die when attacking enemies for 1WP or 2WP" (Unclear on exact effects) (LEVEL 3)
3 WP Units
1. KATANA BANDIT
  • Toughness: 3
  • Armor: 1
  • Agility: 3
Abilities
(5)Battering Ram: Attacks in a line up to 3 hexes away, adding any remaining armour to your current toughness. The Katana Bandit will move behind the last unit he attacks.


2. KATANA Ji-SAMURAI
  • Toughness: 4
  • Armor: 0
  • Agility: 3
Abilities
(3)Iaijitsu Thrust: Attack any adjacent target for 2 dice with no opportunity for your opponent to retaliate.
(Passive)Avoid death: Fully ignores first attack to that would fatal damage in each skirmish. (Level 3)

3. TEPPO ASHIGARU (RANGED)
  • Toughness: 2
  • Armor: 1
  • Agility: 3
Abilities
(4)Ricochet: Any damage done by next attack splashes to one other random enemy.
4 WP Units
1. KANABO SANZOKU
  • Toughness: 4
  • Armor: 2
  • Agility: 3
Abilities
(Passive)Bigger target: All opposing ranged attacks have +1 die when targeting this unit.

2. KATANA RONIN
  • Toughness: 4
  • Armor: 1
  • Agility: 4
Abilities
(Passive)Known Warior: When this unit dies, your opponent draws 2 cards (assuming his hand is below the four card limit.
(?)Kaminari Strike: attacks target for 3 dice with no retaliation, then moves behind him.

3. NODACHI KASIRA
  • Toughness: 4
  • Armor: 2
  • Agility: 3
Abilities
(4)Steel Rush: Next attack has -1 die, but any damage splashes to units on either side of the target.

4. TEPPO DESERTER (RANGED)
  • Toughness: 2
  • Armor: 1
  • Agility: 3
Abilities
(4)Point Blank Shot: Attack an enemy within 4 hexes for +1 die.

5. YUMI JI-SAMURAI (RANGED)
  • Toughness: 3
  • Armor: 1
  • Agility: 3
Agilites
(4)Straight Shot: Allows a second attack when targeting a unit exactly two hexes away.
8 Comments
Gendor Skraivok Aug 9, 2018 @ 4:32am 
Needs Updating!
Axteroide Jul 4, 2017 @ 2:58pm 
Very nice. Would love some pictures of the units!
kopb Jun 26, 2017 @ 2:31am 
Hermin
At Level 3: Strenth in masses - gives +1 die against outnumbered (not sure about surrounded) enemy
Broccoli Highkicks Dec 15, 2016 @ 3:33am 
Teppo Ashigaru is 4wip

And also, i didn't notice Muhomono in your list (T3, A1, A3). I don't know his abilities as i haven'tlevelled him up yet but his beginning ability is "Aggressive Thrust - Unanswered strike wit Yari through hex)
Damoxian Dec 10, 2016 @ 10:13pm 
Per the recent update. Yumi JI-Samurai is now
Toughness: 3
Armor: 0
Agility: 3
Mostrengo Dec 7, 2016 @ 2:52am 
TheKenwyne  [author] Dec 1, 2016 @ 8:13am 
Thanks Sidhe!
Delirium_Sidhe Dec 1, 2016 @ 6:28am 
I'll add some.
4 WP - Katana Ronin
Tough - 4
Armor - 1
Agi - 4

(Passive) - Known Warior - when dies enemy draws 2 cards
Kaminari Strike - attacks target for 3 dice with no retaliation, then moves behind him.
???