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If you port it to the latest factorio version, it might be!
https://www.reddit.com/r/factorio/comments/7ci7oi/simple_water_over_rail_crossing/
Forgot to mention that you can control train signals. So you can have single train station with below solution and enable/disable train signals of trains in "parking" space.
So, lets say you have 10 iron ore trains parked and waiting.
Train signals are enabled when logistic network has less than 200k iron ore. Once ore is less, signals are enabled, one of the trains leaves parking space and goes to station, ore is unloaded (to active provider chests btw, so ore can be taken to storage chests for larger buffer);
Rest of the parked trains wait until the train in station leaves AND when the threshold is yet again below a limit.
You can feed signals from logistic network to circuit network of a train station.
Then you can set a condition for your trains to leave the station only if something in logistic network is below threshold (example: inventory empty AND iron ore < 200k);
This requires one to have one train station per material type, but you will want to have multiple train stations in any case to increase your throughput of ore-to-chest. Each train station requires "parking" space for trains too.
Of course, its a great contraption...I just wonder why would anyone want to use scientific calculator for basic arithmetic.