Garry's Mod

Garry's Mod

242 ratings
[Event Map] Christophsis_TGC (PvP)
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Map
Addon Tags: Roleplay, Realism
File Size
Posted
Updated
24.121 MB
Nov 22, 2016 @ 2:01pm
Nov 23, 2016 @ 7:41pm
3 Change Notes ( view )

Subscribe to download
[Event Map] Christophsis_TGC (PvP)

In 1 collection by An Enemy
[Event Maps] Collection
5 items
Description
NOTE: This map is part of a series of "[Event Maps]"

[www.paypal.me]

Purpose:
1. This map shall function as an objective-based map (i.e Team Deathmatch, Capture the Towers, Disable the Ray Shield)
2. This map will function Primarily as a PvP based map (Vehicle vs Vehicle, Air to Ground, Air to Air, Troop transport, etc.)
3. This map may serve large servers (60+ players) with minimal FPS lag.
4. It shall allow players of each combat type and purpose an opportunity to fullfill their roles.

Builders: Ample space to build
Main Attack Force: Large open areas, Close quarter areas
Pilots: Open space to combat enemies and transport troops.
Snipers & Recon: large open areas, long hallways, large rooms, and vantage points
Roleplayers: Immerse yourself in a Sci-Fi themed environment that is as complex as the event host decides.

Recommended Player Count:
- Any, including 60+ Players

Theme:
Sci-Fi Outpost (eg. StarwarsRP or HaloRP)
Sci-Fi Team Deathmatch / Capture the Objective
Crystalline

Map Size:
Large

--------------------------------------------------

Requirements:
- Counter-strike Source

--------------------------------------------------

Notable Features:

- *Supports large servers (60+ players): Optimization, Player spawns, and a large map with a variety of rooms

- Inspired by Planet Christophsis:
- - Inspired by the Star Wars the Clone Wars planet of Christophsis, this map includes two enterable towers across from each other on the main road and a crystal-based envrionment.

- Spawn Area:
- - Spawn inside a structure with multiple exit points to prevent funneling to your death
- - Underground tunnel access and direct access to the upper level of the outpost walls
- - The terminal to open the main gate is on top of the wall

- General Map Layout:
- - Two opposing factions, one with a ray shield and one without, and two enterable towers - one for each side.
- - One side of the map is large and open for easy navigation of vehicles with a few areas for players to be able to hide and ambush
- - The other side of the map is much more narrow and difficult to navigate effectively with larger vehicles, providing cover for troops
- - There are a few alternate routes to reach the opposing faction's base.
- - Snipers will have a huge advantage with such an open area, and open space is great for vehicle use (Air transports, dogfighting, vehicle vs vehicle, etc.)
- - Multiple paths to ambush sniping locations

- Towers:
- - Lobby level includes: A reception area, dining area, break room, bathrooms, elevator
- - Upper level: A high enough level to provide snipers with great protection. Includes breakable windows on either side of the tower for assaulting / defending the outpost it is nearest to.
- - Roof: Just enough space for an experienced LAAT / Air Transport pilot to land or hover over to deploy troops. Provides decent cover for troops on the roof.

- Outposts:
- - AKA the Spawn Area and Opposing Faction Base, each outpost includes: Large open space for troop preparation and deployment, two covered areas, designated spawn structures with tunnel and wall access, 2 accessible stairways up the walls, access terminals to open/close the main gates to the base on the walls, and an immersive skybox making the outpost appear even larger.
- - The "Opposing Faction Base" has a ray shield surrounding it which can be enabled and disabled from the generator terminal located in a covered area.

- Environment:
- - Certain props are editable by high-ranking staff, in-case redesign is necessary
- - Crystal-based


*Note: I have done what I can do while keeping the "Open Area" for pilots and large events still open. Open areas & terrain will always cause FPS drop, as will the amount of props & npcs that players have to register.

**Note 2: This map does NOT include NPC AI nodes to navigate as it was not included with the commision of the map. Therefore, this map is primarily PvP.

--------------------------------------------------

Example Events:

- Attacker & Defender events
- Breaching rooms / hallways
- Conquest / Domination
- Disabling Forcefields
- Friendly fire training
- Grapplehook training
- Hacking Consoles
- Infection Outbreak
- Outpost Development
- Pilot training

--------------------------------------------------

Credits:

Map Created by Maranzo (Me)

Commissioned By:
[TGC] Warden -- for the TGC server

(Map is available for public use when on the Steam Workshop)

Misc. Credits:
- General Credits for pre-made items:
- - Tophattwaffle - Realworldtextures & Realworldtextures2
- - Shotgunguy / XXCoast_KillaXX - Mos Mesric Map Textures
- - Keenana37 - Starwars Textures
- - Cire992 - Mass Effect props
- - Radray / Ahri - Roleplay props

--------------------------------------------------

Author's Note:
- This is my third map release.

- I have a lot of experience building, working with Wiremod, and hosting events / simulations for very large StarwarsRP servers. As such, I understand how hard it can be to find a "good" map to play on that won't lag players and will still be decent.

- For that reason, I will be creating a series of "[Event Maps]" for everyone to enjoy.
61 Comments
Drago Feb 3, 2022 @ 12:46am 
Drago Feb 2, 2022 @ 10:54am 
Navmesh has been done. Could you update this addon with the new mesh or shall I make a separate steam addon
Drago Feb 1, 2022 @ 1:50pm 
I wasnt asking for the BSP at all, just merely putting an update to this addon along with the navmesh (to clear any confusion thats all)

but will do
An Enemy  [author] Feb 1, 2022 @ 1:45pm 
@Drago I do not give anyone permission to reupload my maps; however, you are are able to generate nav-meshes & graphs separately from maps and then upload those.
Drago Feb 1, 2022 @ 1:26pm 
Hello there, I am currently working on a navmesh for this map. If its possible I can have the perms or by separate by the way I can upload the mesh into this bsp once its done
Ver Sep 21, 2021 @ 1:07pm 
I like the surreal aesthetic of this map
An Enemy  [author] Sep 12, 2021 @ 10:50pm 
Not sure what you mean by card, but if you mean the map the answer is no. It was commissioned and therefore I cannot agree to that. If you want to make your own, it's easy, just time consuming. I recommend watching youtube for tutorials.
Salarza Sep 12, 2021 @ 9:51pm 
Hello, I found your card and wanted to ask if I can take it over and change it.
I would also include this card in the description as an original card.

Kind regards

Salarza
An Enemy  [author] Apr 29, 2020 @ 4:56am 
Sent you a private message
Wiskey Apr 29, 2020 @ 4:04am 
Hey, Could I have permission to use some of the assets in this map? I'm interested in using the crystals and buildings to create a map that feels consistent with this one, just with more focus on a main corridor with flanking routes through the buildings by quite a few means. Obviously I would give credit to both you and all the texture makers and such, I would add you as Co if you wanted as well.