The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Travellers of Skyrim - Travelers | Steam Workshop Edition
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31.448 MB
Nov 19, 2016 @ 9:37am
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Travellers of Skyrim - Travelers | Steam Workshop Edition

In 1 collection by Sartur
Travellers of Skyrim - Travelers
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Description
This is the latest version, subscribing to individual .esm and .esp files isn't required any more!


Travellers of Skyrim adds 50 new NPCs that travel between over 30 locations in Skyrim.
10 Alchemist, selling poisons, potions and ingredients.
10 Apothecaries, selling cure / healing potions and a small amount of ingredients. Additionally they offer to cure the player for 50 gold.
10 Merchants, buying and selling various useful goods.
20 Mercenaries, offering their service for 500 gold like the existing hirelings.

Details
The NPCs randomly choose to travel to one of the 18 inns in the world and profession specific locations (e.g. merchants visit general goods stores).
Depending on where they arrive the travellers will eat, chat or sit around before continuing their journey.
They are killable and re-spawn.

Alchemists (10)
The Alchemist are split up into: female and male Bosmer, Breton, Dunmer, Khajiit and Nord.
They wear hooded robes and sell: cure potions, restoration potions (health, stamina, mana), poisons and ingredients.
Beside inns they visit apothecaries.

Apothecaries (10)
The Apothecaries are split up into: female and male Altmer, Argonian, Breton, Imperial and Nord.
They wear plain robes and sell: cure potions, restoration potions (health, stamina, mana) and a small amount of ingredients.
Additionally they cure the player for 50 gold via a dialogue option.
Beside inns they visit apothecaries.

Mercenaries (20)
The mercenaries are split into conjurers, mages (Cryo-, Electro- and Pyromancers), rangers and warriors (one- and two-handed).
They work like the existing hirelings and cost 500 gold.
All the mercenaries visit castles and courts, inns and general goods stores. Ranger and warriors visit blacksmiths in addition to that.
Conjurers (4)
Female Breton, male Altmer, Argonian and Breton. They wear conjuration enhancing clothing and have access to healing, ward, (limited) destruction and summon spells.
Mages (6)
They wear destruction enhancing clothing and are split into:
Cryomancers (2)
Female Redguard, male Imperial. They have access to healing and ice destruction spells.
Electromancers (2)
Female Nord, male Bosmer. They have access to healing and storm destruction spells.
Pyromancers (2)
Female Altmer, male Dunmer. They have access to healing and fire destruction spells.
Rangers (4)
Female Argonian, Bosmer and Dunmer, male Redguard. They wear light armour (no helmet) and wield a sword and bow.
Warriors (6)
They wear heavy armour (no helmet) and are split into:
One-handed (3)
Female Imperial, male Khajiit and Orc. They wield a random one-handed weapon and shield.
Two-handed (3)
Female Khajiit and Orc, male Nord. They wield a random two-handed weapon.

Merchants (10)
The Merchants are split up into: female and male Breton, Imperial, Khajiit, Nord and Redguard.
They buy nearly every item and sell a randomized selection of wares including:
weapons, armours, enchanted robes, jewelery, gems, ingots, ores, food, drinks, ingredients, recipes, books, soul gems, spell tomes and hides.
Beside inns they visit general goods stores.

For more information, optional addons, translations and links to the Skyrim Special Edition versions check out one of the following links:
Travellers of Skyrim at Skyrim Nexus[www.nexusmods.com]
Travellers of Skyrim at TES Alliance[tesalliance.org]


History:
2016-11-19, version 1.41 - Steam Workshop re-release.
138 Comments
Bruno MBR Sep 9, 2023 @ 7:30am 
very good
ElderGamer1 Nov 11, 2021 @ 9:01am 
Terrific seeing other Friendlies on the road at night ..Enjoying!
Ravynwynd Apr 13, 2021 @ 10:56am 
Nice work. So immersive to have Skyrim more alive. Thank you for sharing. Upvoted.
RustedCutlass717 Dec 24, 2020 @ 5:03pm 
Went to sleep in the inn in Solitude, I was alone and it was nice... I wake up and like 20 travelling alchemists and apothecaries are IN MY ROOM staring at me while I sleep. Then they just leave, not a word being said, in a single file line. It was GLORIOUS.
denstat Aug 10, 2020 @ 10:10am 
Love this mod, thanks so much.
A group of them got stuck north of Riverwood, standing on the west side of the White River after a troll spawned on the east side... hilarious, all of them in battle mode yelling and waving weapons but going no further than knee deep in the water, while the troll wouldn't cross either but kept up its troll jumps up and down and arm-waving... thanks for another absurd and great Skyrim moment.
Dude McBroguy Mar 15, 2020 @ 6:39pm 
I've noticed some of the Apothecaries appear and only their head garb, hands, and feet are visible - their torso and legs are invisible. Not sure why.
magus_darklighter Mar 2, 2020 @ 4:22am 
Haven't played this game in YEARS. Saw this was highly recommended by a lot of old school players of Skyrim as a must have mod.
I have to agree with the last statement from The Slender Man should of been in the base game and really nice seeing all these new mods now as when I last played the game there was around 10-20 total only on nexus.
Great job keep up the excellent work.:47_thumb_up:
The Slender Man Jan 21, 2020 @ 8:22pm 
This is Possibly one of the most UNDERRATED Major lore friendly immersion mods available. Like this LITERALLY should have been in the original game.. You'd EXPECT to see travelers and traveling merchants fights conversations & all sorts of things on the road from point A to Point B.. not just some wolves & Saber cats... My Hats of to this Mod's Creator(s).. THIS is a MUST HAVE for anyone that loves Immersion. #Welldone
Heal Puppy Jan 13, 2020 @ 8:56pm 
Is this compatible with other adventurer/more npc mods? Just to get a more populated skyrim.
Wisteria Nov 2, 2018 @ 5:26pm 
Although one of the "extra" travelers sometimes tries to take over someone's shop (Belethor, for example), I love having the extra people to sell to.