Total War: WARHAMMER

Total War: WARHAMMER

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Sebidee's Unit Size Overhaul
   
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Tags: mod, Units
File Size
Posted
Updated
2.163 MB
Oct 30, 2016 @ 3:06pm
Aug 22, 2019 @ 3:48am
16 Change Notes ( view )

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Sebidee's Unit Size Overhaul

Description
Sebidee's Unit Size Overhaul
- Updated 22.08.2019




Hi guys,
This is a mod that I've been working on for a while. It overhauls the size of units in what I feel is a realistic, lore-friendly and simply good looking way!

The mod does 5 main things:

1) It significantly increases the height variation between each individual soldier in a unit, similar to how it was in Total War: Attila. It goes without saying that in real life there are short people and there are tall people and this is true in the Warhammer world too. The size variation is not obvious but it does help to make the entire unit seem more varied and not like a regiment of clones.

2) It generally increases the size of units belonging to the Greenskins, Chaos and Beastmen in a lore friendly way. In the lore orcs increase in size whenever they win a fight so higher tier units such as Big 'Uns and Black Orcs are visibly larger than mere Orc Boyz (who themselves are slightly larger than vanilla). Chaos warriors (and Beastmen) are blessed by the Chaos gods and are magically increased in size in order to wreak havoc on the Old World, again higher tier units are more blessed so Chaos Warriors are larger than Marauders and Chosen are larger still.

3) It makes human and dwarf heroes and generals equal in size to regular troops. Personally I always found it strange that ordinary men, without magic or specially biology, are giants. I found it even stranger that some so called "dwarfs" were actually taller than most humans! I find that having them be a normal size is much more realistic and has no effect on gameplay.

4) Similarly, generals and heroes of the Greenskins, Chaos and Beastmen factions have been made larger. An Orc Warboss wins the most fights in his army and should be huge, and a Chaos Champion should be the most blessed by the Chaos gods. Some legendary lords such as Archaon, The Lord of Change and Grimgor Ironhide are now monstrous in size, which I think fits their reputation.

5) Lastly, this mod slightly increases the size of large monsters in the game including, but not limited to Trolls, Giants, Crypt Horrors, Minotaurs, Arachnarok Spiders, Chaos Spawn and Terrorgheists. No particular reason why, I just think massive monsters are more terrifying and therefore better.


This mod includes all units and characters in the game, even Regiments of Renown and units added in recent updates. Units are also not any stronger than they were before (the changes are visual only).

I hope you like the mod and stay tuned for more. If you have any suggestions for mods you would like to see in the future then please let me know.

Thanks,

Sebidee
153 Comments
jpinard Oct 19, 2019 @ 12:41pm 
So for mounted units, only change the mount value then?

Thanks so much for answering. I really appreciate it :)
Sebidee  [author] Oct 19, 2019 @ 12:14am 
You can make mounts bigger but not separately from the rider, they both scale together. So if you make a horse bigger then the rider will be equally as big.
jpinard Oct 17, 2019 @ 11:37am 
@Sebidee - is there some kind of weird thing that doesn't allow us to make mounts bigger?
Mumion der Unsterbliche Oct 8, 2019 @ 5:51am 
Update to New Version Please .
Eve's Mascara Oct 13, 2017 @ 4:35am 
AstroCat, I believe I have played with both this mod and Dryrain's Vampire Counts reskin with no problems.
AstroCat Oct 11, 2017 @ 5:54am 
Is this compatible with DRYRAIN'S RESKIN mods without editing the .pack files? I know both have variants_tables db entries.
Zeo Sep 9, 2017 @ 1:10am 
Is this SFO compatible
ImperviousBear Aug 23, 2017 @ 7:28pm 
The Ice Trolls are definately smaller, it hurts my eyes haha.
The RADUDE Aug 18, 2017 @ 7:38am 
The Ice trolls are smaller than the regular trolls.
Sebidee  [author] Aug 17, 2017 @ 4:46pm 
I updated for norsca a week ago.