Natural Selection 2

Natural Selection 2

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Flame Sentry
   
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Modification: Gameplay Tweak
Compatibility: Must be run on Server
File Size
Posted
Updated
11.239 MB
Oct 20, 2016 @ 10:17am
Jul 5, 2020 @ 9:55am
35 Change Notes ( view )

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Flame Sentry

Description
Working with b328.

This mod adds an other sentry type: the Flame sentry. It is ready to be used without any other changes (just add the mod ID)

The marine commander can drop it the same way he drops a regular one.

The Flame sentry has been designed to be a much more effective sentry in cost of more than half of its range. Making it a better choice against skulks, fade and onoses but vulnerable against lerks, and bile.

It also benefit from all the advantage of the flame including: stamina reduction, post burning damages and while it does not target them, spores and biles are destroyed if present between the FlameSentry and its target.

Special thanks to @4Horsemen (NS2Combat) for the model & animation files.

Flame sentries stats:
* Range: 8
* Damages: 6 (+ post burning damages)
* Approx DPS: 42 (~40.2 + 2 for burning damages)
* Energy damages: 1

Sentries stats (vanilla):
* Range: 20
* Damages: 5
* Approx DPS: 34

Flamethrower stats (vanilla):
* Range: 9
* Damages: 8 (+ post burning damages)
* Approx DPS: 55-60
* Energy damages: 3

Mod ID: "2ebce6c7"
Compatible with: NS2+, Shine, Badge+
19 Comments
Mr.Moody Nov 28, 2021 @ 3:35pm 
no compatibility with Extra Weapons
Katzenfleisch  [author] Jul 5, 2020 @ 9:53am 
It's fixed
Meteru Jul 4, 2020 @ 6:10pm 
Unfortunately this throws some errors, any chance for update?|
> [Server] Script Error #51: lua/FlameSentry.lua:339: attempt to call method 'CancelEnzyme' (a nil value)
twiliteblue Dec 31, 2019 @ 2:50am 
May I suggest changing the flame area to be a wider cone, so the flame sentry scales better with player count?
Katzenfleisch  [author] Jan 7, 2018 @ 12:44pm 
Mod updated for b320 to include fixes done by the wooza modding crew.
Katzenfleisch  [author] Apr 21, 2017 @ 1:34pm 
This was a bug, well seen. I have also fixed the flame sentries FOV (was 140° instead of 160°) and reduced the flame length to match its real range.
twiliteblue Apr 21, 2017 @ 12:51am 
Also, I noticed Stomp does not disable Flame Turrets. Is that intended?
twiliteblue Apr 21, 2017 @ 12:31am 
@Katzenfleisch I think it's jst the flame cinematic, which is already aimed quite low. It's just a lot of aliens' (skulk, gorge, lerk, Onos with bone shield) view are at the same height as the flame turret.
Katzenfleisch  [author] Apr 20, 2017 @ 1:50pm 
Thanks for the report however I failed to reproduce it (using d3d9 and different settings). Are you sure the white is not the flame cinematic itself aiming right to your head/camera ? Would appreciate if you could try again facing an other direction. At last if this is an issue I can force the flame sentries to aim more toward your foot to let you see a bit better.
twiliteblue Apr 20, 2017 @ 3:04am 
Getting hit by these with Bone Shield on makes the Onos' screen turn white. :P
https://steamuserimages-a.akamaihd.net/ugc/808803061126092534/EAA13E1C90F3F7058CEF152A37D7C431009B1FE9/