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If you don't want the SAMs moving around then you're going to have to not put them in a patrol mission or manually set them all to full stop I think. I don't think scenario makers usually put them in missions, but I could be wrong. They'll still shoot according to their doctrine and WRA regardless of whether they're in one or not.
As for "shoot and scoot"... It doesn't have to be that detailed for my SAMs. I am however very much interested in applying such features to SSM TELs in another scenario I'm developing. Especially, if at some point in the not too distant future, it would be possible to deploy SSM TELs such as the DF-21 launcher-vehicles from a protected underground bunker from which they can emerge and move to a specific launch site before returning and reloading. Without such gameplay features, it will be very difficult to simulate a counter-mobile SSM campaign.
RE: SAMs not targeting... If you switch to the PLA side, you will find that most targets are unidentified and/or the radars are jammed. So afaict this would reflect actual conditions under a SEAD campaign. Whether or not it would really be that effective is debatable.
As for you comment about setting most missions to be removed, I will need more clarification on what you are getting at.
I feel like you should set most missions to be removed if the player is controlling that side, otherwise most of the scenario is already done for you unless you want to rearrange things.
Tomahawk's WRA might use rearranging, they all get shot right at the start against pointless targets at the closest airfield which doesn't seem right.