Command: Modern Air / Naval Operations WOTY

Command: Modern Air / Naval Operations WOTY

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Dragon SEAD
   
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Tags: Scenario
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Oct 12, 2016 @ 10:18am
Oct 17, 2016 @ 3:24am
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Dragon SEAD

Description
SCENARIO BACKGROUND-
It is September 2020 and open conflict has broken out between the People's Republic of China and a US-led coalition. After a massive missile assault on key US and Japanese air bases in the western pacific, the Japan Self Defense Force and US Forces Pacific find themselves facing a peer competitor for the first time since WW2. Fearing the hostilities preclude an invasion of their territory, the Republic of China (Taiwan) Armed Forces have joined the coalition as a preemptive measure.
Fearing the conflict will trigger an already unstable North Korea, the Republic of Korea (South Korea) Armed Forces will be limited to a support and reconnaisance role. Though US bases on the Korean peninsula will be available.
OPERATIONAL CONTEXT-
As the smoke clears from the opening missile assault the People's Liberation Army braces for the inevitable counterattack on its home territory while it reequips its offensive missile forces. In order for coalition forces to seize the strategic initiative they must eliminate PLA land-based offensive missile capabilities. Doing so entails executing nothing less than the largest Suppression/Destruction of Enemy Air Defenses campaign in modern history.
Popular Discussions View All (1)
2
Oct 14, 2016 @ 10:02am
Takeaways, Insights and Analysis
araner1
12 Comments
Anti-Personic Bullet Nov 1, 2016 @ 6:27pm 
You could do that with LUA via teleporting the SSM launchers to/from a bunker if the bunker hasn't been destroyed.

If you don't want the SAMs moving around then you're going to have to not put them in a patrol mission or manually set them all to full stop I think. I don't think scenario makers usually put them in missions, but I could be wrong. They'll still shoot according to their doctrine and WRA regardless of whether they're in one or not.
araner1  [author] Nov 1, 2016 @ 8:37am 
egg- I've always just included ground/surface based air defense in the AAW patrol missions simply because they are targeting aircraft/missiles and AAW is the only mission option available that specifies the targeting of enemy air units.
As for "shoot and scoot"... It doesn't have to be that detailed for my SAMs. I am however very much interested in applying such features to SSM TELs in another scenario I'm developing. Especially, if at some point in the not too distant future, it would be possible to deploy SSM TELs such as the DF-21 launcher-vehicles from a protected underground bunker from which they can emerge and move to a specific launch site before returning and reloading. Without such gameplay features, it will be very difficult to simulate a counter-mobile SSM campaign.
Anti-Personic Bullet Oct 31, 2016 @ 9:11pm 
Even if you do want the SAMs moving (like shoot and scoot) I don't think putting them in a Patrol mission is appropriate since theres no setup/breakdown times. If you wanted to do shoot and scoot I think you'd have to do it with LUA for it to make any sense, they've talked about it over on the command matrix games forum before.
Anti-Personic Bullet Oct 31, 2016 @ 9:07pm 
I noticed you're assigning the SAMs and such to AAW Patrol missions, patrol missions make the units move around in their area so that would do that. Any particular reason they need to be assigned to the patrols? Do you want the s-300s and such moving around?
araner1  [author] Oct 31, 2016 @ 5:46am 
Also- RE: Tomahawk WRA- As the Tactical Tomahawk and future MMT both allow for in-flight targeting, the gameplay has been designed so the player can update the targets manually. Otherwise, they will just randomly select the nearest target within its initial mission parameters.
araner1  [author] Oct 31, 2016 @ 5:43am 
egg- To your point RE: Ground units moving- This has been a problem for me in every scenario. Thus far the only fix I can find is to manually set each unit to hold position. Selecting "Apply to All Units" appears to make everything stay in place whether or not you want them to. Any suggestions for a fix would be welcomed...
RE: SAMs not targeting... If you switch to the PLA side, you will find that most targets are unidentified and/or the radars are jammed. So afaict this would reflect actual conditions under a SEAD campaign. Whether or not it would really be that effective is debatable.
As for you comment about setting most missions to be removed, I will need more clarification on what you are getting at.
Anti-Personic Bullet Oct 28, 2016 @ 10:32am 
Other comments:
I feel like you should set most missions to be removed if the player is controlling that side, otherwise most of the scenario is already done for you unless you want to rearrange things.

Tomahawk's WRA might use rearranging, they all get shot right at the start against pointless targets at the closest airfield which doesn't seem right.
Anti-Personic Bullet Oct 27, 2016 @ 6:17pm 
Is it just me or do the chinese SAMs move around from the start and never actually shoot at anything. Lots of other ground units moving that don't seem like they should be, too.
Lamboman Oct 14, 2016 @ 2:18pm 
Fair enough. That's actually an interesting way to deal with issues like that!