Titan Quest Anniversary Edition

Titan Quest Anniversary Edition

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7.818 MB
Oct 10, 2016 @ 12:00pm
Oct 10, 2016 @ 12:12pm
2 Change Notes ( view )

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Description
This is a (bounce-) modification for Titan Quest Anniversary Edition, which amplifies all ragdoll effects. Also included are (lore-friendly/-unfriendly) versions with increased monster spawn rate (with Xmax-mod bug fixed, e.g. Sphinx in Gizeh).
The inspiration for this modification comes from an old dll-mod "Super Flying Bodies" by Bman, which was included in the TQ Defiler.

1. Play
To play you simply start this mod from your "Custom Game" in single player with a dummy character, you will then be redirected to the main campaign, where you can select your actual character and start playing. Single-/Multiplayer settings are configured only after redirection.

2. Mod Contents
In the vanilla version of this mod the ragdoll behaviour of all skills (restricted to those which have ragdoll mechanics at all) have been amplified to the maximum amount possible. This includes the basic attack with melee and ranged weapons and most skills inflicting direct damage to enemies. However, it excludes skills damaging enemies over time or via retaliation.

Additionally included versions:
forced+x2_singlebosses: Added implementation of the x2-modification, e.g. roughly doubled spawn rate for non-quest enemies. Note, that all bosses will still only spawn once for a more lore-fríendly experience.
forced+xmax_singlebosses: Added implementation of the xmax-modification, e.g. effectively about four-fold spawn rate for non-quest enemies. Note, that all bosses will still only spawn once for a more lore-fríendly experience.
forced+xmax_multibosses: Added implementation of the xmax-modification, e.g. effectively about four-fold spawn rate for regular enemies and three-fold for bosses.

3. Remarks/Issues
Feel free to use anything you find within this modification to include in your own. In case you do include something I would be happy to see an acknowledgment and/or learn about your modification.
Starting different bounce-modifications in the same session, e.g. without restarting Titan Quest, may result in a crash during redirection. Also, if your game repeatedly crashes upon redirection, try restarting the game, entering the regular singleplayer, exiting back to main menu, and then starting the mod as described above.
Popular Discussions View All (1)
7
Dec 14, 2017 @ 9:30am
Bugs and Issues
Masterplan
24 Comments
Masterplan  [author] Nov 21, 2023 @ 1:16pm 
@Elevension: For the version provided in this workshop-item, yes. In principle, there are ways to make this available in standard play. But - as far as I know - you need some additional software and know-how to set this up.
Spaghetticus Nov 18, 2023 @ 7:28pm 
Do you have to go through custom every time you play?
Masterplan  [author] Aug 26, 2023 @ 11:27am 
@williamfreigang, @Korokan Albeit late, thank you for sharing :D
Korokan May 30, 2023 @ 10:03am 
Let me tell you a little story about me as a kid discovering TQ.
One of my big brothers used to play alot of this game and, being curious, I asked him if I could try. He accepted so he put me in normal mode and said: "Have fun! Just only take the money. Don't touch the other stuffs."
But the fun info is he gave me his best character, his best build : a hero between level 65-75 (I don't remember exactly) my brother used on legendary mod. So imagine yourself with a OP hero you use in lengedary mod but in the beginning of normal mod. You just send on the moon satyrs, centaurs and other things. The enemies landed in the trees, flew away abov the walls in tombs and caves to fall in the dark void... I caught a big laugh.
And I'm very glad to find here a mod which ables to reproduce it but in more regular way, without to have hardworked on a long trained character to send monsters in space.
Thank you very much to remind me such good old and gold memories, guy. I like you.
Ezra Blaise Apr 28, 2023 @ 10:06am 
Man, I remember playing this as a 12 year old, and having finally gotten hold of Yang in Chang'an. For kicks and giggles I went back to Helos, and my jaw absolutely dropped when I hit a satyr and forcefully removed him from the map at mach 12. Then again, when I struck a satyr and jumpstarted the BMSP (Beast Man Space Program). Thanks for making this, it's gonna be a lot of fun.
Masterplan  [author] Jan 27, 2022 @ 1:17pm 
@B.a.l.l.S.a.c.k ™:Thank you. It might be possible but I would put my vote towards not being able to change that, i.e. it is a deeper setting in the engine now..
Dog_Theft Jan 27, 2022 @ 12:13pm 
@Masterplan: its okay, i just ask if you could though, i'm still playing this game with your mod and having fun making the enemies bodies flying around.
Masterplan  [author] Jan 27, 2022 @ 12:04pm 
@B.a.l.l.S.a.c.k ™: I have not played with this mod for a long time. Maybe some engine changes over the recent additions/updates caused this behavior to improve overall performance of the game.. I can't recall a setting to change the ragdoll duration (although, as already mentioned, quite some time has passed since I last looked)
Dog_Theft Jan 25, 2022 @ 6:01am 
Any chance you can make the old version of the ragdoll ? because when i hit the Boar too hard it flying to the sky then the ragdoll just stop at the middle of the air, really weird
SeriousToni Aug 9, 2020 @ 1:31pm 
Thank you for your answwer :)