This is a concept or project early in development

This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.

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Ostriv (old concept 2016)
Genre: Strategy
Platforms: PC
Languages: English, Ukrainian
Players: Single-player
Oct 1, 2016 @ 11:29am
Jun 6 @ 9:41pm
Recent Announcements View All (6)
Now on Greenlight!
Advanced farming and customizable buildings

Ostriv is a single-player strategy game in wich you build and manage cities in late pre-industrial era.

The events take place on a fictional island, where the player despite all troubles has to build a prospering state.

The gameplay is somewhat similar to classical city-building games: you plan the buildings placement and fulfill the needs of constantly growing town, make decisions about agriculture, production an trade. Although Ostriv has some unique features to stand out from the genre (sure it has):

detailed economic simulation and human behavior
People in game act like people: they have their own motivation, needs and skills. Citizens will take jobs only if they are satisfied with them (or they are desperate). They can sell goods and services to each other on the local market. Wealthy citizens could start their own business in your town and hire other people. You will need to influence your city by means of setting prices, taxes and various policies. Each decision will certainly lead to some reaction of the society.

You can conduct negotiations with other cities to conclude the most profitable trade agreement.

For more effective resource transportation inside the town or for outer trade you will need vehicles. Carts and wagons could be built by a local carpenter or to be bought from outside.
The breeding of draft horses and oxen is also required to move resources as well as for cultivation of fields.

unrestricted building placement
There’s no any kind of grid or angle restriction for placing buildings. Any building could be placed on any angle. Building on slopes is also available.

roads modeling
Dirt roads are formed in a natural way at places, where people move the most. You can build paved roads for more comfort and better aesthetics, but they’ll be used only in case of reasonable placement.

dynamic seasons change

a unique visual style inspired by Ukrainian architecture and way of life

A lot more features are currently in development.
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Winterfly May 21 @ 3:54am 
Выглядит очень многообещающе! Будут ли различные производственные цепочки? Множество способов получения пищи? Надеюсь будет достаточно сложной и сбалансированной что бы зависнуть в нее как в Banished. Желаю удачи в разработке!
Fincy Apr 27 @ 5:11am 
Looks pretty cool! Hopefully this will work out.
Ark'adia Apr 7 @ 9:23am 
Looks fantastic, can't wait :)
anthonyjohnadlington Mar 22 @ 6:51am 
This looks really good mate
yevheniy8  [author] Mar 8 @ 11:26pm 
Ostriv is now on Steam Greenlight and needs your support!
yevheniy8  [author] Jan 10 @ 11:36pm 
Good to hear that! Thanks for your support!
hussar Jan 10 @ 6:09pm 
Privit from Ohio. I found your Ostriv post on the Ludeon Rimworld forums and followed it here. I love city building games and Ukrainian culture, so I'm excited about this game and will be following it with great interest.
ironnmetal Jan 5 @ 9:49am 
This is looking outstanding. A definite purchase when it's available.
Keltia_Vikinga Jan 2 @ 9:54am 
"I'm researching all city-building games communities and learning a lot from what people say. So I'll do everything I can to make this game really the best in genre." I cannot wait then :)
yevheniy8  [author] Dec 28, 2016 @ 10:42pm