Stellaris

Stellaris

259 ratings
Networked Intelligence
   
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Updated
70.109 MB
Sep 15, 2016 @ 4:17pm
Aug 18, 2019 @ 12:27pm
93 Change Notes ( view )

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Networked Intelligence

Description
Stellaris v2.3 (and v2.2.7)

4 different Networked Intelligence playstyles themed Psionic, Biologic, Cybernetic and Synthetic with new mechanics, traits and governments
50+ Additional technologies (Networked Intelligence faction exclusive)
50+ Additional ship modules (Networked Intelligence faction exclusive)
New ship appearance (can be used by every empire, standalone version with fixed colors)

english and german localisation

Update
2019.08.18
update 2.3.*
fixed broken planet conversion localization

Networked Intelligence
Choose a network style by picking one of the four blue NI civics for democratic authorities.

Synthetic Networked Intelligence
"Biology is a means to an end. Organic matter is incapable, as far as we know, of fully creating what a species dreaming of networking wants. These innovations and ideas will change that, letting us truly become one."
Robotic population
Automatically integrates all robots into the network
Only synthetics can exists on the special planet
Can auto-purge organics with the "Purge Organics" civic and policy

Psionic Networked Intelligence
"Communication is key for every thriving civilization. Through these methods, we can maximize efficiency in communication by bypassing the material plane entirely, speaking only with our minds."
Starts with "Psionic Theorie" tech
Can integrate other organics with the "Integration" civic and policy

Cybernetic Networked Intelligence
"Biology and Ecology are simply parts of technology we previously considered to be completely different than Mechanical technology. Through these innovations, we can complete a melding with nature and technology."
Population requires food and energy and reproduce naturaly
Can integrate other organics and robots with the "Integration" civic and policy

Biologic Networked Intelligence
"Through evolution and later genetic modification this empire managed to transform nature into a fully fledged form of technology. To this specie nature is technology itself, it just needs to be harnessed."
Can integrate other organics with the "Integration" civic and policy

Every "Networked Intelligenz" has access to unique tech, ship modules, Planet conversion edict (planetary edict) and the basic Networked Intelligence tech and modules.

Known Issues
- no models for titan and colossus, they are using the mammalian appearance

Compatibility
new ship appearance: if used with shipclass mods the new shipclasses will have mammalian appearance


Another small mod of mine that fits well to research oriented empires.

special thanks to:
- Disalign
- aleandrohopper
Popular Discussions View All (4)
98
Nov 19, 2017 @ 9:21pm
PINNED: Balance
Phoenixblood
2
Jan 21, 2020 @ 10:09am
Starting with Synthetic NI being super OP?
kgptzac
2
Feb 16, 2017 @ 9:42pm
Auto Build Networked AI
kj4cjr
608 Comments
-V- Feb 9, 2023 @ 6:13pm 
This was an amazing mod. Unfortunately, most of the ideas of this ended up getting integrated into the game by the publisher over time. When this came out, was truly ground-breaking.
WEETREAT May 29, 2022 @ 1:49pm 
is ECHO dead?
Atom, He Who Seeks Nowhere May 29, 2022 @ 9:59am 
Truly unfortunate that this mod is dead, used it in almost every game.
WEETREAT May 12, 2022 @ 7:22pm 
same here
Zia May 12, 2022 @ 7:21pm 
Damn. I still miss the fuck out of this mod. Might downgrade just to use it again.
WEETREAT Dec 13, 2020 @ 8:41am 
i miss all the great mods from 2.3 to 2.5 and this was an amazing mod :winter2019happyyul:
crgzero Dec 13, 2020 @ 7:06am 
Miss this mod. Wish I knew enough about modding Stellaris to update it at least for my own use. Anyway, thanks for making it, I got a lot of enjoyment out of it.
Zia Sep 26, 2020 @ 9:10am 
Damn I miss this mod. Now with Origins and soon Necroids it's be an amazing fit again.
WWDragon Jan 21, 2020 @ 10:12am 
I came back to try stellaris again.

I really hope you'll fix the bugs for 2.5, if you have some free time.
Thanks either way.
pchayward Dec 5, 2019 @ 5:53pm 
Hi Echo. Great to see this mod still is with us. My favourite mod by far. Just started a new game in 2.5.1 Seems to be working ok. Running with synthetic networked intelligence. I noticed the traditions are still aimed around food and pop growth and the cybernetic tradition was not there. Is that how it used to be or is it a bug. Thanks