Total War: WARHAMMER

Total War: WARHAMMER

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WAR FOR THE OLD WORLD - Unit Pack
   
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Tags: mod, Units
File Size
Posted
Updated
121.716 MB
Sep 7, 2016 @ 5:30pm
Mar 3, 2017 @ 10:48am
10 Change Notes ( view )

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WAR FOR THE OLD WORLD - Unit Pack

In 1 collection by Prime Minister Sinister
WAR FOR THE OLD WORLD - Prime Minister Sinister's Mod Collection
14 items
Description
Updated for the latest patch! Almost all Bretonnian units were removed since they were completely superfluous with the new FLC.

WAR FOR THE OLD WORLD is a continuation of my previous unit pack, THE EMPIRE OF SIGMAR. I felt like we needed a new, cleaned-up version available for Patch 3.

Note that THE EMPIRE OF SIGMAR will no longer be updated, so if you want to play it, you must roll back the patches.

-----==What's New==-----
This updated introduces patch 3 compatibility, and semi-integration with the Regiments of Renown system. Now, RoR units like Death's Heads have a campaign cap of 1 and are properly represented as Regiments of Renown. However, to insure full compatibility with other mods, they are still recruited through buildings, as adding them directly to the RoR system requires editing the startpos.esf, which could break many other mods.

Other things, such as projectile range and damage, have been updated to meet the standards of patch 3.

There is also the addition of new units. In this latest update, there are:
Chaos Dwarf Warriors (Recruited at a Daemon Forge)
Chaos Dwarfs with Blunderbusses (Also recruited at a Daemon Forge, limit 3 in campaign)
Chaos Dwarf Infernal Guard (Ditto)
Knights of the Flaming Heart (Recruited at tier 3 cavalry building)

I have also redone a few of the unit cards to spruce them up a bit. By the next update, I hope to have redone all of my "ugly" cards into less ugly ones.

Also, the Knights of the Blazing Sun and Flagellants have been removed in favor of the DLC versions. I know this is against my initial policy, but I didn't want to have to update two seperate versions of the mod depending on your DLC ownership.

SPECIAL THANKS TO GIGIAUZ! He helped me fix most of my issues and get the ball rolling! Also thank you to Dezztroy for some previous updates to the mod.

More detailed unit descriptions can be found below.

*NOTE* - Don't install mods on active saves. Even if it is "save game compatible", it can cause issues, crashes, or corruption. Always start a fresh save. Not compatible with Radious mod, and probably not compatible with the Legendary Lords mod.

Also, thanks to Dance Ninja for fixing the animation problems.

*KNOWN BUGS*

-Yes, I am aware that some of the units aren't a 1-to-1 recreation of tabletop. Many people have already posted about this, so please don't waste my time by adding it onto the heap. I have neither the time nor the patience to model, texture, rig, and convert new unit models into the game, so right now rextextures are the best I've got. I would really love to create tabletop-accurate models, believe me, but unfortunately I don't have the time nor the knowledge. Plus adding new models seems to be impossible from what I can discern.

-The unit card for Battle Pilgrims does not work for some baffling reason. I tried everything before putting this update out, and nothing worked, so I decided to push it out the door with the broken unit card. It shouldn't be too big of an issue, as the rest of the unit works fine.

-Braganza's Besiegers do not use their shield. This makes me upset, but unfortunately I can't mod the animations. Previous Total War games had the animation files stored in a big .txt file, but now they are using their own file that I have not figured out how to edit yet, so right now, they won't be using shields. I know, I am a failure.

-Balance is still all over the place, so do bear this in mind. As of right now, this mod makes the Empire obscenely strong (in multiplayer anyways, although most of these units are tough to recruit in singleplayer, so you won't see the AI fielding them that often) so do be aware that this mod is really just for fun right now.

-Some Bretonnian models clip pretty badly. I'll just retcon it to be some "magic clothes" or something ridiculous.

-Some unit cards look terrible. I'm sorry.

-Mounted Swordsmen still break the game. I disabled them temporarily.

-As always, there are probably far more bugs (the damn things are multiplying! Get the napalm!) so do let me know if there is anything I missed.

Be sure to check out the other mods in the Battle for the Old World Collection!
Popular Discussions View All (2)
27
Mar 4, 2017 @ 7:42am
Bug Reports
Prime Minister Sinister
4
Oct 16, 2016 @ 11:25am
Unit Descriptions
Prime Minister Sinister
184 Comments
Thentox Jan 18, 2019 @ 7:09pm 
Is this the mod that allowed empire specific subfaction unique units like talabecland swordsmen, Outland heavy spears, Hochland sniper teams etc?
m_ig_uelon Jul 31, 2018 @ 2:11pm 
this needs to be in wh 2 :)
Karl Franz Jun 26, 2018 @ 12:25am 
Bring it over to warhammer 2, Please.
Bath Bombardier May 27, 2018 @ 8:48am 
clgamer93, no it is not
clgarner93 Apr 17, 2018 @ 6:48pm 
Dunno if this has been answered, but is this compatible with Radious?
WarMaster GoreHowl Apr 1, 2018 @ 10:33pm 
Please bring this mod over to mortal empies in warhammer 2 and add black orcs with shields to both! then it would be perfect!!! :) love your mod and i really don't want to play ME without it!!!!
Eight Nov 20, 2017 @ 4:18am 
@bsalesc you are a lucky guy. Mine hasn’t been working since Norsca. The one campaign I was running with this mod has been crashing every time I try and play it.
TotalWar Nov 4, 2017 @ 9:55am 
@eight what? This is updated for the first game its been updated forever now lol...ive been using it for months..
Eight Oct 29, 2017 @ 3:25pm 
I'd just take an update for the first game. I was so close to world domination it hurts!!
But I also agree. This mod in Mortal Empires would be amazing.
WarMaster GoreHowl Oct 27, 2017 @ 4:24pm 
Please update your mod and bring it over to mortal empires I beg you... can't play it until then :)