551 ratings
Mark and Recall
Category: Gameplay, Magic
File Size:
0.010 MB
Feb 7, 2012 @ 3:39pm
Feb 9, 2012 @ 5:50am
4 change notes ( view )
(Due to steams kinda clumsy upload system this is a version of the Plugin with all different variations in it - hopefully a good compromise, look for the one you like and have fun)
For alternative, separate versions see:

Adds Adept Conjuration/Apprentice Alteration spells and scrolls similar to Morrowinds Mark and Recall

The always eager Alteration Mages are able to learn this spell very early and use it efficiently as an Apprentice
The reckless Conjuration Magic lacks the concentration required for this difficult spell and so they have to become an Adept in order to learn it

You are able to Recall (teleport) yourself back to where you used Mark

To prevent glitches those spells normally only work in places, where fast travel would work (if you know what you are doing read below)

-> To make it work it anywhere (and with disabled fasttravel) open the console and type:
set AllowRecall to 1

However with this command enabled you can break many things with that so only use the spell where you deem it save and not while in the middle of a quest (event)

Merchants who sell conjuration spells should have it in stock after you reach 50 in conj (may take a day or so for their inventory to restock)
You may find the alteration version at vendors very early.

Additionally Brand Shei in Riften always sells the fine scrolls from Morrowind

-Better dual casting effect
-Alteration version
-Fixing a scroll bug with version 3 -.-

-Increased spell mana cost, but is now properly affected by perk
-Now works while being over carry capacity
-There are now scrolls of the spells sold at the same locations as the books for a base value of 25 each (however without skill requirement)
-Caution these scrolls get used up even if they fail to work (this will probably be changed in the future)
-Additionally Brand Shei in Riften now always sells these fine scrolls from Morrowind

-If you are sure you know what you are doing you can now enable mark and recall to work anywhere
open the console and type:

set AllowRecall to 1

hit Enter

Coming up:
-Make the save version work inside city interiors where it is generally save
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The_Deadmans_Gamble Aug 27 @ 9:46am 
the armors roadstokers rogue sorcerer right?
Lightning Aug 18 @ 12:14pm 
Even though skyrim/obv has a fast travel option some of those long ass dungeons are somewhat of a pain to get back out of sometimes
Elizabeth Aug 4 @ 2:11pm 
What kind of armor?
The61Slayer Jul 13 @ 6:46pm 
someone should really upload the triss armor mod to steamworkshop
EternalLemoN1337/ ;z Jul 6 @ 8:29am 
@EternalKhajiit, Triss armor find on nexus mods.
EternalKhajiit Mar 5 @ 5:11pm 
Like the mod, but what's the outfit used?
Brandybuck Jan 17 @ 9:47pm 
TheGraysith: I dunno why people complain so much about it. Do they lack the self control not to fast travel?
TheGraysmith Jan 3 @ 12:45am 
Why don't you just NOT use fast travel to everyone complaining?
Xen0 Dec 29, 2013 @ 2:11am 
True but if your like me, trying to not use fast travel.. a good magic alternative is good
lamentofthelost Dec 1, 2013 @ 10:06am 
Mark and Recall were far more useful in Morrowind due to the general lack of fast travel and no mounts. You couldn't fast travel to and from dungeons, so what you did was Mark the dungeon, use one of the two Intervention spells to teleport to a nearby town, sell off your goods, gear up, and then Recall. With the mounts and fast travel system common to newer games, this is no longer so vital. In Morrowind you WALKED everywhere.