1042 ratings
Communitas AI and Tools
File Size
0.306 MB
Jun 7, 2012 @ 7:33am
Sep 21, 2014 @ 2:17pm
97 Change Notes ( view )

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Communitas AI and Tools

In 1 collection by Thalassicus
Communitas Expansion Pack
4 items
We believe Civilization is a fantastic game, and want to perfect it while remaining as close to the core experience as possible.

CAT makes the AI "smarter not harder." It improves the intelligence of the AI, while reducing its bonuses. Cat also adds many tools essential for modders. The other parts of the Communitas Expansion Pack (Ceg and Cin) use these tools.

If you believe in these goals, try this expansion pack!

Expansion Pack Parts:
  • Communitas Map
    This map creates several continents with realistic climate, and numerous offshore islands.

  • Communitas AI and Tools (Cat)
    Expands the AI and mod tools of Civ V: Brave New World. Both the enhanced gameplay and interface changes below require the tools.

  • Communitas Enhanced Gameplay (Ceg)
    Improves the fun and strategic balance of BNW gameplay.

  • Communitas Interface (Cin)
    Improves the visual interface of the game.

Features[communitas.wikia.com] - Patch Notes[github.com] - Discuss[forums.civfanatics.com] - Bugs[forums.civfanatics.com] - News[civmodding.wordpress.com] - Credits[civmodding.wordpress.com]

The expansion is a collaboration of work from over 40 main authors, and an incredible community of forumgoers on CivFanatics.com.

If you want to discuss the project, or you encounter a problem while playing, please visit the Discuss[forums.civfanatics.com] or Bugs[forums.civfanatics.com] links.

Please glance at the Common Checklist[forums.civfanatics.com], which has important information about using Civ 5 mods.
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Mas Anca 6 hours ago 
This mod and the interface counterpart somehow stops units from moving. Not worth the trouble for people who want mods to quickly work..But please fix it.
Muirdin May 27 @ 3:59pm 
the only issue i noticed with the mods was that none of the civs seemed to advance technologically. every civ in the game besides me is still using spearmen and composite Bowmen and im on great war infantry
This mod somehow disabled the building of any buildings.
Irgendsontyp May 21 @ 5:06am 
This mod is really bugged. The interface is bugged as hell. It freezes after some time. For example, the interface diplomacy, city states, money, happiness, culture, science and the city view freezes. When u check out a city often the last city is shown, which you checked, before the interface freezes. This makes it impossible to check enemy cities with spies. The frozen interface unfreeze while the bots makes their turns, but freezes again when ur turns begin. And the mod makes the game very slow.
Irgendsontyp May 21 @ 5:02am 
In my game the bot owned very much camel archers (One of the units able to counter keshiks), but the bot never shooted with em, he just ran around with em, without attacking. You wrote in the mod desciption, you increase "intelligence of the AI, while reducing its bonuses" , well it does the opposite. The AI gets bonuses even at prince, at king much more while the AI is not as good as in the main game. And last but not least, one thing that made me really angry, ur mod decreases the moves of keshiks, in that mod keshiks only have 4 moves instead of 5.
Star-Swift Apr 15 @ 3:17pm 
these mods seem to disable the narrator is there any way to alter this?
Aron Apr 4 @ 1:25pm 
Can you set that auto workers don't build trading posts unless there are a university with jungles near the city?
Agent Smith Apr 2 @ 10:51pm 
Hey everyone, i am using community AI and TOOLS for better ai, i am very pleased with the mod, but i ve noticed a problem in my first game, computer ai doesnt take my city, he sorrounded the city, and he is bombarding it with archers every turn, but never takes the city with soldiers. Anyone else experienced the same problem ?

jdog8182932 Mar 24 @ 10:18am 
I just want to know if you rmod(s) give the AI happiness. I'm pretty sure the Ai in the game just has no happiness ratings and plays broke without losing units, somehow >.>.
NiftyPower Feb 25 @ 7:23pm 
Does any of this fix the bug that automated workers do not seem to be affected by bonuses to improvement rate?