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Game of Thrones- Dire Wolf Companions
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0.081 MB
Jun 6, 2012 @ 8:30pm
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Description
Made as a optional file for
http://skyrim.nexusm...le.php?id=17084
(check it out fantastic stuff) This file is included in the downloadable files for that mod.
Includes all 6 dire wolves from the Game of Thrones. They follow basic commands wait, follow, dismiss. They can never die. Flagged as essential. You cannot have more then one following at a time. Go find the console cheat commands if you want more then one.
They can be found at the following locations:

Lady- Solitude saw mill next to the lone pinetree.
Grey Wind- Whiterun, in the small open farm house south of the Khajiit caravan unpacking zone.
Nymeria- Riften, outside of honeyside home by the lakes edge
Shaggy Dog- Windhelm, outside of Brandy Mug farm.
Summer- markarth, outside of the farmhouse, next to the silo.
Ghost- Dawnstar, Outside of Irgnirs house (one next to the iron mine)

Shaggy Dog is the largest
Ghost is the size of a normal wolf.
I will not make them any larger. You need to remember that these guys still need to move around in small interiors. Not to mention until I can figure out how to get the "Favor" script to work they like to block doors.

ENJOY!

For this mod I recommend Bellyaches animal pack:
http://skyrim.nexusmods.com/downloads/file.php?id=3621
Beautiful stuff there, if you are not running it already. Endorse it !

WORKING ON-
For those of you concerned about the sounds on the wolves. I have tried experimenting with the sound file on the local NPC and so far no solution to the breathing noise. I am going to look at some other options that require little editing. The problem I am seeing with wolves as followers is that they do not have a working "AudioTemplateConsciousWolf" every other creature in the game however has that file working from what I can tell. The file is not broken on my PC or my version this is just how vanilla is set up. So I will see what I can do about it, but be prepared if there is nothing I can do about it.

FIX TO "DIALOG DOES NOT APPEAR":
If you are unable to recruit a new dog follower and have no idea what happened to your old dog, you can simply reset the global value that determines whether or not you can get another dog. It's PlayerAnimalCount, and the console command you need looks like this:
Set PlayerAnimalCount to 0
- If the dialogue bugs and will not let you select even though it appears. I find a quick fast travel fixes the issues.
- If your game is corrupted by CTD or by some other means. This mod likely will not work. I tested it on some of my archived corrupted files and could not access dialogue. My uncorrupted games were just fine however.

132 Comments
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Varcolac Nov 24 @ 3:56pm 
All the wolves look like vanillas and they don't do anything when I try to talk to them
Inter Oct 25 @ 8:20am 
Nice :)
The Lone Psycho Oct 20 @ 11:18am 
rickon calls his wolf shaggy dog HAHA so funny
Jon Snow Oct 18 @ 11:48am 
Nice
alixir Oct 11 @ 12:47am 
Love this ,it's just that it isn't very compatible with AFT, they will follow but they can be killed and cannot use the more advanced commands with them, sometimes the even basic commands will freeze :( but still beautiful wolves and concept <3
mighty_seabadger Sep 26 @ 12:07pm 
pls ghost is the biggest of the wolves in the end and only he's white
SomethingSomething31 Sep 21 @ 2:21pm 
They might need to do some more damage. I have Ghost as a follower, but he hardly does any damage. :(
Little Boats Sep 14 @ 6:48am 
still ghost is boss! love it! now i can have a dire wolf follower! :)
RuprechtIII Sep 12 @ 2:04pm 
Only Ghost has a white fur ...
blackdruidwolf Aug 28 @ 7:45am 
This is cool and all but I was hoping for the textures and markings of each wolf. Ghost is an albino but here his eyes aren't pink *shrugs*