The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

295 ratings
Game of Thrones- Dire Wolf Companions
File Size
0.081 MB
Jun 6, 2012 @ 8:30pm
1 Change Note ( view )

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Game of Thrones- Dire Wolf Companions

Made as a optional file for
(check it out fantastic stuff) This file is included in the downloadable files for that mod.
Includes all 6 dire wolves from the Game of Thrones. They follow basic commands wait, follow, dismiss. They can never die. Flagged as essential. You cannot have more then one following at a time. Go find the console cheat commands if you want more then one.
They can be found at the following locations:

Lady- Solitude saw mill next to the lone pinetree.
Grey Wind- Whiterun, in the small open farm house south of the Khajiit caravan unpacking zone.
Nymeria- Riften, outside of honeyside home by the lakes edge
Shaggy Dog- Windhelm, outside of Brandy Mug farm.
Summer- markarth, outside of the farmhouse, next to the silo.
Ghost- Dawnstar, Outside of Irgnirs house (one next to the iron mine)

Shaggy Dog is the largest
Ghost is the size of a normal wolf.
I will not make them any larger. You need to remember that these guys still need to move around in small interiors. Not to mention until I can figure out how to get the "Favor" script to work they like to block doors.


For this mod I recommend Bellyaches animal pack:
Beautiful stuff there, if you are not running it already. Endorse it !

For those of you concerned about the sounds on the wolves. I have tried experimenting with the sound file on the local NPC and so far no solution to the breathing noise. I am going to look at some other options that require little editing. The problem I am seeing with wolves as followers is that they do not have a working "AudioTemplateConsciousWolf" every other creature in the game however has that file working from what I can tell. The file is not broken on my PC or my version this is just how vanilla is set up. So I will see what I can do about it, but be prepared if there is nothing I can do about it.

If you are unable to recruit a new dog follower and have no idea what happened to your old dog, you can simply reset the global value that determines whether or not you can get another dog. It's PlayerAnimalCount, and the console command you need looks like this:
Set PlayerAnimalCount to 0
- If the dialogue bugs and will not let you select even though it appears. I find a quick fast travel fixes the issues.
- If your game is corrupted by CTD or by some other means. This mod likely will not work. I tested it on some of my archived corrupted files and could not access dialogue. My uncorrupted games were just fine however.

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Corvus Sep 7 @ 11:48am 
Will they go to my hearthfire home if I dismiss them?
Little Rookie Jul 17 @ 10:39pm 
how can i download this mod sir?
Actual cannibal Shia LaBeouf Jul 10 @ 11:15am 
just move the sizes around, you dont need to make the general size bigger you just need to make the others smaller and then make ghost the size they were
Actual cannibal Shia LaBeouf Jul 10 @ 11:13am 
Just me Zac Jul 8 @ 11:28pm 
i cant find them
Lusty Argonian Maid Jul 6 @ 6:21pm 
It's like a wolf, but dire.
Snooprank May 24 @ 7:51pm 
Where i can find my Direwolf?
xAstronautX™ May 14 @ 8:57am 
why i cant talk to them?
ForgottenLore Apr 28 @ 1:01am 
Sorry about all these posts. There's not an "edit" button as far as I can tell.

Summer isn't described as being that dark.

George R.R. Martin spells "direwolf" without a space.

If I come up with anything else, I'll keep it to myself.
ForgottenLore Apr 28 @ 12:57am 
Some afterthoughts:

"Shaggydog" doesn't have a space in his name.

"Grey Wind" uses the older spelling of "grey" rather than the American "gray."

Shaggydog should be hostile until he becomes a follower.

Good job on Summer's eye color, by the way.