Stellaris

Stellaris

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More Realistic Star Systems
   
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186.318 MB
Aug 23, 2016 @ 6:44pm
Jun 14, 2019 @ 9:22pm
50 Change Notes ( view )

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More Realistic Star Systems

In 2 collections by Dragon Ferocity
DragonFerocity's Stellaris Mods
6 items
DragonFerocity's Mod Collection
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Description
For a version of this mod that will be compatible with Stellaris 1.9 forever, see here.


More Realistic Star Systems
In this mod, I have attempted to make the star systems created in a game more realistic. Meaning that the size difference between stars and planets has been increased, and habitable planets will only spawn in or around the habitable zone of a star.

See below for a more detailed list of what has been changed.

The data I used to create this mod is based off of real data about solar systems we have discovered in the Milky Way. See this video for how black holes compare to other stellar objects. Also, see this page[en.wikipedia.org] for how different classifications of stars compare to each other. This video shows the relative distances between planets in our solar system on a scale model in a Nevada desert.

*** Updated for Stellaris 2.1 - Niven***

- AlphaMod 2.1 Patch (Stellaris 2.1)
- Planetary Diversity Patch (Stellaris 2.0)
- Stellaris + Evolved Classic Patch (Coming Soon)
- Utopia Expanded Patch (Stellaris 2.0) (Coming Soon)
- MRSS: Slim (More compatible with other mods like Real Space that overhaul the game. I won't say 100% compatible because the slim version can't be, but it'll at least give you some of the functionality of MRSS with other mods.)


System Generation

- Each star type has its own range of sizes. Red stars are the smallest, and Blue stars are the largest.
- Red stars comprise about 76% of all stars in the galaxy.
- All built-in star systems that exist in our galaxy are properly represented in-game. ie, the Alpha Centauri system contains a binary star pair, with a third star revolving around them.

Textures

- In the Sol system: Jupiter, Saturn, Uranus and Neptune have a new texture.
- There's also several new gas giant textures to make gas giants more variable.


Selectable Starting Systems

- Cygnus X-1: A binary system containing a black hole and a blue giant. To compensate for the reduced number of planets in the system, the first plant has a mineral deposit, and the blue star has an energy deposit.
- Lich: A pulsar system. To compensate for a smaller number of planets, one of the planets has a mineral deposit.
- Wolf 489: A white dwarf system that has cooled significantly. The star is now more orange in appearance than white.


Gaia Systems
- All planets are gaia planets, and there are a few more asteroids than the average. Very rare
Nuked Systems
- Similar to Gaia system, except all planets are nuked planets. Very rare.
Binary/Trinary Star Systems
- These systems include another, smaller star orbiting the main star
Supergiant Systems
- These systems contain a star that is bigger than normal, and will sometimes contain an asteroid belt and other planets
Hypergiant Systems
- These red hypergiant systems contain a very large star and sometimes an asteroid belt, but no planets
Supermassive Blackhole
- There will always be one of these in each game. This blackhole is the size of a regular star system.
Our Solar System To Scale
- This system is a To Scale version of our solar system. Since it's larger than the Stellaris Engine supports, I left it in as an easter egg with a low chance of spawning. -> This is now commented out in the code due to popular request.
Asteroid Fields
- This system has no star and instead has asteroids of different sizes scattered around it.
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Please let me know if you find any more issues. Thanks!
492 Comments
dylan Oct 6, 2023 @ 9:03pm 
Does anyone know a mod which makes it so that only g, k, f and M stars can have habitable planets? I cannot find a mod that replaces this one.
Dragon Ferocity  [author] Mar 5, 2023 @ 9:34pm 
I am no longer updating this mod as there are many newer mods that do what my mod did but better
Maschinenmensch Mar 1, 2023 @ 11:05am 
Nvm I just noticed it already said it was outdated on the page
Maschinenmensch Mar 1, 2023 @ 11:04am 
I've found this to be incompatible with the newest version.
Once any kind of galaxy is generated, a majority of stars will be converted into O-Class systems, which cannot be interacted with from the galaxy view, and once entered with the system view will mess up all textures to make the game unplayable until you reload the game.
Cheyan Jan 8, 2022 @ 7:08am 
In the evolutionary point of view, earth has taken 4.5 billion years to form, and 1 billion years to yield the simplest life form. The Class G like the sun is estimated to sustain for around 10 billion years, so it provides a good duration for intellectual species like human(We took 2 million yr to evolve) . That is why its nearly impossible to have an intellectual civilization raised on a planet that is orbiting a type O or any other supergiants. For example, the life of a red supergiant UY Scuti can only lasts 10 million to 50 million years, plus its factors of strong solar storm as well as its radiation, it destroys literally any chance of life. Though a red supergiant is hopeless, a bigger red dwarf is hopeful. The best situation for life to develop under the Class M circumstance, is to have a tidal-locked habitable planet over the second rim of its system.
Mythril Sage Dec 5, 2021 @ 8:36pm 
Does this mod work for the current version?
Moebius Jan 29, 2020 @ 8:35am 
Addendum: The l-cluster spawns fine, I believe, since I get feedback on what l-cluster event is in the galaxy via looking at tweakergui. It's specifically the system which would contain the l-gate that doesn't appear.
Moebius Jan 29, 2020 @ 8:26am 
I did some research via tweakergui and came up with two problems: First, "nuked" systems (which all appear as binary black holes on the map, idk if this is intentional) in my game don't spawn with anything in them. I mean NOTHING, not even spaceboxes spawn, so when you zoom onto them the game bugs out.

Second, the Systemint for the L Gate appears to be missing (or at least not included in the default ints), as it doesn't get added with the various other ints for the galaxy, ere-go creating no L Gates.
Dragon Ferocity  [author] Jul 21, 2019 @ 6:18am 
@WiperCanel: Some of the things you've mentioned I've been looking at. I was not able to fix the Megastructure bug, but I keep trying with every new patch lol
HyperEndless Jul 18, 2019 @ 10:48am 
Also I see that you removed the aura effect from some planets. I would appreciate if remaining ones are removed as well. That is probably already on your mind though.