Leadwerks Game Engine

Leadwerks Game Engine

Sponza with PBR + GI probes + filmic tone mapping
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Caption
"Cryteks Sponza rendered in Leadwerks viewport. Some dimmer areas are getting a liitle washed out, the changes to probe blending should help with that. Plus specular values are set at 0.04 for non-metals, when I make that modifiable it should help."
1 Comments
SlipperyBrick Aug 17, 2016 @ 3:17am 
This looks awesome! I would love to see ambient occlusion built in to your PBR system (not to sure if that can be done) it would really make things feel more grounded and will give a lot more depth. Great work though man, this shot doesn't even look like it was rendered with Leadwerks haha!