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Open Cities Skyrim
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39.876 MB
Feb 6, 2012 @ 11:53am
Jan 11 @ 6:48pm
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Open Cities Skyrim

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Description
Open Cities Skyrim is a comprehensive project that aims to bring back at least part of the feel of Morrowind - specifically how most of the cities were a natural part of the world and you could just walk in without loading screens. The added immersion and realism goes a long way, probably a lot more than you might think. Ever wanted to ride your horse into the center of Riften? Well now you can. Need to get some help from the city guards to vanquish a foe? Run toward the gates and the guards will do their duty while you can seek safety within the walls. The town guards make for some very interesting interactions this way. This will also make running dragon battles that much more interesting since the flow of the battle won't be interrupted by the loading screen and all of the city guards can be involved at the same time.

When installing, be sure you are NOT present within the cities at the time. Same with uninstalling, be sure you're away from the cities first.

Alternate Download Locations
========================

AFK Mods[afkmods.iguanadons.net]
Skyrim Nexus[www.nexusmods.com]
TES Alliance[tesalliance.org]
Dark Creations[www.darkcreations.org]
The Assimilation Lab[www.theassimilationlab.com]

Open Cities Skyrim Bugtracker[afkmods.iguanadons.net]

Installation Requirements
====================

Official Skyrim patch 1.9.32.0.8 or greater.

SKSE 1.6.9+ and SkyUI 3.2+ are required in order to use the in-game configuration menu. They are NOT required in general for the mod itself.

Full documentation available.[www.nexusmods.com]

Including legal terms, which you are obliged to follow and agree to when you subscribe.

Help! I'm experiencing Infinite Load Screens (ILS) and/or Crashes to Desktop (CTD)!!!
====================================================================

In March of 2013, Bethesda released their final patch for Skyrim. Version 1.9.32.0.8. Prior to this, Open Cities Skyrim had little trouble operating in the available memory the game provided.

It has since been found though that Patch 1.9 changed something about the way Skyrim allocates its initial pools of memory, likely due to trying to get the DLC to work on the PS3 and then not bothering to make sure the PC had, you know, PC specific code for that.

The end result is that when traveling, either on foot or by fast travel, it becomes possible for you to run into problems with ILS/CTD issues. This is especially true in Windhelm and almost guaranteed to happen when trying to get back from Solstheim. It's also likely to happen when fast traveling from one city to another, and CTD may result when trying to enter some interiors after you arrive.

Fortunately the community has devised a solution to this problem in the form of a pre-load memory patch. There are several options for these now, but the one I most strongly recommend is shipping as part of SKSE now beginning with SKSE 1.7. In order to configure SKSE 1.7[skse.silverlock.org] to resolve this problem, you simply need to make sure your skse.ini file in Data\SKSE contains at least the following lines:

[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256

If the file does not exist, create it, then put that section in it.

This should resolve the problem on all but the heaviest of load orders. If you still have issues, then you can try either raising the 768 value to 1024, or install ENBoost which will help further reconfigure how RAM is used by the game. There are limits to this, so be careful. Skyrim can only have a maximum of 4GB even on a 64 bit system with boatloads of RAM. Allocate too much to either of the two SKSE settings and you'll be right back where you started with the ILS/CTD problem.

My own load order has 96 active mods, and the SKSE settings alone turned it from totally unstable to fairly rock solid reliable.

[www.skyrimgems.com]

Donations welcome.[www.paypal.com]

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Popular Discussions View All (2)
7
May 14 @ 8:38am
Civil war bug (and a PARTIAL solution.)
Vamphaery
5
Aug 11, 2014 @ 8:36pm
Question about a potential problem.
wheatorulesok2007
1,352 Comments
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Arthmoor  [author] May 29 @ 12:50am 
Probably pretty close to it, for Skyrim anyway. There might have been a couple that showed up right before mine.
MACHINESofGOD777 May 28 @ 11:08pm 
So is this the 1st mod on the workshop?
Arthmoor  [author] May 4 @ 8:47am 
The game does that all the time, with or without this mod. If you haven't done the SKSE steps outline above then you probably need to.
Madame Rose♥ May 4 @ 6:35am 
Bug: It crashed without a reason.. so its useless for me :/
Arthmoor  [author] May 3 @ 3:01pm 
That's not a bug caused by Open Cities. Roggvir's execution has been put through its paces so many times it's almost silly. Works every time, even when dropping in using an alt-start mod.
Ubersupersloth May 3 @ 8:57am 
Bug: I entered Solitude for the first time but there was no Roggvir execution. Also, the game crashed soon after but it wasn't the moment I opened the doors so it's likely unrelated.
Madame Rose♥ May 3 @ 6:49am 
It changed my language... hm
Toporkov Apr 28 @ 6:18am 
Do mod, open houses and caves.
Brainstorm104 Apr 27 @ 5:21pm 
i only got this mod because markarth was bugging the heck out of me...
connorcramer Apr 15 @ 3:05pm 
does the mod affect the civil war campaign? I'm a stormcloak and I just wanna know before I assault whiterun.