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Open Cities Skyrim
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38.698 MB
Feb 6, 2012 @ 11:53am
Aug 2 @ 3:39pm
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Description
Open Cities Skyrim is a comprehensive project that aims to bring back at least part of the feel of Morrowind - specifically how most of the cities were a natural part of the world and you could just walk in without loading screens. The added immersion and realism goes a long way, probably a lot more than you might think. Ever wanted to ride your horse into the center of Riften? Well now you can. Need to get some help from the city guards to vanquish a foe? Run toward the gates and the guards will do their duty while you can seek safety within the walls. The town guards make for some very interesting interactions this way. This will also make running dragon battles that much more interesting since the flow of the battle won't be interrupted by the loading screen and all of the city guards can be involved at the same time.

When installing, be sure you are NOT present within the cities at the time. Same with uninstalling, be sure you're away from the cities first.

Alternate Download Locations
========================

AFK Mods[afkmods.iguanadons.net]
Skyrim Nexus[www.nexusmods.com]
TES Alliance[tesalliance.org]
Dark Creations[www.darkcreations.org]
The Assimilation Lab[www.theassimilationlab.com]

Open Cities Skyrim Bugtracker[afkmods.iguanadons.net]

Installation Requirements
====================

Official Skyrim patch 1.9.32.0.8 or greater.

SKSE 1.6.9+ and SkyUI 3.2+ are required in order to use the in-game configuration menu. They are NOT required in general for the mod itself.

Full documentation available.[www.nexusmods.com]

Including legal terms, which you are obliged to follow and agree to when you subscribe.

Help! I'm experiencing Infinite Load Screens (ILS) and/or Crashes to Desktop (CTD)!!!
====================================================================

In March of 2013, Bethesda released their final patch for Skyrim. Version 1.9.32.0.8. Prior to this, Open Cities Skyrim had little trouble operating in the available memory the game provided.

It has since been found though that Patch 1.9 changed something about the way Skyrim allocates its initial pools of memory, likely due to trying to get the DLC to work on the PS3 and then not bothering to make sure the PC had, you know, PC specific code for that.

The end result is that when traveling, either on foot or by fast travel, it becomes possible for you to run into problems with ILS/CTD issues. This is especially true in Windhelm and almost guaranteed to happen when trying to get back from Solstheim. It's also likely to happen when fast traveling from one city to another, and CTD may result when trying to enter some interiors after you arrive.

Fortunately the community has devised a solution to this problem in the form of a pre-load memory patch. There are several options for these now, but the one I most strongly recommend is shipping as part of SKSE now beginning with SKSE 1.7. In order to configure SKSE 1.7[skse.silverlock.org] to resolve this problem, you simply need to make sure your skse.ini file in Data\SKSE contains at least the following lines:

[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256

If the file does not exist, create it, then put that section in it.

This should resolve the problem on all but the heaviest of load orders. If you still have issues, then you can try either raising the 768 value to 1024, or install ENBoost which will help further reconfigure how RAM is used by the game. There are limits to this, so be careful. Skyrim can only have a maximum of 4GB even on a 64 bit system with boatloads of RAM. Allocate too much to either of the two SKSE settings and you'll be right back where you started with the ILS/CTD problem.

My own load order has 96 active mods, and the SKSE settings alone turned it from totally unstable to fairly rock solid reliable.

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Popular Discussions View All (1)
6
Aug 11 @ 8:36pm
Question about a potential problem.
wheatorulesok2007
1,272 Comments
< >
winsk Aug 30 @ 2:15am 
There is a bug. For example some NPC forgot me or I can't find them. If I try to find them using the console I find myself in old game, where cityes are closed.
Arthmoor  [author] Aug 18 @ 7:25pm 
Already did. All Civil War battles take place in the closed cities, precisely because of that problem.
LanFearX Aug 18 @ 3:20pm 
This mod adds a bug to the quest battle for solitude(last quest of the stormclock rebellion). I've been trying to figure out why i have bug then i realized that the quest needs loading screen to start quest. Ulfric and soldiers disappear at the city gate and the quest stucked if you do not have a loading screen. After i have unsubscribed and have a loading screen ulfric and soldiers has shown up and the quest continued. I am not really sure that i am the only one that have this bug but i think you should consider this problem.
Arthmoor  [author] Aug 17 @ 5:37pm 
Probably best not to be indoors in a city either.
maxx130 Aug 17 @ 4:20pm 
You state not to be in cities when activating this, does this apply to tombs as well? Basicly anything with a door?
ProjectFreelancer Aug 16 @ 8:35pm 
What's this I see about Oblivion Gates? O.O
Xathar Enderlord Aug 16 @ 7:52pm 
ok thanks ill look at it
Arthmoor  [author] Aug 14 @ 2:04pm 
You have a conflict with another mod - there is nothing wrong with Riften. Sounds like something edited the city gate and reverted it back to vanilla state.
Xathar Enderlord Aug 14 @ 5:51am 
Ive only been to riften and whiterun in the short time ive had this mod and it worked fine with whiterun but for riften it created another dimension (which I suppose its supposed to do that) when I fast travel to riften it goes to the riften where you can just open the gates but when I walk in I need to go through a loading screen first if its not just me having that problem then you might want to fix that
Spaceman21 Aug 10 @ 7:09pm 
whenever i go to the door or look at the city (any major city) the titel is in another language