The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

3,399 ratings
Open Cities Skyrim
File Size
40.006 MB
Feb 6, 2012 @ 11:53am
Dec 30, 2015 @ 9:11pm
62 Change Notes ( view )

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Open Cities Skyrim

Open Cities Skyrim is a comprehensive project that aims to bring back at least part of the feel of Morrowind - specifically how most of the cities were a natural part of the world and you could just walk in without loading screens. The added immersion and realism goes a long way, probably a lot more than you might think. Ever wanted to ride your horse into the center of Riften? Well now you can. Need to get some help from the city guards to vanquish a foe? Run toward the gates and the guards will do their duty while you can seek safety within the walls. The town guards make for some very interesting interactions this way. This will also make running dragon battles that much more interesting since the flow of the battle won't be interrupted by the loading screen and all of the city guards can be involved at the same time.

When installing, be sure you are NOT present within the cities at the time. Same with uninstalling, be sure you're away from the cities first.

Alternate Download Locations

AFK Mods[]
Skyrim Nexus[]
TES Alliance[]
Dark Creations[]
The Assimilation Lab[]

Open Cities Skyrim Bugtracker[]

Installation Requirements

Official Skyrim patch or greater.

SKSE 1.6.9+ and SkyUI 3.2+ are required in order to use the in-game configuration menu. They are NOT required in general for the mod itself.

Full documentation available.[]

Including legal terms, which you are obliged to follow and agree to when you subscribe.

Help! I'm experiencing Infinite Load Screens (ILS) and/or Crashes to Desktop (CTD)!!!

In March of 2013, Bethesda released their final patch for Skyrim. Version Prior to this, Open Cities Skyrim had little trouble operating in the available memory the game provided.

It has since been found though that Patch 1.9 changed something about the way Skyrim allocates its initial pools of memory, likely due to trying to get the DLC to work on the PS3 and then not bothering to make sure the PC had, you know, PC specific code for that.

The end result is that when traveling, either on foot or by fast travel, it becomes possible for you to run into problems with ILS/CTD issues. This is especially true in Windhelm and almost guaranteed to happen when trying to get back from Solstheim. It's also likely to happen when fast traveling from one city to another, and CTD may result when trying to enter some interiors after you arrive.

Fortunately the community has devised a solution to this problem in the form of a pre-load memory patch. There are several options for these now, but the one I most strongly recommend is shipping as part of SKSE now beginning with SKSE 1.7. In order to configure SKSE 1.7[] to resolve this problem, you simply need to make sure your skse.ini file in Data\SKSE contains at least the following lines:


If the file does not exist, create it, then put that section in it.

This should resolve the problem on all but the heaviest of load orders. If you still have issues, then you can try either raising the 768 value to 1024, or install ENBoost which will help further reconfigure how RAM is used by the game. There are limits to this, so be careful. Skyrim can only have a maximum of 4GB even on a 64 bit system with boatloads of RAM. Allocate too much to either of the two SKSE settings and you'll be right back where you started with the ILS/CTD problem.

My own load order has 96 active mods, and the SKSE settings alone turned it from totally unstable to fairly rock solid reliable.

Donations welcome.[]

This mod is not made, guaranteed, or supported by Zenimax, Bethesda Game Studios, or any of their affiliates.
Popular Discussions View All (8)
Oct 18, 2015 @ 11:58am
Civil war bug (and a PARTIAL solution.)
Mar 2, 2016 @ 4:06pm
Large bug
Aug 11, 2014 @ 8:36pm
Question about a potential problem.
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sir_lami Jul 3 @ 8:54pm 
This mod works for me (I'm using a partitioned 13" Macbook Pro with Windows 10 -64 bit-), but crashes do occur if I am running about a dozen mods, and fast traveling straight into holds doesn't help my odds against crashes. I think this mod's stability has to do with how much your computer can handle or process. While mine may lean more to the instable side, I love this mod nonetheless.
vexsen_velsen May 15 @ 11:51am 
Any plans on makeing this mod for the Ps4 or Xbox?
Rasodo May 9 @ 8:35am 
is this mod stillin order?
Alekie May 7 @ 10:31am 
eats some fps so beware
NoVaKane May 1 @ 1:08am 
when exiting out of breeze home white run is empty including the tree in the middle which is replaces by a behave as well as another behive poping up near fore next to first blackspit shop in white run. ony fix is to go to the large city doors and activate it which activates the loading screen and waitng for the game to load. when is does the doors open as normal open cities and people are back. is repeatable when ever i go into my breeze home. everytime. is there a fix?
muggestrucking0809 Apr 28 @ 10:18am 
Nice mod BUT it frezza's up when you walk into or near Whitern
Jacoblade Apr 11 @ 7:17pm 
Why do i have a random rock that when you activate it apparently loads the closed version?
Birb Mane Feb 23 @ 10:25am 
where are the locations to the closed versions?
JD Jan 20 @ 2:59pm 
thanks you made it easy for me to enter a city with no loads
(G.E.W.H) Terminator Jan 5 @ 12:31pm 
does this mod bug out helgen? i download an alternate start mod which i may have to NEVEr use this one since it buggs any save i try to make in helgen