The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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New Nightingale Weapon - Nightingale Shiv
 
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File Size
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3.891 MB
May 13, 2012 @ 2:16pm
May 15, 2012 @ 9:33am
6 Change Notes ( view )

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New Nightingale Weapon - Nightingale Shiv

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Description
Version 1.5

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Available on Skyrim Nexus: http://skyrim.nexusmods.com/downloads/file.php?id=17276

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Intro:

Once you have completed the "Trinity Restored" quest for the Thieves Guild (the one where you get the Nightingale equipment), you will be able to craft the Nightingale Shiv at a local blacksmith. The dagger was custom made and I used textures from the Nightingale Blade to help it blend well with the rest of the Nightingale equipment. I did my best to make this dagger strong but realistic, not game-breaking. It can be scaled to adapt to the player's level at a blacksmith.

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Crafting:

The dagger is crafted from the Ebony Smithing category, but does not require the Ebony Smithing perk. However, tempering the dagger DOES require the Arcane Blacksmith perk, as well as an Ebony Ingot and a Quicksilver Ingot. The recipe for the base-level dagger is as follows:

1 x Leather Strips
1 x Ebony Ingot
1 x Quicksilver Ingot
1 x Deathbell
1 x Void Salts

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Scaling:

The scaling basically requires the previous version of the dagger and the two ingots required for tempering. As the player reaches higher levels, more versions of the dagger will appear in the smithing menu. The dagger is NOT leveled like other vanilla weapons, like the Nightingale Blade, and cannot be scaled via the other scaling mods.
This is because I don't really know my way around the creation kit very well, yet, and I just did this over the last day or so. Also, as you level your character, more recipes will be visible in the Ebony Smithing category. The one with the highest stats corresponds to the appropriate scale for your character. Again, this is a little bit of an eyesore if you do a lot of smithing, but I pretty much started this stuff on Friday.

However, scaling of the Nightingale Shiv does not require another mod. Just go to the blacksmith and craft whatever version is currently available. Also, if you lose the upgraded version of the dagger (or just want another one), you can just craft another one.

Scaling occurs at the same levels as the other Nightingale weapons (1, 19, 27, 36, 46) and also for levels 57 and 69. The stat ranges are given below.

Stat:_____________________(Value-Range)_____(Incremental Increase upon Scale-Up)
Base Damage:................................(6 - 12).........................................(+1)
Crit Damage:...................................(4 - 10).........................................(+1)
Enchantment Strength:...................(5 - 35)........................................ (+5)
Sell Value:...................................(500 - 2000)...................................(+250)


Just for comparison, here is a list of daggers whose Base Damage is equal to that of the Nightingale Shiv within the indicated level ranges.

Category_____(Level-Range)
Orcish....................(1 - 18)
Dwarven...............(19 - 26)
Elven....................(27 - 35)
Glass....................(36 - 45)
Ebony...................(46 - 56)
Daedric.................(57 - 68)
Blade of Woe.......(69 - Cap)

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Installation:

Just extract the NightingaleShiv.esp from the download into your "…commom\skyrim\Data" folder, or subscribe.


Compatibility:

-There are no known compatibility conflicts. The dagger is completely new and nothing is replaced.
-No other mods are required for use.


Known Issues:

-Some players experience issues with placing the dagger on weapon racks, plaques, weapon cases, etc. The cause is unknown at this time, but being investigated.


Change Log:

-Version 1.5: 5-15-2012, 11:30 AM CST - Fixed issue with not being able to craft first level dagger and made the enchantment last longer.
-Version 1.4: 5-15-2012, 8:20 AM CST - Attempted to fix size and rotation issues.
-Version 1.3: 5-14-2012, 10:00 PM CST - Fixed blood texture floating above weapon.
-Version 1.2: 5-14-2012, 10:00 AM CST - Adjusted weapon rotation and size to fit 1st Person view more accurately.
-Version 1.1: 5-13-2012, 9:00 PM CST - Changed weapon type from “sword” to “dagger”.

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End Notes:

This mod can be considered a work in progress in that I will try to fix what I can if any problems arise.
If you would like to use this mod or any of the objects/textures included, just let me know, first.

I hope you guys enjoy the Nightingale Shiv!
Please feel free to post comments and such. I want to know what you guys think and how I can make this mod better.

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Credits:

Bethesda
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112 Comments
Admiral_Kip_Kip Aug 14 @ 1:43pm 
so we need to know the ebony smithing skill to make this?
Dovahkiin May 27 @ 7:12pm 
my name jeff
Dr3vvn45ty  [author] Apr 25 @ 4:19pm 
@Hyperiot

I tried to get some of the symbol incorporated into the base of the handle. It should look somewhat like a bird's head and beak. I didnt like the big rounded thing that the other weapons have. I wanted this one to be more sleak and subtle.
Hyperiot Apr 23 @ 9:18pm 
y is there no Nightingale simble, and i dont relly like how short it is,it just does not fit in for me
Dovahkiin Aug 21, 2016 @ 7:50am 
type help shiv and it will show you
Mcshooty Nov 14, 2015 @ 1:57am 
whats the id?
drothnar Nov 6, 2015 @ 1:19am 
looks more like a hollywood styled kuni if you ask me but good mod
Sl!ce May 20, 2015 @ 10:04am 
very nice job
Shadow May 16, 2015 @ 2:59am 
do you keep it when you goto jail?
BagelsYum May 7, 2015 @ 4:53pm 
hey could you possibly add a third person POV of a character weilding? I play mostly in over-the-shoulder view, and would like to see what that looks like with this before I install it