Stellaris

Stellaris

73 ratings
Expanded Habitability
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
2.535 KB
Jun 11, 2016 @ 6:40pm
Jun 27, 2016 @ 4:07pm
2 Change Notes ( view )

Subscribe to download
Expanded Habitability

Description
Steam did that thing where it doesn't recognize the updated mod as the old one. Here is the new version for 1.4.
Popular Discussions View All (1)
0
Jul 12, 2016 @ 1:29pm
How To Remove The Colonization Block
Crusader Vanguard
71 Comments
Death threat collector Jun 8, 2019 @ 8:12am 
Update would be appreciated
ShadowDragon8685  [author] Feb 6, 2017 @ 3:03am 
Steam did that thing where it didn't recognize the updated mod as the old one. So here's the update: http://steamcommunity.com/sharedfiles/filedetails/?id=858333144
Sir.Drakkar Jan 21, 2017 @ 2:35am 
dude, we need the mod updated please, it's been quite a long time
Bittersweet Jan 8, 2017 @ 12:36pm 
It says this mod is not up to date in mod list. Please update this mod ASAP thank you.
mzilli Nov 10, 2016 @ 6:25pm 
@Hobo - Thanks!
Hobo Nov 10, 2016 @ 3:09pm 
@mzilli - You might look toward Reworked Planets (inspired by Expanded Habitability).
ShadowDragon8685  [author] Nov 2, 2016 @ 11:12am 
I have not. I haven't been playing Stellaris lately.
mzilli Nov 1, 2016 @ 8:48pm 
Hi, just wondering if you've had a chance to look at this post-Heinlein?
mzilli Sep 7, 2016 @ 2:34pm 
Alternatively, we could do the same thing and keep Continental special, dividing the eight others something like this:

Alpine/Tundra
Arctic/Ocean
Desert/Arid
Savanna/Tropical

For non-continental species:
80% = Primary (homeworld and its partner)
60% = Secondary
40% = Tertiary
20% = Other (including Tomb?)

Up to you.
mzilli Sep 7, 2016 @ 2:08pm 
If you do take a look at this after Heinlein, I'd suggest keeping everything the same as stock except the following:

- Make tertiary habitability (outside your single primary, 80%, and two secondary ones, 60%) 40% instead of 20%.
- Make Tomb Worlds 20% instead of 0%. That way they can be made habitable for biological colonists through technologies that increase habitability.

Just an idea. I appreciate your time!