Total War: WARHAMMER

Total War: WARHAMMER

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Valuable Veterans - Half Effect Version
   
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Tags: mod, Campaign
File Size
Posted
Updated
686.000 B
May 25, 2016 @ 4:01pm
Feb 28, 2017 @ 11:32am
7 Change Notes ( view )

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Valuable Veterans - Half Effect Version

Description
This is the same as the original version of this mod found here: http://steamcommunity.com/sharedfiles/filedetails/?id=690947801

But it only has half the affect, finding a middle ground between Vanilla and the mod, as requested.

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The pretense around this mod is that makes Veterans more valuable in the army. As in most Total war games veterans are only a little bit better than standard troops, this changes that.

It adds a significant morale (leadership) boost for Veterans and makes them better at Melee attacking and defending, meaning they become some of the best units in the army, and the least likely to break.

It is save game compatible.

It works on all races.

Known issues:
The Skaeling and Varg's smithy buildings add 3 ranks per building - with three buildings in a region they can create armies full of rank 9 (3 gold cheveron) units, which this mod buffs. This mod here nerfs the buildings effects and is highly recommended: http://steamcommunity.com/sharedfiles/filedetails/?id=695547890
The grim and the grave DLC gives Vlad Von Carstein a huge bonus to unit veterancy after level 4, if you want to remove (well nerf to the point it is useless) then this addon is highly recommended: http://steamcommunity.com/sharedfiles/filedetails/?id=760140713
95 Comments
PopLocknHots Jul 6, 2022 @ 5:04pm 
Plz Update ;)
aaronok Nov 24, 2018 @ 4:25am 
@Bladeuk Yeah, I had that error 25 as well. But I fixed it by literally deleting every single file related to Warhammer 2 on my PC, then rebooting the PC.
Commisar Jon Fuklaw Nov 23, 2018 @ 4:50pm 
Well shit, it was steam's fault. Who'd've thunk it? Taking down the extraneous version.
Bladeuk  [author] Nov 23, 2018 @ 3:38pm 
Wellll, sod the big companies, I got it back online on my own, only took installing a virtual machine, running a different version of steam to do it, but it's worked!

https://steamcommunity.com/sharedfiles/filedetails/?id=1572422304

Commisar Jon Fuklaw Nov 23, 2018 @ 3:03pm 
I started dicking about with PFM/assembly kit for preservation purposes more than anything, so if those're the values used, then that's what's going to get used.
Bladeuk  [author] Nov 23, 2018 @ 3:02pm 
It's only that high as how little effect it has, putting it similar values to the rest meant you hardly saw any benefit from it, obviously you can put it at what you want, just saying that's what the mod had
Commisar Jon Fuklaw Nov 23, 2018 @ 2:51pm 
Never realized the accuracy growth was that high. Not that accuracy ever seemed to do much in WH. Anyways, updated now until whatever issue is messing up your end is fixed.
Bladeuk  [author] Nov 23, 2018 @ 2:45pm 
Well I just formatted that and it just ignored it lol

If you can't work it out let me know
Bladeuk  [author] Nov 23, 2018 @ 2:44pm 
stat_accuracy 0 0.15 4.5
stat_melee_attack 0 0.6 0.54
stat_melee_defence 0 0.6 0.6
stat_morale 0 0.1 1.81
stat_reloading 0 0 1.7


Thats the half effect mod for Wh2, first line value, second growth_rate, third is scalar
Commisar Jon Fuklaw Nov 23, 2018 @ 2:35pm 
I noticed, which is why I've been tweaking it. If I had the WH2 growth_rate and _growth_scalar values, then I could finally put it to rest, but since the original packfile got yanked from my system when it's taken off of steam, that's not really an option.